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/*******************************************************************************
Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
NOTICEAll information contained herein is, and remains the property of
PICO Technology Co., Ltd. The intellectual and technical concepts
contained herein are proprietary to PICO Technology Co., Ltd. and may be
covered by patents, patents in process, and are protected by trade secret or
copyright law. Dissemination of this information or reproduction of this
material is strictly forbidden unless prior written permission is obtained from
PICO Technology Co., Ltd.
*******************************************************************************/
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Rendering;
namespace Unity.XR.PXR
{
public class PXR_OverlayManager : MonoBehaviour
{
private void OnEnable()
{
#if UNITY_2019_1_OR_NEWER
if (GraphicsSettings.renderPipelineAsset != null)
{
RenderPipelineManager.beginFrameRendering += BeginRendering;
RenderPipelineManager.endFrameRendering += EndRendering;
}
else
{
Camera.onPreRender += OnPreRenderCallBack;
Camera.onPostRender += OnPostRenderCallBack;
}
#endif
}
private void OnDisable()
{
#if UNITY_2019_1_OR_NEWER
if (GraphicsSettings.renderPipelineAsset != null)
{
RenderPipelineManager.beginFrameRendering -= BeginRendering;
RenderPipelineManager.endFrameRendering -= EndRendering;
}
else
{
Camera.onPreRender -= OnPreRenderCallBack;
Camera.onPostRender -= OnPostRenderCallBack;
}
#endif
}
private void Start()
{
// external surface
if (PXR_OverLay.Instances.Count > 0)
{
foreach (var overlay in PXR_OverLay.Instances)
{
if (overlay.isExternalAndroidSurface)
{
overlay.CreateExternalSurface(overlay);
}
}
}
}
private void BeginRendering(ScriptableRenderContext arg1, Camera[] arg2)
{
foreach (Camera cam in arg2)
{
if (cam != null && Camera.main == cam)
{
OnPreRenderCallBack(cam);
}
}
}
private void EndRendering(ScriptableRenderContext arg1, Camera[] arg2)
{
foreach (Camera cam in arg2)
{
if (cam != null && Camera.main == cam)
{
OnPostRenderCallBack(cam);
}
}
}
private void OnPreRenderCallBack(Camera cam)
{
// There is only one XR main camera in the scene.
if (null == Camera.main) return;
if (cam == null || cam != Camera.main || cam.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) return;
//CompositeLayers
int boundaryState = PXR_Plugin.Boundary.UPxr_GetSeeThroughState();
if (null == PXR_OverLay.Instances) return;
if (PXR_OverLay.Instances.Count > 0 && boundaryState != 2)
{
foreach (var overlay in PXR_OverLay.Instances)
{
if (!overlay.isActiveAndEnabled) continue;
if (null == overlay.layerTextures) continue;
if (!overlay.isClones && overlay.layerTextures[0] == null && overlay.layerTextures[1] == null && !overlay.isExternalAndroidSurface) continue;
if (overlay.overlayTransform != null && !overlay.overlayTransform.gameObject.activeSelf) continue;
overlay.CreateTexture();
PXR_Plugin.Render.UPxr_GetLayerNextImageIndex(overlay.overlayIndex, ref overlay.imageIndex);
}
}
}
private void OnPostRenderCallBack(Camera cam)
{
// There is only one XR main camera in the scene.
if (null == Camera.main) return;
if (cam == null || cam != Camera.main || cam.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) return;
int boundaryState = PXR_Plugin.Boundary.UPxr_GetSeeThroughState();
if (null == PXR_OverLay.Instances) return;
if (PXR_OverLay.Instances.Count > 0 && boundaryState != 2)
{
PXR_OverLay.Instances.Sort();
foreach (var compositeLayer in PXR_OverLay.Instances)
{
if (null == compositeLayer) continue;
compositeLayer.UpdateCoords();
if (!compositeLayer.isActiveAndEnabled) continue;
if (null == compositeLayer.layerTextures) continue;
if (!compositeLayer.isClones && compositeLayer.layerTextures[0] == null && compositeLayer.layerTextures[1] == null && !compositeLayer.isExternalAndroidSurface) continue;
if (compositeLayer.overlayTransform != null && null == compositeLayer.overlayTransform.gameObject) continue;
if (compositeLayer.overlayTransform != null && !compositeLayer.overlayTransform.gameObject.activeSelf) continue;
Vector4 colorScale = compositeLayer.GetLayerColorScale();
Vector4 colorBias = compositeLayer.GetLayerColorOffset();
bool isHeadLocked = false;
if (compositeLayer.overlayTransform != null && compositeLayer.overlayTransform.parent == transform)
{
isHeadLocked = true;
}
if (!compositeLayer.isExternalAndroidSurface && !compositeLayer.CopyRT()) continue;
if (null == compositeLayer.cameraRotations || null == compositeLayer.modelScales || null == compositeLayer.modelTranslations) continue;
// set color matrics
PXR_Plugin.Render.UPxr_SetConfigFloatArray(ConfigType.SetSubmitLayerEXTItemColorMatrix, compositeLayer.colorMatrix, 18);
if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Quad)
{
PxrLayerQuad2 layerSubmit2 = new PxrLayerQuad2();
layerSubmit2.header.layerId = compositeLayer.overlayIndex;
layerSubmit2.header.colorScaleX = colorScale.x;
layerSubmit2.header.colorScaleY = colorScale.y;
layerSubmit2.header.colorScaleZ = colorScale.z;
layerSubmit2.header.colorScaleW = colorScale.w;
layerSubmit2.header.colorBiasX = colorBias.x;
layerSubmit2.header.colorBiasY = colorBias.y;
layerSubmit2.header.colorBiasZ = colorBias.z;
layerSubmit2.header.colorBiasW = colorBias.w;
layerSubmit2.header.compositionDepth = compositeLayer.layerDepth;
layerSubmit2.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x;
layerSubmit2.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y;
layerSubmit2.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z;
layerSubmit2.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w;
layerSubmit2.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2;
layerSubmit2.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2;
layerSubmit2.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2;
layerSubmit2.header.layerShape = PXR_OverLay.OverlayShape.Quad;
layerSubmit2.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0);
layerSubmit2.header.layerBlend.srcColor = compositeLayer.srcColor;
layerSubmit2.header.layerBlend.dstColor = compositeLayer.dstColor;
layerSubmit2.header.layerBlend.srcAlpha = compositeLayer.srcAlpha;
layerSubmit2.header.layerBlend.dstAlpha = compositeLayer.dstAlpha;
layerSubmit2.header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0);
layerSubmit2.header.imageRectLeft = compositeLayer.getPxrRectiLeft(true);
layerSubmit2.header.imageRectRight = compositeLayer.getPxrRectiLeft(false);
layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x;
layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y;
layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x;
layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y;
if (isHeadLocked)
{
layerSubmit2.poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x;
layerSubmit2.poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y;
layerSubmit2.poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
layerSubmit2.poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
layerSubmit2.poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x;
layerSubmit2.poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y;
layerSubmit2.poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z;
layerSubmit2.poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x;
layerSubmit2.poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y;
layerSubmit2.poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
layerSubmit2.poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
layerSubmit2.poseRight.position.x = compositeLayer.overlayTransform.localPosition.x;
layerSubmit2.poseRight.position.y = compositeLayer.overlayTransform.localPosition.y;
layerSubmit2.poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z;
layerSubmit2.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace |
PxrLayerSubmitFlags.PxrLayerFlagHeadLocked);
}
else
{
layerSubmit2.poseLeft.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit2.poseLeft.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit2.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit2.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit2.poseLeft.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit2.poseLeft.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit2.poseLeft.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit2.poseRight.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit2.poseRight.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit2.poseRight.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit2.poseRight.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit2.poseRight.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit2.poseRight.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit2.poseRight.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit2.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose |
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace);
}
if (compositeLayer.useImageRect)
{
layerSubmit2.poseLeft.position.x += -0.5f + compositeLayer.dstRectLeft.x + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x);
layerSubmit2.poseLeft.position.y += -0.5f + compositeLayer.dstRectLeft.y + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y);
layerSubmit2.poseRight.position.x += -0.5f + compositeLayer.dstRectRight.x + 0.5f * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x);
layerSubmit2.poseRight.position.y += -0.5f + compositeLayer.dstRectRight.y + 0.5f * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y);
layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x);
layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y);
layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x);
layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y);
}
if (PXR_Plugin.Render.UPxr_SubmitLayerQuad2(layerSubmit2))
{
PxrLayerQuad layerSubmit = new PxrLayerQuad();
layerSubmit.header.layerId = compositeLayer.overlayIndex;
layerSubmit.header.colorScaleX = colorScale.x;
layerSubmit.header.colorScaleY = colorScale.y;
layerSubmit.header.colorScaleZ = colorScale.z;
layerSubmit.header.colorScaleW = colorScale.w;
layerSubmit.header.colorBiasX = colorBias.x;
layerSubmit.header.colorBiasY = colorBias.y;
layerSubmit.header.colorBiasZ = colorBias.z;
layerSubmit.header.colorBiasW = colorBias.w;
layerSubmit.header.compositionDepth = compositeLayer.layerDepth;
layerSubmit.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x;
layerSubmit.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y;
layerSubmit.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z;
layerSubmit.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w;
layerSubmit.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2;
layerSubmit.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2;
layerSubmit.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2;
if (isHeadLocked)
{
layerSubmit.pose.orientation.x = compositeLayer.overlayTransform.localRotation.x;
layerSubmit.pose.orientation.y = compositeLayer.overlayTransform.localRotation.y;
layerSubmit.pose.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
layerSubmit.pose.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
layerSubmit.pose.position.x = compositeLayer.overlayTransform.localPosition.x;
layerSubmit.pose.position.y = compositeLayer.overlayTransform.localPosition.y;
layerSubmit.pose.position.z = -compositeLayer.overlayTransform.localPosition.z;
layerSubmit.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace |
PxrLayerSubmitFlags.PxrLayerFlagHeadLocked);
}
else
{
layerSubmit.pose.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit.pose.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit.pose.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit.pose.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit.pose.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit.pose.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit.pose.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose |
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace);
}
layerSubmit.width = compositeLayer.modelScales[0].x;
layerSubmit.height = compositeLayer.modelScales[0].y;
PXR_Plugin.Render.UPxr_SubmitLayerQuad(layerSubmit);
}
}
else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Cylinder)
{
PxrLayerCylinder2 layerSubmit2 = new PxrLayerCylinder2();
layerSubmit2.header.layerId = compositeLayer.overlayIndex;
layerSubmit2.header.colorScaleX = colorScale.x;
layerSubmit2.header.colorScaleY = colorScale.y;
layerSubmit2.header.colorScaleZ = colorScale.z;
layerSubmit2.header.colorScaleW = colorScale.w;
layerSubmit2.header.colorBiasX = colorBias.x;
layerSubmit2.header.colorBiasY = colorBias.y;
layerSubmit2.header.colorBiasZ = colorBias.z;
layerSubmit2.header.colorBiasW = colorBias.w;
layerSubmit2.header.compositionDepth = compositeLayer.layerDepth;
layerSubmit2.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x;
layerSubmit2.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y;
layerSubmit2.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z;
layerSubmit2.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w;
layerSubmit2.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2;
layerSubmit2.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2;
layerSubmit2.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2;
layerSubmit2.header.layerShape = PXR_OverLay.OverlayShape.Cylinder;
layerSubmit2.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0);
layerSubmit2.header.layerBlend.srcColor = compositeLayer.srcColor;
layerSubmit2.header.layerBlend.dstColor = compositeLayer.dstColor;
layerSubmit2.header.layerBlend.srcAlpha = compositeLayer.srcAlpha;
layerSubmit2.header.layerBlend.dstAlpha = compositeLayer.dstAlpha;
layerSubmit2.header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0);
layerSubmit2.header.imageRectLeft = compositeLayer.getPxrRectiLeft(true);
layerSubmit2.header.imageRectRight = compositeLayer.getPxrRectiLeft(false);
if (isHeadLocked)
{
layerSubmit2.poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x;
layerSubmit2.poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y;
layerSubmit2.poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
layerSubmit2.poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
layerSubmit2.poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x;
layerSubmit2.poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y;
layerSubmit2.poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z;
layerSubmit2.poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x;
layerSubmit2.poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y;
layerSubmit2.poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
layerSubmit2.poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
layerSubmit2.poseRight.position.x = compositeLayer.overlayTransform.localPosition.x;
layerSubmit2.poseRight.position.y = compositeLayer.overlayTransform.localPosition.y;
layerSubmit2.poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z;
layerSubmit2.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace |
PxrLayerSubmitFlags.PxrLayerFlagHeadLocked);
}
else
{
layerSubmit2.poseLeft.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit2.poseLeft.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit2.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit2.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit2.poseLeft.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit2.poseLeft.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit2.poseLeft.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit2.poseRight.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit2.poseRight.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit2.poseRight.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit2.poseRight.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit2.poseRight.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit2.poseRight.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit2.poseRight.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit2.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose |
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace);
}
if (compositeLayer.modelScales[0].z != 0)
{
layerSubmit2.centralAngleLeft = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z;
layerSubmit2.centralAngleRight = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z;
}
else
{
Debug.LogError("PXRLog scale.z is 0");
}
layerSubmit2.heightLeft = compositeLayer.modelScales[0].y;
layerSubmit2.heightRight = compositeLayer.modelScales[0].y;
layerSubmit2.radiusLeft = compositeLayer.modelScales[0].z;
layerSubmit2.radiusRight = compositeLayer.modelScales[0].z;
if (PXR_Plugin.Render.UPxr_SubmitLayerCylinder2(layerSubmit2))
{
PxrLayerCylinder layerSubmit = new PxrLayerCylinder();
layerSubmit.header.layerId = compositeLayer.overlayIndex;
layerSubmit.header.colorScaleX = colorScale.x;
layerSubmit.header.colorScaleY = colorScale.y;
layerSubmit.header.colorScaleZ = colorScale.z;
layerSubmit.header.colorScaleW = colorScale.w;
layerSubmit.header.colorBiasX = colorBias.x;
layerSubmit.header.colorBiasY = colorBias.y;
layerSubmit.header.colorBiasZ = colorBias.z;
layerSubmit.header.colorBiasW = colorBias.w;
layerSubmit.header.compositionDepth = compositeLayer.layerDepth;
layerSubmit.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x;
layerSubmit.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y;
layerSubmit.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z;
layerSubmit.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w;
layerSubmit.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2;
layerSubmit.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2;
layerSubmit.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2;
if (isHeadLocked)
{
layerSubmit.pose.orientation.x = compositeLayer.overlayTransform.localRotation.x;
layerSubmit.pose.orientation.y = compositeLayer.overlayTransform.localRotation.y;
layerSubmit.pose.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
layerSubmit.pose.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
layerSubmit.pose.position.x = compositeLayer.overlayTransform.localPosition.x;
layerSubmit.pose.position.y = compositeLayer.overlayTransform.localPosition.y;
layerSubmit.pose.position.z = -compositeLayer.overlayTransform.localPosition.z;
layerSubmit.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace |
PxrLayerSubmitFlags.PxrLayerFlagHeadLocked);
}
else
{
layerSubmit.pose.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit.pose.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit.pose.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit.pose.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit.pose.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit.pose.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit.pose.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose |
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace);
}
if (compositeLayer.modelScales[0].z != 0)
{
layerSubmit.centralAngle = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z;
}
else
{
Debug.LogError("PXRLog scale.z is 0");
}
layerSubmit.height = compositeLayer.modelScales[0].y;
layerSubmit.radius = compositeLayer.modelScales[0].z;
PXR_Plugin.Render.UPxr_SubmitLayerCylinder(layerSubmit);
}
}
else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Equirect)
{
PxrLayerEquirect2 layerSubmit2 = new PxrLayerEquirect2();
layerSubmit2.header.layerId = compositeLayer.overlayIndex;
layerSubmit2.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose |
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace);
layerSubmit2.header.colorScaleX = colorScale.x;
layerSubmit2.header.colorScaleY = colorScale.y;
layerSubmit2.header.colorScaleZ = colorScale.z;
layerSubmit2.header.colorScaleW = colorScale.w;
layerSubmit2.header.colorBiasX = colorBias.x;
layerSubmit2.header.colorBiasY = colorBias.y;
layerSubmit2.header.colorBiasZ = colorBias.z;
layerSubmit2.header.colorBiasW = colorBias.w;
layerSubmit2.header.compositionDepth = compositeLayer.layerDepth;
layerSubmit2.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x;
layerSubmit2.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y;
layerSubmit2.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z;
layerSubmit2.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w;
layerSubmit2.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2;
layerSubmit2.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2;
layerSubmit2.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2;
layerSubmit2.header.layerShape = (PXR_OverLay.OverlayShape)4;
layerSubmit2.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0);
layerSubmit2.header.layerBlend.srcColor = compositeLayer.srcColor;
layerSubmit2.header.layerBlend.dstColor = compositeLayer.dstColor;
layerSubmit2.header.layerBlend.srcAlpha = compositeLayer.srcAlpha;
layerSubmit2.header.layerBlend.dstAlpha = compositeLayer.dstAlpha;
layerSubmit2.header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0);
layerSubmit2.header.imageRectLeft = compositeLayer.getPxrRectiLeft(true);
layerSubmit2.header.imageRectRight = compositeLayer.getPxrRectiLeft(false);
layerSubmit2.poseLeft.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit2.poseLeft.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit2.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit2.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit2.poseLeft.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit2.poseLeft.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit2.poseLeft.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit2.poseRight.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit2.poseRight.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit2.poseRight.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit2.poseRight.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit2.poseRight.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit2.poseRight.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit2.poseRight.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit2.radiusLeft = compositeLayer.radius;
layerSubmit2.radiusRight = compositeLayer.radius;
layerSubmit2.centralHorizontalAngleLeft = compositeLayer.dstRectLeft.width * 2 * Mathf.PI;
layerSubmit2.centralHorizontalAngleRight = compositeLayer.dstRectRight.width * 2 * Mathf.PI;
layerSubmit2.upperVerticalAngleLeft = (compositeLayer.dstRectLeft.height + compositeLayer.dstRectLeft.y - 0.5f) * Mathf.PI;
layerSubmit2.upperVerticalAngleRight = (compositeLayer.dstRectRight.height + compositeLayer.dstRectRight.y - 0.5f) * Mathf.PI;
layerSubmit2.lowerVerticalAngleLeft = (compositeLayer.dstRectLeft.y - 0.5f) * Mathf.PI;
layerSubmit2.lowerVerticalAngleRight = (compositeLayer.dstRectRight.y - 0.5f) * Mathf.PI;
if (PXR_Plugin.Render.UPxr_SubmitLayerEquirect2(layerSubmit2))
{
PxrLayerEquirect layerSubmit = new PxrLayerEquirect();
layerSubmit.header.layerId = compositeLayer.overlayIndex;
layerSubmit.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose |
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace);
layerSubmit.header.colorScaleX = colorScale.x;
layerSubmit.header.colorScaleY = colorScale.y;
layerSubmit.header.colorScaleZ = colorScale.z;
layerSubmit.header.colorScaleW = colorScale.w;
layerSubmit.header.colorBiasX = colorBias.x;
layerSubmit.header.colorBiasY = colorBias.y;
layerSubmit.header.colorBiasZ = colorBias.z;
layerSubmit.header.colorBiasW = colorBias.w;
layerSubmit.header.compositionDepth = compositeLayer.layerDepth;
layerSubmit.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x;
layerSubmit.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y;
layerSubmit.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z;
layerSubmit.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w;
layerSubmit.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2;
layerSubmit.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2;
layerSubmit.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2;
layerSubmit.header.layerShape = PXR_OverLay.OverlayShape.Equirect;
layerSubmit.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0);
layerSubmit.header.layerBlend.srcColor = compositeLayer.srcColor;
layerSubmit.header.layerBlend.dstColor = compositeLayer.dstColor;
layerSubmit.header.layerBlend.srcAlpha = compositeLayer.srcAlpha;
layerSubmit.header.layerBlend.dstAlpha = compositeLayer.dstAlpha;
layerSubmit.header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0);
layerSubmit.header.imageRectLeft = compositeLayer.getPxrRectiLeft(true);
layerSubmit.header.imageRectRight = compositeLayer.getPxrRectiLeft(false);
layerSubmit.poseLeft.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit.poseLeft.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit.poseLeft.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit.poseLeft.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit.poseLeft.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit.poseRight.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit.poseRight.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit.poseRight.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit.poseRight.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit.poseRight.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit.poseRight.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit.poseRight.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit.radiusLeft = compositeLayer.radius;
layerSubmit.radiusRight = compositeLayer.radius;
layerSubmit.scaleXLeft = 1 / compositeLayer.dstRectLeft.width;
layerSubmit.scaleXRight = 1 / compositeLayer.dstRectRight.width;
layerSubmit.scaleYLeft = 1 / compositeLayer.dstRectLeft.height;
layerSubmit.scaleYRight = 1 / compositeLayer.dstRectRight.height;
layerSubmit.biasXLeft = -compositeLayer.dstRectLeft.x / compositeLayer.dstRectLeft.width;
layerSubmit.biasXRight = -compositeLayer.dstRectRight.x / compositeLayer.dstRectRight.width;
layerSubmit.biasYLeft = 1 + (compositeLayer.dstRectLeft.y - 1) / compositeLayer.dstRectLeft.height;
layerSubmit.biasYRight = 1 + (compositeLayer.dstRectRight.y - 1) / compositeLayer.dstRectRight.height;
PXR_Plugin.Render.UPxr_SubmitLayerEquirect(layerSubmit);
}
}
else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Cubemap)
{
PxrLayerCube2 layerSubmit2 = new PxrLayerCube2();
layerSubmit2.header.layerId = compositeLayer.overlayIndex;
layerSubmit2.header.colorScaleX = colorScale.x;
layerSubmit2.header.colorScaleY = colorScale.y;
layerSubmit2.header.colorScaleZ = colorScale.z;
layerSubmit2.header.colorScaleW = colorScale.w;
layerSubmit2.header.colorBiasX = colorBias.x;
layerSubmit2.header.colorBiasY = colorBias.y;
layerSubmit2.header.colorBiasZ = colorBias.z;
layerSubmit2.header.colorBiasW = colorBias.w;
layerSubmit2.header.compositionDepth = compositeLayer.layerDepth;
layerSubmit2.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x;
layerSubmit2.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y;
layerSubmit2.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z;
layerSubmit2.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w;
layerSubmit2.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2;
layerSubmit2.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2;
layerSubmit2.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2;
layerSubmit2.header.layerShape = PXR_OverLay.OverlayShape.Cubemap;
layerSubmit2.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0);
layerSubmit2.header.layerBlend.srcColor = compositeLayer.srcColor;
layerSubmit2.header.layerBlend.dstColor = compositeLayer.dstColor;
layerSubmit2.header.layerBlend.srcAlpha = compositeLayer.srcAlpha;
layerSubmit2.header.layerBlend.dstAlpha = compositeLayer.dstAlpha;
if (isHeadLocked)
{
layerSubmit2.poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x;
layerSubmit2.poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y;
layerSubmit2.poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
layerSubmit2.poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
layerSubmit2.poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x;
layerSubmit2.poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y;
layerSubmit2.poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z;
layerSubmit2.poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x;
layerSubmit2.poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y;
layerSubmit2.poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
layerSubmit2.poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
layerSubmit2.poseRight.position.x = compositeLayer.overlayTransform.localPosition.x;
layerSubmit2.poseRight.position.y = compositeLayer.overlayTransform.localPosition.y;
layerSubmit2.poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z;
layerSubmit2.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace |
PxrLayerSubmitFlags.PxrLayerFlagHeadLocked);
}
else
{
layerSubmit2.poseLeft.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit2.poseLeft.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit2.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit2.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit2.poseLeft.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit2.poseLeft.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit2.poseLeft.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit2.poseRight.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit2.poseRight.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit2.poseRight.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit2.poseRight.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit2.poseRight.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit2.poseRight.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit2.poseRight.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit2.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose |
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace);
}
PXR_Plugin.Render.UPxr_SubmitLayerCube2(layerSubmit2);
}
else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Eac)
{
PxrLayerEac2 layerSubmit2 = new PxrLayerEac2();
layerSubmit2.header.layerId = compositeLayer.overlayIndex;
layerSubmit2.header.colorScaleX = colorScale.x;
layerSubmit2.header.colorScaleY = colorScale.y;
layerSubmit2.header.colorScaleZ = colorScale.z;
layerSubmit2.header.colorScaleW = colorScale.w;
layerSubmit2.header.colorBiasX = colorBias.x;
layerSubmit2.header.colorBiasY = colorBias.y;
layerSubmit2.header.colorBiasZ = colorBias.z;
layerSubmit2.header.colorBiasW = colorBias.w;
layerSubmit2.header.compositionDepth = compositeLayer.layerDepth;
layerSubmit2.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x;
layerSubmit2.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y;
layerSubmit2.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z;
layerSubmit2.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w;
layerSubmit2.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2;
layerSubmit2.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2;
layerSubmit2.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2;
layerSubmit2.header.layerShape = PXR_OverLay.OverlayShape.Eac;
layerSubmit2.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0);
layerSubmit2.header.layerBlend.srcColor = compositeLayer.srcColor;
layerSubmit2.header.layerBlend.dstColor = compositeLayer.dstColor;
layerSubmit2.header.layerBlend.srcAlpha = compositeLayer.srcAlpha;
layerSubmit2.header.layerBlend.dstAlpha = compositeLayer.dstAlpha;
layerSubmit2.header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0);
layerSubmit2.header.imageRectLeft = compositeLayer.getPxrRectiLeft(true);
layerSubmit2.header.imageRectRight = compositeLayer.getPxrRectiLeft(false);
if (isHeadLocked)
{
layerSubmit2.poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x;
layerSubmit2.poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y;
layerSubmit2.poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
layerSubmit2.poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
layerSubmit2.poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x;
layerSubmit2.poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y;
layerSubmit2.poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z;
layerSubmit2.poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x;
layerSubmit2.poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y;
layerSubmit2.poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
layerSubmit2.poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
layerSubmit2.poseRight.position.x = compositeLayer.overlayTransform.localPosition.x;
layerSubmit2.poseRight.position.y = compositeLayer.overlayTransform.localPosition.y;
layerSubmit2.poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z;
layerSubmit2.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace |
PxrLayerSubmitFlags.PxrLayerFlagHeadLocked);
}
else
{
layerSubmit2.poseLeft.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit2.poseLeft.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit2.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit2.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit2.poseLeft.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit2.poseLeft.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit2.poseLeft.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit2.poseRight.orientation.x = compositeLayer.modelRotations[0].x;
layerSubmit2.poseRight.orientation.y = compositeLayer.modelRotations[0].y;
layerSubmit2.poseRight.orientation.z = -compositeLayer.modelRotations[0].z;
layerSubmit2.poseRight.orientation.w = -compositeLayer.modelRotations[0].w;
layerSubmit2.poseRight.position.x = compositeLayer.modelTranslations[0].x;
layerSubmit2.poseRight.position.y = compositeLayer.modelTranslations[0].y;
layerSubmit2.poseRight.position.z = -compositeLayer.modelTranslations[0].z;
layerSubmit2.header.layerFlags = (UInt32)(
PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose |
PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace);
}
layerSubmit2.offsetPosLeft.x = compositeLayer.offsetPosLeft.x;
layerSubmit2.offsetPosLeft.y = compositeLayer.offsetPosLeft.y;
layerSubmit2.offsetPosLeft.z = compositeLayer.offsetPosLeft.z;
layerSubmit2.offsetPosRight.x = compositeLayer.offsetPosRight.x;
layerSubmit2.offsetPosRight.y = compositeLayer.offsetPosRight.y;
layerSubmit2.offsetPosRight.z = compositeLayer.offsetPosRight.z;
layerSubmit2.offsetRotLeft.x = compositeLayer.offsetRotLeft.x;
layerSubmit2.offsetRotLeft.y = compositeLayer.offsetRotLeft.y;
layerSubmit2.offsetRotLeft.z = compositeLayer.offsetRotLeft.z;
layerSubmit2.offsetRotLeft.w = compositeLayer.offsetRotLeft.w;
layerSubmit2.offsetRotRight.x = compositeLayer.offsetRotRight.x;
layerSubmit2.offsetRotRight.y = compositeLayer.offsetRotRight.y;
layerSubmit2.offsetRotRight.z = compositeLayer.offsetRotRight.z;
layerSubmit2.offsetRotRight.w = compositeLayer.offsetRotRight.w;
layerSubmit2.degreeType = (uint)compositeLayer.degreeType;
layerSubmit2.overlapFactor = compositeLayer.overlapFactor;
PXR_Plugin.Render.UPxr_SubmitLayerEac2(layerSubmit2);
}
}
}
}
}
}