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/*******************************************************************************
Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
NOTICEAll information contained herein is, and remains the property of
PICO Technology Co., Ltd. The intellectual and technical concepts
contained herein are proprietary to PICO Technology Co., Ltd. and may be
covered by patents, patents in process, and are protected by trade secret or
copyright law. Dissemination of this information or reproduction of this
material is strictly forbidden unless prior written permission is obtained from
PICO Technology Co., Ltd.
*******************************************************************************/
using System.IO;
using UnityEngine;
namespace Unity.XR.PXR
{
[System.Serializable]
public class PXR_ProjectSetting : ScriptableObject
{
public bool useContentProtect;
public bool handTracking;
public bool openMRC;
public bool faceTracking;
public bool lipsyncTracking;
public bool eyeTracking;
public bool eyetrackingCalibration;
public bool enableETFR;
public bool latelatching;
public bool latelatchingDebug;
public bool enableSubsampled;
public bool bodyTracking;
public bool adaptiveResolution;
public bool stageMode;
public bool videoSeeThrough;
public bool spatialAnchor;
public static PXR_ProjectSetting GetProjectConfig()
{
PXR_ProjectSetting projectConfig = Resources.Load<PXR_ProjectSetting>("PXR_ProjectSetting");
#if UNITY_EDITOR
if (projectConfig == null)
{
projectConfig = CreateInstance<PXR_ProjectSetting>();
projectConfig.useContentProtect = false;
projectConfig.handTracking = false;
projectConfig.openMRC = true;
projectConfig.faceTracking = false;
projectConfig.lipsyncTracking = false;
projectConfig.eyeTracking = false;
projectConfig.eyetrackingCalibration = false;
projectConfig.enableETFR = false;
projectConfig.latelatching = false;
projectConfig.latelatchingDebug = false;
projectConfig.enableSubsampled = false;
projectConfig.bodyTracking = false;
projectConfig.adaptiveResolution = false;
projectConfig.stageMode = false;
projectConfig.videoSeeThrough = false;
projectConfig.spatialAnchor = false;
string path = Application.dataPath + "/Resources";
if (!Directory.Exists(path))
{
UnityEditor.AssetDatabase.CreateFolder("Assets", "Resources");
UnityEditor.AssetDatabase.CreateAsset(projectConfig, "Assets/Resources/PXR_ProjectSetting.asset");
}
else
{
UnityEditor.AssetDatabase.CreateAsset(projectConfig, "Assets/Resources/PXR_ProjectSetting.asset");
}
}
#endif
return projectConfig;
}
}
}