76 lines
3.1 KiB
C#
76 lines
3.1 KiB
C#
/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using System.IO;
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using UnityEngine;
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namespace Unity.XR.PXR
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{
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[System.Serializable]
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public class PXR_ProjectSetting : ScriptableObject
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{
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public bool useContentProtect;
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public bool handTracking;
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public bool openMRC;
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public bool faceTracking;
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public bool lipsyncTracking;
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public bool eyeTracking;
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public bool eyetrackingCalibration;
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public bool enableETFR;
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public bool latelatching;
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public bool latelatchingDebug;
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public bool enableSubsampled;
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public bool bodyTracking;
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public bool adaptiveResolution;
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public bool stageMode;
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public bool videoSeeThrough;
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public bool spatialAnchor;
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public static PXR_ProjectSetting GetProjectConfig()
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{
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PXR_ProjectSetting projectConfig = Resources.Load<PXR_ProjectSetting>("PXR_ProjectSetting");
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#if UNITY_EDITOR
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if (projectConfig == null)
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{
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projectConfig = CreateInstance<PXR_ProjectSetting>();
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projectConfig.useContentProtect = false;
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projectConfig.handTracking = false;
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projectConfig.openMRC = true;
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projectConfig.faceTracking = false;
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projectConfig.lipsyncTracking = false;
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projectConfig.eyeTracking = false;
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projectConfig.eyetrackingCalibration = false;
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projectConfig.enableETFR = false;
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projectConfig.latelatching = false;
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projectConfig.latelatchingDebug = false;
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projectConfig.enableSubsampled = false;
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projectConfig.bodyTracking = false;
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projectConfig.adaptiveResolution = false;
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projectConfig.stageMode = false;
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projectConfig.videoSeeThrough = false;
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projectConfig.spatialAnchor = false;
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string path = Application.dataPath + "/Resources";
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if (!Directory.Exists(path))
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{
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UnityEditor.AssetDatabase.CreateFolder("Assets", "Resources");
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UnityEditor.AssetDatabase.CreateAsset(projectConfig, "Assets/Resources/PXR_ProjectSetting.asset");
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}
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else
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{
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UnityEditor.AssetDatabase.CreateAsset(projectConfig, "Assets/Resources/PXR_ProjectSetting.asset");
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}
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}
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#endif
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return projectConfig;
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}
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}
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} |