2025-12-02 16:04:23 +08:00

50 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using System.Linq;
public class OutLineVariable :MonoBehaviour
{
public Color OutLineColor=Color.white;
[Range(0.01f,10)]public float OutLineStrength=2;
[ReadOnly]
public UniversalRendererData rendererData;
private OutLine outLine;
public OutLine OutLine
{
get
{
if (outLine == null)
{
rendererData = Resources.Load<UniversalRendererData>("UniversalRenderPipelineAsset_Renderer");
outLine = rendererData.rendererFeatures.OfType<OutLine>().FirstOrDefault();
}
return outLine;
}
}
private void Start()
{
//OutLineColor = OutLine.OutLineColor;
//OutLineStrength = OutLine.OutLineStrength;
}
void Update()
{
//if(OutLineColor!=OutLine.OutLineColor)
}
//public void OnValidate()
//{
// OutLine.OutLineColor = OutLineColor;
// OutLine.OutLineStrength = OutLineStrength;
//rendererData.SetDirty();
// Debug.Log(OutLineStrength);
//}
}