最新制作后备份提交‘

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高铎 2025-10-13 10:30:34 +08:00
parent b15bbe834f
commit 1341221f3a
14 changed files with 6690 additions and 14 deletions

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View File

@ -1,8 +1,9 @@
using ZXKFramework;
using UnityEngine;
using System.Collections;
using NUnit.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YiLiao.Main;
using ZXKFramework;
namespace YiLiao.JingLuoXueWei
{
public class GameManager : MonoSingleton<GameManager>
@ -12,6 +13,37 @@ namespace YiLiao.JingLuoXueWei
/// </summary>
public List<GameObject> allJingLuoGame;
/// <summary>
/// 红色的经络物体(用于变色)
/// </summary>
[Header("红色的经络物体(用于变色)")]
public List<Renderer> allRedJingLuoRenderer;
/// <summary>
/// 蓝色的经络物体(用于变色)
/// </summary>
[Header("蓝色的经络物体(用于变色)")]
public List<Renderer> allBlueJingLuoRenderer;
/// <summary>
/// 经络红色的材质
/// </summary>
[Header("经络红色的材质")]
public Material redJingLuoMaterial;
/// <summary>
/// 经络蓝色的材质
/// </summary>
[Header("经络蓝色的材质")]
public Material blueJingLuoMaterial;
/// <summary>
/// 经络默认的材质
/// </summary>
[Header("经络默认的材质")]
public Material defaultJingLuoMaterial;
/// <summary>
/// 所有的穴位物体(用于变色)
/// </summary>
@ -20,13 +52,13 @@ namespace YiLiao.JingLuoXueWei
/// <summary>
/// 默认的材质
/// </summary>
[Header("默认的材质")]
[Header("穴位默认的材质")]
public Material redMaterial;
/// <summary>
/// 变色的材质
/// </summary>
[Header("变色的材质")]
[Header("穴位变色的材质")]
public Material blueMaterial;
[HideInInspector]
@ -131,5 +163,51 @@ namespace YiLiao.JingLuoXueWei
Game.Instance.eventManager.RemoveListener<PlayTrueOrFalseEvent>(PlayTrueOrFalseSound);
Game.Instance.eventManager.RemoveListener<PlaySoundEvent>(PlaySound);
}
/// <summary>
/// 更改经络颜色(循行的时候使用)
/// </summary>
/// <param name="name"></param>
public void ChangeJingLuoColor(string name)
{
for (int i = 0; i < allRedJingLuoRenderer.Count; i++)
{
if (allRedJingLuoRenderer[i].gameObject.name.Equals(name))
{
allRedJingLuoRenderer[i].material = redJingLuoMaterial;
}
else
{
allRedJingLuoRenderer[i].material = defaultJingLuoMaterial;
}
}
for (int i = 0; i < allBlueJingLuoRenderer.Count; i++)
{
if (allBlueJingLuoRenderer[i].gameObject.name.Equals(name))
{
allBlueJingLuoRenderer[i].material = blueJingLuoMaterial;
}
else
{
allBlueJingLuoRenderer[i].material = defaultJingLuoMaterial;
}
}
}
/// <summary>
/// 将经络颜色改回默认颜色(关闭循行的时候使用)
/// </summary>
public void ChangeJingLuoDefaultColor()
{
for (int i = 0; i < allRedJingLuoRenderer.Count; i++)
{
allRedJingLuoRenderer[i].material = defaultJingLuoMaterial;
}
for (int i = 0; i < allBlueJingLuoRenderer.Count; i++)
{
allBlueJingLuoRenderer[i].material = defaultJingLuoMaterial;
}
}
}
}

View File

@ -43,11 +43,22 @@ public class LeftBigBtnPanel : UIBase
GameModel gameModel;
Button xunXing_Btn;
/// <summary>
/// 是否开启循行
/// </summary>
bool isOpenXunXing = false;
/// <summary>
/// 当前选择的经络
/// </summary>
string selectJingLuoName;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
gameManager = GameManager.Instance;
gameModel = MVC.GetModel<GameModel>();
xunXing_Btn = transform.FindFirst<Button>("xunXing_Btn");
#region
Button FeiJing = transform.FindFirst<Button>("肺经");
GameObject feiJingChild = transform.FindFirst("肺经子按钮");
@ -125,17 +136,40 @@ public class LeftBigBtnPanel : UIBase
JingLuoXueWeiDict.Add(QiXue, qiXueChild);
#endregion
//循行按钮点击事件
xunXing_Btn.onClick.AddListener(XunXingClick);
for (int i = 0; i < allBigBtn.Count; i++)
{
int id = i;
allBigBtn[i].onClick.AddListener(() =>
{
selectJingLuoName = allBigBtn[id].GetComponentInChildren<Text>().text;
//this.Log(id);
BtnAddListener(allBigBtn[id]);
//开启循行
isOpenXunXing = true;
gameManager.ChangeJingLuoDefaultColor();
gameManager.ChangeJingLuoColor(selectJingLuoName);
});
}
}
public void XunXingClick()
{
isOpenXunXing = !isOpenXunXing;
if (isOpenXunXing)
{
gameManager.ChangeJingLuoDefaultColor();
gameManager.ChangeJingLuoColor(selectJingLuoName);
}
else
{
gameManager.ChangeJingLuoDefaultColor();
}
}
/// <summary>
/// 经络按钮点击事件
/// </summary>
@ -333,4 +367,6 @@ public class LeftBigBtnPanel : UIBase
}
}
}
}

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