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高铎 2025-10-11 11:55:00 +08:00
parent 31c09e674d
commit 24086147c5
97 changed files with 203694 additions and 155720 deletions

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[{"id":1,"name":"诊断","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe","txt":"","sound":"","obj":"","state":"ZhenDuan_1_State","vr_hand_materials":"","answerObj":"","score":"","score_sx":"10","sound_kaohe":"","txt_kaohe":"","type":"临床思维"},{"id":2,"name":"环境","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"周亭30岁。妊娠24周末宫内单活胎请为该孕妇行四步触诊法检查。","sound":"","obj":"","state":"BingLiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"","sound_kaohe":"","txt_kaohe":"","type":"临床思维"},{"id":3,"name":"实施准备","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"实施准备","sound":"","obj":"衣服","state":"ShiShiZhunBeiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"10","sound_kaohe":"","txt_kaohe":"","type":"实施准备"},{"id":4,"name":"腹部视诊","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"腹部视诊","sound":"","obj":"俯视箭头|侧视箭头|俯视视角|侧视视角","state":"FuBuShiZhenState","vr_hand_materials":"0","answerObj":"俯视箭头|侧视箭头","score":"5|5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请查看俯视视角|请查看侧视视角","type":"实施过程"},{"id":5,"name":"测量宫高","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"测量宫高","sound":"","obj":"软尺|腹部最高点|耻骨联合上缘","state":"CeLiangGongGaoState","vr_hand_materials":"0","answerObj":"软尺","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请使用软尺","type":"实施过程"},{"id":6,"name":"测量腹维","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"测量腹维","sound":"","obj":"软尺位置","state":"CeLiangFuWeiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"实施过程"},{"id":7,"name":"体重估计","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"胎儿体重约为840克","sound":"SiBuChuZhen/Sounds/SX/胎儿体重","obj":"","state":"TiZhongGuJiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"实施过程"},{"id":8,"name":"四步触诊法","childName":"第一步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第一步:判断宫底高度、宫底部的胎儿部分","sound":"SiBuChuZhen/Sounds/SX/第一步","obj":"孕妇头部|宫底处|婴儿","state":"SiBuChuZhenFaState","vr_hand_materials":"0","answerObj":"宫底处","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手放在宫底处","type":"实施过程"},{"id":9,"name":"四步触诊法","childName":"第二步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第二步:分辨胎背及四肢的位置","sound":"SiBuChuZhen/Sounds/SX/第二步","obj":"第二步箭头|左手|右手|第二步箭头2|左手按下|右手按下","state":"DiErBuState","vr_hand_materials":"0","answerObj":"右手","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手放在腹部两侧","type":"实施过程"},{"id":10,"name":"四步触诊法","childName":"第三步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第三步:了解胎先露及先露是否衔接","sound":"SiBuChuZhen/Sounds/SX/第三步","obj":"右手掌","state":"DiSanBuState","vr_hand_materials":"0","answerObj":"右手掌","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请将右手置于趾骨联合上方","type":"实施过程"},{"id":11,"name":"四步触诊法","childName":"第四步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第四步:核对先露部及入盆程度","sound":"SiBuChuZhen/Sounds/SX/第四步","obj":"孕妇足部|双手掌3","state":"DiSiBuState","vr_hand_materials":"0","answerObj":"双手掌3","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手置于胎头两侧","type":"实施过程"},{"id":12,"name":"四步触诊法","childName":"操作后嘱咐","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"操作后嘱咐","sound":"","obj":"","state":"CaoZuoHouZhuFuState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"人文关怀"},{"id":13,"name":"听诊胎心","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"现在开始听诊胎心","sound":"","obj":"胎心监护仪|胎心监护仪2|胎心监护仪2位置","state":"TingZhenTaiXinState","vr_hand_materials":"0","answerObj":"胎心监护仪","score":"5","score_sx":"5","sound_kaohe":"","txt_kaohe":"请使用胎心监护仪","type":"实施过程"}]
[{"id":1,"name":"诊断","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe","txt":"","sound":"","obj":"","state":"ZhenDuan_1_State","vr_hand_materials":"","answerObj":"","score":"","score_sx":"10","sound_kaohe":"","txt_kaohe":"","type":"临床思维"},{"id":2,"name":"环境","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"周亭30岁。妊娠24周末宫内单活胎请为该孕妇行四步触诊法检查。","sound":"","obj":"","state":"BingLiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"","sound_kaohe":"","txt_kaohe":"","type":"临床思维"},{"id":3,"name":"实施准备","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"实施准备","sound":"","obj":"","state":"ShiShiZhunBeiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"10","sound_kaohe":"","txt_kaohe":"","type":"实施准备"},{"id":4,"name":"腹部视诊","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"腹部视诊","sound":"","obj":"","state":"FuBuShiZhenState","vr_hand_materials":"0","answerObj":"俯视箭头|侧视箭头","score":"5|5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请查看俯视视角|请查看侧视视角","type":"实施过程"},{"id":5,"name":"测量宫高","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"测量宫高","sound":"","obj":"","state":"CeLiangGongGaoState","vr_hand_materials":"0","answerObj":"软尺","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请使用软尺","type":"实施过程"},{"id":6,"name":"测量腹维","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"测量腹维","sound":"","obj":"","state":"CeLiangFuWeiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"实施过程"},{"id":7,"name":"体重估计","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"胎儿体重约为840克","sound":"SiBuChuZhen/Sounds/SX/胎儿体重","obj":"","state":"TiZhongGuJiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"实施过程"},{"id":8,"name":"四步触诊法","childName":"第一步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第一步:判断宫底高度、宫底部的胎儿部分","sound":"SiBuChuZhen/Sounds/SX/第一步","obj":"","state":"SiBuChuZhenFaState","vr_hand_materials":"0","answerObj":"宫底处","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手放在宫底处","type":"实施过程"},{"id":9,"name":"四步触诊法","childName":"第二步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第二步:分辨胎背及四肢的位置","sound":"SiBuChuZhen/Sounds/SX/第二步","obj":"","state":"DiErBuState","vr_hand_materials":"0","answerObj":"右手","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手放在腹部两侧","type":"实施过程"},{"id":10,"name":"四步触诊法","childName":"第三步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第三步:了解胎先露及先露是否衔接","sound":"SiBuChuZhen/Sounds/SX/第三步","obj":"","state":"DiSanBuState","vr_hand_materials":"0","answerObj":"右手掌","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请将右手置于趾骨联合上方","type":"实施过程"},{"id":11,"name":"四步触诊法","childName":"第四步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第四步:核对先露部及入盆程度","sound":"SiBuChuZhen/Sounds/SX/第四步","obj":"","state":"DiSiBuState","vr_hand_materials":"0","answerObj":"双手掌3","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手置于胎头两侧","type":"实施过程"},{"id":12,"name":"四步触诊法","childName":"操作后嘱咐","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"操作后嘱咐","sound":"","obj":"","state":"CaoZuoHouZhuFuState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"人文关怀"},{"id":13,"name":"听诊胎心","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"现在开始听诊胎心","sound":"","obj":"","state":"TingZhenTaiXinState","vr_hand_materials":"0","answerObj":"胎心监护仪","score":"5","score_sx":"5","sound_kaohe":"","txt_kaohe":"请使用胎心监护仪","type":"实施过程"}]

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@ -770,6 +770,33 @@ public List<string> GetListJingLuoBigJinJi_Txt()
public JingLuoBig GetJingLuoBigactiveGame(string activeGame)
{
for (int i = 0; i < allJingLuoBig.Count; i++)
{
if (allJingLuoBig[i].activeGame == activeGame)
{
return allJingLuoBig[i];
}
}
return null;
}
public List<string> GetListJingLuoBigactiveGame()
{
List<string> res = new List<string>();
for (int i = 0; i < allJingLuoBig.Count; i++)
{
if (!res.Contains(allJingLuoBig[i].activeGame))
{
res.Add(allJingLuoBig[i].activeGame);
}
}
return res;
}
public JingLuoSmall GetJingLuoSmallid(int id)
{
for (int i = 0; i < allJingLuoSmall.Count; i++)
@ -1013,6 +1040,33 @@ public List<string> GetListJingLuoSmallAiJiu_Txt()
public JingLuoSmall GetJingLuoSmallgameObjectName(string gameObjectName)
{
for (int i = 0; i < allJingLuoSmall.Count; i++)
{
if (allJingLuoSmall[i].gameObjectName == gameObjectName)
{
return allJingLuoSmall[i];
}
}
return null;
}
public List<string> GetListJingLuoSmallgameObjectName()
{
List<string> res = new List<string>();
for (int i = 0; i < allJingLuoSmall.Count; i++)
{
if (!res.Contains(allJingLuoSmall[i].gameObjectName))
{
res.Add(allJingLuoSmall[i].gameObjectName);
}
}
return res;
}
public LanguageData GetLanguageDataid(int id)
{
for (int i = 0; i < allLanguageData.Count; i++)

View File

@ -19,6 +19,8 @@ namespace YiLiao.JingLuoXueWei
public string BaoYang_Txt;
//禁忌
public string JinJi_Txt;
//要显示的物体
public string activeGame;
}
}

View File

@ -21,6 +21,8 @@ namespace YiLiao.JingLuoXueWei
public string AnMo_Txt;
//艾灸
public string AiJiu_Txt;
//创建预制件物体位置
public string gameObjectName;
}
}

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@ -1,10 +1,16 @@
using ZXKFramework;
using UnityEngine;
using System.Collections;
using NUnit.Framework;
using System.Collections.Generic;
namespace YiLiao.JingLuoXueWei
{
public class GameManager : MonoSingleton<GameManager>
{
/// <summary>
/// 所有的经络物体
/// </summary>
public List<GameObject> allJingLuoGame;
//½»»¥Ä£¿é
[HideInInspector]
public InteractionManager interactionManager;

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@ -10,6 +10,12 @@ public class BtnImage : MonoBehaviour
[SerializeField]
Sprite hoverImg;
/// <summary>
/// 是否显示子按钮
/// </summary>
[HideInInspector]
public bool isOpen;
/// <summary>
/// 点击按钮更换的图片
/// </summary>

View File

@ -0,0 +1,21 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YiLiao.JingLuoXueWei;
using ZXKFramework;
public class LookAtCamera : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.LookAt(GameManager.Instance.playerManager.transform.FindFirst<Transform>("CenterEyeAnchor"));
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 56f8711ebd18df74e9d1a9563525981a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -6,21 +6,40 @@ using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using YiLiao.JingLuoXueWei;
using ZXKFramework;
public class LeftBigBtnPanel : UIBase
{
/// <summary>
/// 所有经络按钮
/// </summary>
List<Button> allBigBtn = new List<Button>();
/// <summary>
/// 所有经络按钮以及相对应的子按钮父物体
/// </summary>
Dictionary<Button, GameObject> JingLuoXueWeiDict = new Dictionary<Button, GameObject>();
/// <summary>
/// 已经创建子按钮的经络
/// </summary>
List<string> isCreateBtnLst = new List<string>();
/// <summary>
/// 已经创建说明文本的经络
/// </summary>
List<string> isCreateTxtLst = new List<string>();
public override string GroupName => typeof(LeftBigBtnPanel).Name;
public override string Name => typeof(LeftBigBtnPanel).Name;
GameManager gameManager;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
gameManager = GameManager.Instance;
#region
Button FeiJing = transform.FindFirst<Button>("肺经");
GameObject feiJingChild = transform.FindFirst("肺经子按钮");
@ -103,49 +122,74 @@ public class LeftBigBtnPanel : UIBase
int id = i;
allBigBtn[i].onClick.AddListener(() =>
{
this.Log(id);
//this.Log(id);
BtnAddListener(allBigBtn[id]);
});
}
}
/// <summary>
/// 经络按钮点击事件
/// </summary>
/// <param name="btn"></param>
void BtnAddListener(Button btn)
{
for (int j = 0; j < allBigBtn.Count; j++)
if (!btn.GetComponent<BtnImage>().isOpen)//当前按钮处于选中状态
{
if (allBigBtn[j].Equals(btn))
for (int j = 0; j < allBigBtn.Count; j++)
{
///切换选中按钮的背景
allBigBtn[j].GetComponent<BtnImage>().OnEnterBtn();
///根据大按钮的名称在表格中查找到相应的子物体并进行实例化
if (!isCreateBtnLst.Contains(allBigBtn[j].GetComponentInChildren<Text>().text))
if (allBigBtn[j].Equals(btn))
{
///切换选中按钮的背景
allBigBtn[j].GetComponent<BtnImage>().OnEnterBtn();
btn.GetComponent<BtnImage>().isOpen = true;
//显示经络
string nam = MVC.GetModel<GameModel>().excelData.GetJingLuoBigname(allBigBtn[j].GetComponentInChildren<Text>().text).activeGame;
ActiveSelectJingLuo(nam);
///根据大按钮的名称在表格中查找到相应的子物体并进行实例化
//if (!isCreateBtnLst.Contains(allBigBtn[j].GetComponentInChildren<Text>().text))
//{
CreateBtnAsName(allBigBtn[j]);
isCreateBtnLst.Add(allBigBtn[j].GetComponentInChildren<Text>().text);
CreateTxtAsName(allBigBtn[j]);
//}
//打开相应的子按钮
JingLuoXueWeiDict[allBigBtn[j]].SetActive(true);
//关闭子按钮下的所有按钮的选中状态
foreach (var item in JingLuoXueWeiDict)
{
//if (item.Key.Equals(allBigBtn[j]))
//{
// item.Value.SetActive(true);
//}
//else
//{
// item.Value.SetActive(false);
//}
for (int i = 0; i < item.Value.transform.childCount; i++)
{
item.Value.transform.GetChild(i).GetComponent<BtnImage>().OnExitBtn();
}
}
LayoutRebuilder.ForceRebuildLayoutImmediate(allBigBtn[j].transform.parent.GetComponent<RectTransform>());
//打开提示框
uiManager.CloseUI<TipSmallPanel>();
gameManager.uiManager.ShowUI<TipBigPanel>(null, btn.GetComponentInChildren<Text>().text);
}
//打开相应的子按钮
foreach (var item in JingLuoXueWeiDict)
else
{
if (item.Key.Equals(allBigBtn[j]))
{
item.Value.SetActive(true);
}
else
{
item.Value.SetActive(false);
}
allBigBtn[j].GetComponent<BtnImage>().OnExitBtn();
}
//JingLuoXueWeiDict[allBigBtn[j]].SetActive(true);
LayoutRebuilder.ForceRebuildLayoutImmediate(allBigBtn[j].transform.parent.GetComponent<RectTransform>());
//打开提示框
uiManager.CloseUI<TipSmallPanel>();
GameManager.Instance.uiManager.ShowUI<TipBigPanel>(null, btn.GetComponentInChildren<Text>().text);
}
else
{
allBigBtn[j].GetComponent<BtnImage>().OnExitBtn();
}
}
else///当前按钮处于未选中状态
{
JingLuoXueWeiDict[btn].SetActive(false);
LayoutRebuilder.ForceRebuildLayoutImmediate(btn.transform.parent.GetComponent<RectTransform>());
btn.GetComponent<BtnImage>().isOpen = false;
}
}
/// <summary>
@ -154,29 +198,80 @@ public class LeftBigBtnPanel : UIBase
/// <param name="btn"></param>
public void CreateBtnAsName(Button btn)
{
List<JingLuoSmall> all = MVC.GetModel<GameModel>().excelData.allJingLuoSmall;
for (int i = 0; i < all.Count; i++)
if (!isCreateBtnLst.Contains(btn.GetComponentInChildren<Text>().text))
{
if (all[i].name.Equals(btn.GetComponentInChildren<Text>().text))
List<JingLuoSmall> all = MVC.GetModel<GameModel>().excelData.allJingLuoSmall;
for (int i = 0; i < all.Count; i++)
{
GameObject go = Resources.Load<GameObject>("SmallBtn");
GameObject obj = GameObject.Instantiate(go, JingLuoXueWeiDict[btn].transform);
obj.name = all[i].XueWeiName_NoPinYin;
obj.GetComponentInChildren<Text>().text = all[i].XueWeiName_NoPinYin;
Button creatBtn = obj.GetComponent<Button>();
creatBtn.onClick.AddListener(() =>
if (all[i].name.Equals(btn.GetComponentInChildren<Text>().text))
{
for (int i = 0; i < allBigBtn.Count; i++)
{
allBigBtn[i].GetComponent<BtnImage>().OnExitBtn();
}
creatBtn.GetComponent<BtnImage>().OnEnterBtn();
GameObject go = Resources.Load<GameObject>("SmallBtn");
GameObject obj = GameObject.Instantiate(go, JingLuoXueWeiDict[btn].transform);
obj.name = all[i].XueWeiName_NoPinYin;
obj.GetComponentInChildren<Text>().text = all[i].XueWeiName_NoPinYin;
uiManager.CloseUI<TipBigPanel>();
uiManager.ShowUI<TipSmallPanel>(null, creatBtn.GetComponentInChildren<Text>().text);
});
Button creatBtn = obj.GetComponent<Button>();
creatBtn.onClick.AddListener(() =>
{
for (int i = 0; i < allBigBtn.Count; i++)
{
allBigBtn[i].GetComponent<BtnImage>().OnExitBtn();
}
creatBtn.GetComponent<BtnImage>().OnEnterBtn();
//关闭子按钮下的所有按钮的选中状态
foreach (var item in JingLuoXueWeiDict)
{
for (int i = 0; i < item.Value.transform.childCount; i++)
{
item.Value.transform.GetChild(i).GetComponent<BtnImage>().OnExitBtn();
}
}
uiManager.CloseUI<TipBigPanel>();
uiManager.ShowUI<TipSmallPanel>(null, creatBtn.GetComponentInChildren<Text>().text);
});
}
}
isCreateBtnLst.Add(btn.GetComponentInChildren<Text>().text);
}
}
public void CreateTxtAsName(Button btn)
{
if (!isCreateTxtLst.Contains(btn.GetComponentInChildren<Text>().text))
{
List<JingLuoSmall> all = MVC.GetModel<GameModel>().excelData.allJingLuoSmall;
for (int i = 0; i < all.Count; i++)
{
if (all[i].name.Equals(btn.GetComponentInChildren<Text>().text))
{
GameObject go = Resources.Load<GameObject>("穴位_Txt");
GameObject obj = GameObject.Instantiate(go, gameManager.transform.parent.FindFirst(all[i].gameObjectName).transform);
obj.name = all[i].XueWeiName_NoPinYin + all[i].gameObjectName;
obj.GetComponentInChildren<Text>().text = all[i].XueWeiName_NoPinYin;
}
}
isCreateTxtLst.Add(btn.GetComponentInChildren<Text>().text);
}
}
/// <summary>
/// 显示选中的经络并隐藏其他经络
/// </summary>
/// <param name="name"></param>
public void ActiveSelectJingLuo(string name)
{
for (int i = 0; i < gameManager.allJingLuoGame.Count; i++)
{
if (gameManager.allJingLuoGame[i].name.Equals(name))
{
gameManager.allJingLuoGame[i].SetActive(true);
}
else
{
gameManager.allJingLuoGame[i].SetActive(false);
}
}
}

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61169
ps_driver_sdk.3.log Normal file

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