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[{"id":1,"name":"诊断","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe","txt":"","sound":"","obj":"","state":"ZhenDuan_1_State","vr_hand_materials":"","answerObj":"","score":"","score_sx":"10","sound_kaohe":"","txt_kaohe":"","type":"临床思维"},{"id":2,"name":"环境","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"周亭,女,30岁。妊娠24周末,宫内单活胎,请为该孕妇行四步触诊法检查。","sound":"","obj":"","state":"BingLiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"","sound_kaohe":"","txt_kaohe":"","type":"临床思维"},{"id":3,"name":"实施准备","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"实施准备","sound":"","obj":"衣服","state":"ShiShiZhunBeiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"10","sound_kaohe":"","txt_kaohe":"","type":"实施准备"},{"id":4,"name":"腹部视诊","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"腹部视诊","sound":"","obj":"俯视箭头|侧视箭头|俯视视角|侧视视角","state":"FuBuShiZhenState","vr_hand_materials":"0","answerObj":"俯视箭头|侧视箭头","score":"5|5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请查看俯视视角|请查看侧视视角","type":"实施过程"},{"id":5,"name":"测量宫高","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"测量宫高","sound":"","obj":"软尺|腹部最高点|耻骨联合上缘","state":"CeLiangGongGaoState","vr_hand_materials":"0","answerObj":"软尺","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请使用软尺","type":"实施过程"},{"id":6,"name":"测量腹维","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"测量腹维","sound":"","obj":"软尺位置","state":"CeLiangFuWeiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"实施过程"},{"id":7,"name":"体重估计","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"胎儿体重约为840克","sound":"SiBuChuZhen/Sounds/SX/胎儿体重","obj":"","state":"TiZhongGuJiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"实施过程"},{"id":8,"name":"四步触诊法","childName":"第一步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第一步:判断宫底高度、宫底部的胎儿部分","sound":"SiBuChuZhen/Sounds/SX/第一步","obj":"孕妇头部|宫底处|婴儿","state":"SiBuChuZhenFaState","vr_hand_materials":"0","answerObj":"宫底处","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手放在宫底处","type":"实施过程"},{"id":9,"name":"四步触诊法","childName":"第二步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第二步:分辨胎背及四肢的位置","sound":"SiBuChuZhen/Sounds/SX/第二步","obj":"第二步箭头|左手|右手|第二步箭头2|左手按下|右手按下","state":"DiErBuState","vr_hand_materials":"0","answerObj":"右手","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手放在腹部两侧","type":"实施过程"},{"id":10,"name":"四步触诊法","childName":"第三步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第三步:了解胎先露及先露是否衔接","sound":"SiBuChuZhen/Sounds/SX/第三步","obj":"右手掌","state":"DiSanBuState","vr_hand_materials":"0","answerObj":"右手掌","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请将右手置于趾骨联合上方","type":"实施过程"},{"id":11,"name":"四步触诊法","childName":"第四步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第四步:核对先露部及入盆程度","sound":"SiBuChuZhen/Sounds/SX/第四步","obj":"孕妇足部|双手掌3","state":"DiSiBuState","vr_hand_materials":"0","answerObj":"双手掌3","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手置于胎头两侧","type":"实施过程"},{"id":12,"name":"四步触诊法","childName":"操作后嘱咐","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"操作后嘱咐","sound":"","obj":"","state":"CaoZuoHouZhuFuState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"人文关怀"},{"id":13,"name":"听诊胎心","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"现在开始听诊胎心","sound":"","obj":"胎心监护仪|胎心监护仪2|胎心监护仪2位置","state":"TingZhenTaiXinState","vr_hand_materials":"0","answerObj":"胎心监护仪","score":"5","score_sx":"5","sound_kaohe":"","txt_kaohe":"请使用胎心监护仪","type":"实施过程"}]
|
||||
[{"id":1,"name":"诊断","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe","txt":"","sound":"","obj":"","state":"ZhenDuan_1_State","vr_hand_materials":"","answerObj":"","score":"","score_sx":"10","sound_kaohe":"","txt_kaohe":"","type":"临床思维"},{"id":2,"name":"环境","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"周亭,女,30岁。妊娠24周末,宫内单活胎,请为该孕妇行四步触诊法检查。","sound":"","obj":"","state":"BingLiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"","sound_kaohe":"","txt_kaohe":"","type":"临床思维"},{"id":3,"name":"实施准备","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"实施准备","sound":"","obj":"","state":"ShiShiZhunBeiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"10","sound_kaohe":"","txt_kaohe":"","type":"实施准备"},{"id":4,"name":"腹部视诊","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"腹部视诊","sound":"","obj":"","state":"FuBuShiZhenState","vr_hand_materials":"0","answerObj":"俯视箭头|侧视箭头","score":"5|5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请查看俯视视角|请查看侧视视角","type":"实施过程"},{"id":5,"name":"测量宫高","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"测量宫高","sound":"","obj":"","state":"CeLiangGongGaoState","vr_hand_materials":"0","answerObj":"软尺","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请使用软尺","type":"实施过程"},{"id":6,"name":"测量腹维","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"测量腹维","sound":"","obj":"","state":"CeLiangFuWeiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"实施过程"},{"id":7,"name":"体重估计","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"胎儿体重约为840克","sound":"SiBuChuZhen/Sounds/SX/胎儿体重","obj":"","state":"TiZhongGuJiState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"实施过程"},{"id":8,"name":"四步触诊法","childName":"第一步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第一步:判断宫底高度、宫底部的胎儿部分","sound":"SiBuChuZhen/Sounds/SX/第一步","obj":"","state":"SiBuChuZhenFaState","vr_hand_materials":"0","answerObj":"宫底处","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手放在宫底处","type":"实施过程"},{"id":9,"name":"四步触诊法","childName":"第二步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第二步:分辨胎背及四肢的位置","sound":"SiBuChuZhen/Sounds/SX/第二步","obj":"","state":"DiErBuState","vr_hand_materials":"0","answerObj":"右手","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手放在腹部两侧","type":"实施过程"},{"id":10,"name":"四步触诊法","childName":"第三步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第三步:了解胎先露及先露是否衔接","sound":"SiBuChuZhen/Sounds/SX/第三步","obj":"","state":"DiSanBuState","vr_hand_materials":"0","answerObj":"右手掌","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请将右手置于趾骨联合上方","type":"实施过程"},{"id":11,"name":"四步触诊法","childName":"第四步","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"第四步:核对先露部及入盆程度","sound":"SiBuChuZhen/Sounds/SX/第四步","obj":"","state":"DiSiBuState","vr_hand_materials":"0","answerObj":"双手掌3","score":"5","score_sx":"10","sound_kaohe":"","txt_kaohe":"请把手置于胎头两侧","type":"实施过程"},{"id":12,"name":"四步触诊法","childName":"操作后嘱咐","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"操作后嘱咐","sound":"","obj":"","state":"CaoZuoHouZhuFuState","vr_hand_materials":"0","answerObj":"","score":"","score_sx":"5","sound_kaohe":"","txt_kaohe":"","type":"人文关怀"},{"id":13,"name":"听诊胎心","childName":"","owner":"1","isBtn":"True","modeType":"KaoHe|ShiXun","txt":"现在开始听诊胎心","sound":"","obj":"","state":"TingZhenTaiXinState","vr_hand_materials":"0","answerObj":"胎心监护仪","score":"5","score_sx":"5","sound_kaohe":"","txt_kaohe":"请使用胎心监护仪","type":"实施过程"}]
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@ -770,6 +770,33 @@ public List<string> GetListJingLuoBigJinJi_Txt()
|
||||
|
||||
|
||||
|
||||
public JingLuoBig GetJingLuoBigactiveGame(string activeGame)
|
||||
{
|
||||
for (int i = 0; i < allJingLuoBig.Count; i++)
|
||||
{
|
||||
if (allJingLuoBig[i].activeGame == activeGame)
|
||||
{
|
||||
return allJingLuoBig[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<string> GetListJingLuoBigactiveGame()
|
||||
{
|
||||
List<string> res = new List<string>();
|
||||
for (int i = 0; i < allJingLuoBig.Count; i++)
|
||||
{
|
||||
if (!res.Contains(allJingLuoBig[i].activeGame))
|
||||
{
|
||||
res.Add(allJingLuoBig[i].activeGame);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public JingLuoSmall GetJingLuoSmallid(int id)
|
||||
{
|
||||
for (int i = 0; i < allJingLuoSmall.Count; i++)
|
||||
@ -1013,6 +1040,33 @@ public List<string> GetListJingLuoSmallAiJiu_Txt()
|
||||
|
||||
|
||||
|
||||
public JingLuoSmall GetJingLuoSmallgameObjectName(string gameObjectName)
|
||||
{
|
||||
for (int i = 0; i < allJingLuoSmall.Count; i++)
|
||||
{
|
||||
if (allJingLuoSmall[i].gameObjectName == gameObjectName)
|
||||
{
|
||||
return allJingLuoSmall[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<string> GetListJingLuoSmallgameObjectName()
|
||||
{
|
||||
List<string> res = new List<string>();
|
||||
for (int i = 0; i < allJingLuoSmall.Count; i++)
|
||||
{
|
||||
if (!res.Contains(allJingLuoSmall[i].gameObjectName))
|
||||
{
|
||||
res.Add(allJingLuoSmall[i].gameObjectName);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public LanguageData GetLanguageDataid(int id)
|
||||
{
|
||||
for (int i = 0; i < allLanguageData.Count; i++)
|
||||
|
||||
@ -19,6 +19,8 @@ namespace YiLiao.JingLuoXueWei
|
||||
public string BaoYang_Txt;
|
||||
//禁忌
|
||||
public string JinJi_Txt;
|
||||
//要显示的物体
|
||||
public string activeGame;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -21,6 +21,8 @@ namespace YiLiao.JingLuoXueWei
|
||||
public string AnMo_Txt;
|
||||
//艾灸
|
||||
public string AiJiu_Txt;
|
||||
//创建预制件物体位置
|
||||
public string gameObjectName;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,10 +1,16 @@
|
||||
using ZXKFramework;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using System.Collections.Generic;
|
||||
namespace YiLiao.JingLuoXueWei
|
||||
{
|
||||
public class GameManager : MonoSingleton<GameManager>
|
||||
{
|
||||
/// <summary>
|
||||
/// 所有的经络物体
|
||||
/// </summary>
|
||||
public List<GameObject> allJingLuoGame;
|
||||
//½»»¥Ä£¿é
|
||||
[HideInInspector]
|
||||
public InteractionManager interactionManager;
|
||||
|
||||
@ -10,6 +10,12 @@ public class BtnImage : MonoBehaviour
|
||||
|
||||
[SerializeField]
|
||||
Sprite hoverImg;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示子按钮
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
public bool isOpen;
|
||||
/// <summary>
|
||||
/// 点击按钮更换的图片
|
||||
/// </summary>
|
||||
|
||||
@ -0,0 +1,21 @@
|
||||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YiLiao.JingLuoXueWei;
|
||||
using ZXKFramework;
|
||||
|
||||
public class LookAtCamera : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.LookAt(GameManager.Instance.playerManager.transform.FindFirst<Transform>("CenterEyeAnchor"));
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56f8711ebd18df74e9d1a9563525981a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -6,21 +6,40 @@ using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using YiLiao.JingLuoXueWei;
|
||||
|
||||
using ZXKFramework;
|
||||
|
||||
public class LeftBigBtnPanel : UIBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 所有经络按钮
|
||||
/// </summary>
|
||||
List<Button> allBigBtn = new List<Button>();
|
||||
|
||||
/// <summary>
|
||||
/// 所有经络按钮以及相对应的子按钮父物体
|
||||
/// </summary>
|
||||
Dictionary<Button, GameObject> JingLuoXueWeiDict = new Dictionary<Button, GameObject>();
|
||||
|
||||
/// <summary>
|
||||
/// 已经创建子按钮的经络
|
||||
/// </summary>
|
||||
List<string> isCreateBtnLst = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 已经创建说明文本的经络
|
||||
/// </summary>
|
||||
List<string> isCreateTxtLst = new List<string>();
|
||||
public override string GroupName => typeof(LeftBigBtnPanel).Name;
|
||||
|
||||
public override string Name => typeof(LeftBigBtnPanel).Name;
|
||||
|
||||
GameManager gameManager;
|
||||
|
||||
public override void Init(IUIManager uictrl)
|
||||
{
|
||||
base.Init(uictrl);
|
||||
gameManager = GameManager.Instance;
|
||||
#region 大按钮和子按钮到字典
|
||||
Button FeiJing = transform.FindFirst<Button>("肺经");
|
||||
GameObject feiJingChild = transform.FindFirst("肺经子按钮");
|
||||
@ -103,49 +122,74 @@ public class LeftBigBtnPanel : UIBase
|
||||
int id = i;
|
||||
allBigBtn[i].onClick.AddListener(() =>
|
||||
{
|
||||
this.Log(id);
|
||||
//this.Log(id);
|
||||
BtnAddListener(allBigBtn[id]);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 经络按钮点击事件
|
||||
/// </summary>
|
||||
/// <param name="btn"></param>
|
||||
void BtnAddListener(Button btn)
|
||||
{
|
||||
for (int j = 0; j < allBigBtn.Count; j++)
|
||||
if (!btn.GetComponent<BtnImage>().isOpen)//当前按钮处于选中状态
|
||||
{
|
||||
if (allBigBtn[j].Equals(btn))
|
||||
for (int j = 0; j < allBigBtn.Count; j++)
|
||||
{
|
||||
///切换选中按钮的背景
|
||||
allBigBtn[j].GetComponent<BtnImage>().OnEnterBtn();
|
||||
///根据大按钮的名称在表格中查找到相应的子物体并进行实例化
|
||||
if (!isCreateBtnLst.Contains(allBigBtn[j].GetComponentInChildren<Text>().text))
|
||||
if (allBigBtn[j].Equals(btn))
|
||||
{
|
||||
///切换选中按钮的背景
|
||||
allBigBtn[j].GetComponent<BtnImage>().OnEnterBtn();
|
||||
btn.GetComponent<BtnImage>().isOpen = true;
|
||||
|
||||
//显示经络
|
||||
string nam = MVC.GetModel<GameModel>().excelData.GetJingLuoBigname(allBigBtn[j].GetComponentInChildren<Text>().text).activeGame;
|
||||
ActiveSelectJingLuo(nam);
|
||||
|
||||
///根据大按钮的名称在表格中查找到相应的子物体并进行实例化
|
||||
//if (!isCreateBtnLst.Contains(allBigBtn[j].GetComponentInChildren<Text>().text))
|
||||
//{
|
||||
CreateBtnAsName(allBigBtn[j]);
|
||||
isCreateBtnLst.Add(allBigBtn[j].GetComponentInChildren<Text>().text);
|
||||
CreateTxtAsName(allBigBtn[j]);
|
||||
//}
|
||||
//打开相应的子按钮
|
||||
JingLuoXueWeiDict[allBigBtn[j]].SetActive(true);
|
||||
//关闭子按钮下的所有按钮的选中状态
|
||||
foreach (var item in JingLuoXueWeiDict)
|
||||
{
|
||||
//if (item.Key.Equals(allBigBtn[j]))
|
||||
//{
|
||||
// item.Value.SetActive(true);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// item.Value.SetActive(false);
|
||||
//}
|
||||
for (int i = 0; i < item.Value.transform.childCount; i++)
|
||||
{
|
||||
item.Value.transform.GetChild(i).GetComponent<BtnImage>().OnExitBtn();
|
||||
}
|
||||
}
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(allBigBtn[j].transform.parent.GetComponent<RectTransform>());
|
||||
//打开提示框
|
||||
uiManager.CloseUI<TipSmallPanel>();
|
||||
gameManager.uiManager.ShowUI<TipBigPanel>(null, btn.GetComponentInChildren<Text>().text);
|
||||
}
|
||||
//打开相应的子按钮
|
||||
foreach (var item in JingLuoXueWeiDict)
|
||||
else
|
||||
{
|
||||
if (item.Key.Equals(allBigBtn[j]))
|
||||
{
|
||||
item.Value.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Value.SetActive(false);
|
||||
}
|
||||
allBigBtn[j].GetComponent<BtnImage>().OnExitBtn();
|
||||
}
|
||||
//JingLuoXueWeiDict[allBigBtn[j]].SetActive(true);
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(allBigBtn[j].transform.parent.GetComponent<RectTransform>());
|
||||
//打开提示框
|
||||
uiManager.CloseUI<TipSmallPanel>();
|
||||
GameManager.Instance.uiManager.ShowUI<TipBigPanel>(null, btn.GetComponentInChildren<Text>().text);
|
||||
}
|
||||
else
|
||||
{
|
||||
allBigBtn[j].GetComponent<BtnImage>().OnExitBtn();
|
||||
}
|
||||
}
|
||||
else///当前按钮处于未选中状态
|
||||
{
|
||||
JingLuoXueWeiDict[btn].SetActive(false);
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(btn.transform.parent.GetComponent<RectTransform>());
|
||||
btn.GetComponent<BtnImage>().isOpen = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -154,29 +198,80 @@ public class LeftBigBtnPanel : UIBase
|
||||
/// <param name="btn"></param>
|
||||
public void CreateBtnAsName(Button btn)
|
||||
{
|
||||
List<JingLuoSmall> all = MVC.GetModel<GameModel>().excelData.allJingLuoSmall;
|
||||
for (int i = 0; i < all.Count; i++)
|
||||
if (!isCreateBtnLst.Contains(btn.GetComponentInChildren<Text>().text))
|
||||
{
|
||||
if (all[i].name.Equals(btn.GetComponentInChildren<Text>().text))
|
||||
List<JingLuoSmall> all = MVC.GetModel<GameModel>().excelData.allJingLuoSmall;
|
||||
for (int i = 0; i < all.Count; i++)
|
||||
{
|
||||
GameObject go = Resources.Load<GameObject>("SmallBtn");
|
||||
GameObject obj = GameObject.Instantiate(go, JingLuoXueWeiDict[btn].transform);
|
||||
obj.name = all[i].XueWeiName_NoPinYin;
|
||||
obj.GetComponentInChildren<Text>().text = all[i].XueWeiName_NoPinYin;
|
||||
|
||||
Button creatBtn = obj.GetComponent<Button>();
|
||||
|
||||
creatBtn.onClick.AddListener(() =>
|
||||
if (all[i].name.Equals(btn.GetComponentInChildren<Text>().text))
|
||||
{
|
||||
for (int i = 0; i < allBigBtn.Count; i++)
|
||||
{
|
||||
allBigBtn[i].GetComponent<BtnImage>().OnExitBtn();
|
||||
}
|
||||
creatBtn.GetComponent<BtnImage>().OnEnterBtn();
|
||||
GameObject go = Resources.Load<GameObject>("SmallBtn");
|
||||
GameObject obj = GameObject.Instantiate(go, JingLuoXueWeiDict[btn].transform);
|
||||
obj.name = all[i].XueWeiName_NoPinYin;
|
||||
obj.GetComponentInChildren<Text>().text = all[i].XueWeiName_NoPinYin;
|
||||
|
||||
uiManager.CloseUI<TipBigPanel>();
|
||||
uiManager.ShowUI<TipSmallPanel>(null, creatBtn.GetComponentInChildren<Text>().text);
|
||||
});
|
||||
Button creatBtn = obj.GetComponent<Button>();
|
||||
|
||||
creatBtn.onClick.AddListener(() =>
|
||||
{
|
||||
for (int i = 0; i < allBigBtn.Count; i++)
|
||||
{
|
||||
allBigBtn[i].GetComponent<BtnImage>().OnExitBtn();
|
||||
}
|
||||
creatBtn.GetComponent<BtnImage>().OnEnterBtn();
|
||||
|
||||
//关闭子按钮下的所有按钮的选中状态
|
||||
foreach (var item in JingLuoXueWeiDict)
|
||||
{
|
||||
for (int i = 0; i < item.Value.transform.childCount; i++)
|
||||
{
|
||||
item.Value.transform.GetChild(i).GetComponent<BtnImage>().OnExitBtn();
|
||||
}
|
||||
}
|
||||
|
||||
uiManager.CloseUI<TipBigPanel>();
|
||||
uiManager.ShowUI<TipSmallPanel>(null, creatBtn.GetComponentInChildren<Text>().text);
|
||||
});
|
||||
}
|
||||
}
|
||||
isCreateBtnLst.Add(btn.GetComponentInChildren<Text>().text);
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateTxtAsName(Button btn)
|
||||
{
|
||||
if (!isCreateTxtLst.Contains(btn.GetComponentInChildren<Text>().text))
|
||||
{
|
||||
List<JingLuoSmall> all = MVC.GetModel<GameModel>().excelData.allJingLuoSmall;
|
||||
for (int i = 0; i < all.Count; i++)
|
||||
{
|
||||
if (all[i].name.Equals(btn.GetComponentInChildren<Text>().text))
|
||||
{
|
||||
GameObject go = Resources.Load<GameObject>("穴位_Txt");
|
||||
GameObject obj = GameObject.Instantiate(go, gameManager.transform.parent.FindFirst(all[i].gameObjectName).transform);
|
||||
obj.name = all[i].XueWeiName_NoPinYin + all[i].gameObjectName;
|
||||
obj.GetComponentInChildren<Text>().text = all[i].XueWeiName_NoPinYin;
|
||||
}
|
||||
}
|
||||
isCreateTxtLst.Add(btn.GetComponentInChildren<Text>().text);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示选中的经络并隐藏其他经络
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
public void ActiveSelectJingLuo(string name)
|
||||
{
|
||||
for (int i = 0; i < gameManager.allJingLuoGame.Count; i++)
|
||||
{
|
||||
if (gameManager.allJingLuoGame[i].name.Equals(name))
|
||||
{
|
||||
gameManager.allJingLuoGame[i].SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
gameManager.allJingLuoGame[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
119480
ps_driver_sdk.1.log
119480
ps_driver_sdk.1.log
File diff suppressed because it is too large
Load Diff
119820
ps_driver_sdk.2.log
119820
ps_driver_sdk.2.log
File diff suppressed because it is too large
Load Diff
61169
ps_driver_sdk.3.log
Normal file
61169
ps_driver_sdk.3.log
Normal file
File diff suppressed because it is too large
Load Diff
14904
ps_driver_sdk.log
14904
ps_driver_sdk.log
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user