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高铎 2025-10-27 13:55:53 +08:00
parent 18b062552d
commit 8d6845d94b
17 changed files with 578996 additions and 614656 deletions

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@ -68,7 +68,7 @@ public class LeftBigBtnPanel : UIBase
/// </summary>
bool isTouMing = false;
Button xuanZhuan_Btn;
Button fuWei_Btn;
/// <summary>
/// 人物的旋转
@ -79,6 +79,18 @@ public class LeftBigBtnPanel : UIBase
/// </summary>
Button souSuo_Btn;
Coroutine cor;
GameObject model_Body;
Vector3 startPos;
Vector3 startRot;
/// <summary>
/// 返回首页按钮
/// </summary>
Button home_Btn;
/// <summary>
/// 退出关闭按钮
/// </summary>
Button shutDown_Btn;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
@ -86,8 +98,14 @@ public class LeftBigBtnPanel : UIBase
gameModel = MVC.GetModel<GameModel>();
xunXing_Btn = transform.FindFirst<Button>("xunXing_Btn");
touMing_Btn = transform.FindFirst<Button>("touMing_Btn");
xuanZhuan_Btn = transform.FindFirst<Button>("xuanZhuan_Btn");
fuWei_Btn = transform.FindFirst<Button>("fuWei_Btn");
souSuo_Btn = transform.FindFirst<Button>("souSuo_Btn");
model_Body = gameManager.transform.parent.FindFirst("SM_body").gameObject;
startPos = model_Body.transform.localPosition;
startRot = model_Body.transform.localEulerAngles;
home_Btn = transform.FindFirst<Button>("Home");
shutDown_Btn = transform.FindFirst<Button>("ShutDown");
#region
Button FeiJing = transform.FindFirst<Button>("肺经");
GameObject feiJingChild = transform.FindFirst("肺经子按钮");
@ -170,7 +188,7 @@ public class LeftBigBtnPanel : UIBase
//透明按钮点击事件
touMing_Btn.onClick.AddListener(TouMingClick);
//旋转按钮点击事件
xuanZhuan_Btn.onClick.AddListener(XuanZhuanClick);
fuWei_Btn.onClick.AddListener(FuWeiClick);
souSuo_Btn.onClick.AddListener(() =>
{
uiManager.ShowUI<SouSuoPanel>();
@ -192,20 +210,41 @@ public class LeftBigBtnPanel : UIBase
gameManager.ChangeJingLuoColor(selectJingLuoName);
});
}
home_Btn.onClick.AddListener(() =>
{
Game.Instance.sound.StopBGM();
Game.Instance.IEnumeratorManager.StopAll();
UnityEngine.SceneManagement.SceneManager.LoadScene("Main");
});
shutDown_Btn.onClick.AddListener(() =>
{
#if UNITY_EDITOR
//在编辑器模式下
EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
});
}
private void XuanZhuanClick()
private void FuWeiClick()
{
startRotY += 45f;
if (startRotY > 360f)
{
startRotY = 45f;
}
if (startRotY < 0f)
{
startRotY = 315f;
}
gameManager.transform.parent.FindFirst("SM_body").transform.localEulerAngles = new Vector3(0f, startRotY, 0f);
#region
//startRotY += 45f;
//if (startRotY > 360f)
//{
// startRotY = 45f;
//}
//if (startRotY < 0f)
//{
// startRotY = 315f;
//}
//gameManager.transform.parent.FindFirst("SM_body").transform.localEulerAngles = new Vector3(0f, startRotY, 0f);
#endregion
model_Body.transform.localPosition = startPos;
model_Body.transform.localEulerAngles = startRot;
}
/// <summary>

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