最新制作提交

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高铎 2025-10-15 16:35:20 +08:00
parent 88f70cce18
commit b185a59ffe
19 changed files with 577506 additions and 577228 deletions

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@ -120,7 +120,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 76, y: -30}
m_SizeDelta: {x: 152, y: 60}
m_SizeDelta: {x: 170, y: 60}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7641545708282006771
CanvasRenderer:

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@ -85,7 +85,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
m_PresetInfoIsWorld: 1
--- !u!114 &6365869647544336758
MonoBehaviour:
m_ObjectHideFlags: 0
@ -194,4 +194,4 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u7A74\u4F4D"
m_Text: "\u7A74\u4F4D\u554A"

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@ -1067,6 +1067,33 @@ public List<string> GetListJingLuoSmallgameObjectName()
public JingLuoSmall GetJingLuoSmallLightXueWeiName(string LightXueWeiName)
{
for (int i = 0; i < allJingLuoSmall.Count; i++)
{
if (allJingLuoSmall[i].LightXueWeiName == LightXueWeiName)
{
return allJingLuoSmall[i];
}
}
return null;
}
public List<string> GetListJingLuoSmallLightXueWeiName()
{
List<string> res = new List<string>();
for (int i = 0; i < allJingLuoSmall.Count; i++)
{
if (!res.Contains(allJingLuoSmall[i].LightXueWeiName))
{
res.Add(allJingLuoSmall[i].LightXueWeiName);
}
}
return res;
}
public LanguageData GetLanguageDataid(int id)
{
for (int i = 0; i < allLanguageData.Count; i++)

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@ -23,6 +23,8 @@ namespace YiLiao.JingLuoXueWei
public string AiJiu_Txt;
//创建预制件物体位置
public string gameObjectName;
//高亮的穴位名称
public string LightXueWeiName;
}
}

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@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
@ -63,6 +64,13 @@ public class LeftBigBtnPanel : UIBase
/// 是否透明
/// </summary>
bool isTouMing = false;
Button xuanZhuan_Btn;
/// <summary>
/// 人物的旋转
/// </summary>
float startRotY = 180f;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
@ -70,6 +78,7 @@ public class LeftBigBtnPanel : UIBase
gameModel = MVC.GetModel<GameModel>();
xunXing_Btn = transform.FindFirst<Button>("xunXing_Btn");
touMing_Btn = transform.FindFirst<Button>("touMing_Btn");
xuanZhuan_Btn = transform.FindFirst<Button>("xuanZhuan_Btn");
#region
Button FeiJing = transform.FindFirst<Button>("肺经");
GameObject feiJingChild = transform.FindFirst("肺经子按钮");
@ -151,6 +160,8 @@ public class LeftBigBtnPanel : UIBase
xunXing_Btn.onClick.AddListener(XunXingClick);
//透明按钮点击事件
touMing_Btn.onClick.AddListener(TouMingClick);
//旋转按钮点击事件
xuanZhuan_Btn.onClick.AddListener(XuanZhuanClick);
for (int i = 0; i < allBigBtn.Count; i++)
{
@ -170,6 +181,20 @@ public class LeftBigBtnPanel : UIBase
}
}
private void XuanZhuanClick()
{
startRotY += 45f;
if (startRotY>360f)
{
startRotY = 45f;
}
if (startRotY<0f)
{
startRotY = 315f;
}
gameManager.transform.parent.FindFirst("SM_body").transform.localEulerAngles = new Vector3(0f, startRotY, 0f);
}
/// <summary>
/// 循行按钮的点击事件
/// </summary>
@ -373,7 +398,8 @@ public class LeftBigBtnPanel : UIBase
//穴位变色
for (int i = 0; i < gameManager.allXueWeiRenderer.Count; i++)
{
string na = gameModel.excelData.GetJingLuoSmallXueWeiName_NoPinYin(name).gameObjectName;
//string na = gameModel.excelData.GetJingLuoSmallXueWeiName_NoPinYin(name).gameObjectName;
string na = gameModel.excelData.GetJingLuoSmallXueWeiName_NoPinYin(name).LightXueWeiName;
if (gameManager.allXueWeiRenderer[i].gameObject.name.Equals(na))
{
gameManager.allXueWeiRenderer[i].material = gameManager.blueMaterial;

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