using ZXKFramework; using Button = UnityEngine.UI.Button; namespace YiLiao.Main { public class SelectPatternPanel : UIBase { public override string GroupName => "SelectPatternPanel"; public override string Name => "SelectPatternPanel"; Button sjPattern_Btn; Button khPattern_Btn; GameModel gameModel; public override void Init(IUIManager uictrl) { base.Init(uictrl); gameModel = GetModel(); sjPattern_Btn = transform.FindFirst("sjPattern_Btn").GetComponent