using UnityEditor; using UnityEngine.UI; using ZXKFramework; using UnityEngine; namespace YiLiao.Main { public class MainNavPanel : UIBase { Text titleText; Button shutBtn; Button homeBtn; public override string GroupName => "MainNavPanel"; public override string Name => "MainNavPanel"; public override void Init(IUIManager uictrl) { base.Init(uictrl); titleText = transform.FindFirst("TitleText"); shutBtn = transform.FindFirst