using FSM; using ZXKFramework; namespace YiLiao.SiBuChuZhen { public class KaoHeJieGuoState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); GameManager.Instance.timeCounterManager.StopTimeCounter(); if (MVC.GetModel().modeType == ModeType.ShiXun) { GameManager.Instance.uiManager.CloseUI(); GameManager.Instance.uiManager.ShowUI(); } else if (MVC.GetModel().modeType == ModeType.KaoHe) { GameManager.Instance.uiManager.ShowUI(); GameManager.Instance.kaoheManager.start = false; } } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); } } }