using FSM; namespace YiLiao.SiBuChuZhen { public class TiZhongGuJiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.HighlightText(0); fsm.PlayBgm(fsm.bData.sound); fsm.ShowCamera("ShiShiZhunBeiState_Camera"); fsm.OpenQuestion(() => { fsm.PlayClip("体重估计", () => { fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.StopClip("体重估计"); fsm.nextState = false; } } }