using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using ZXKFramework; namespace YiLiao.SiBuChuZhen { public class BingLiSelectPanel : UIBase { public override string GroupName => "BingLiSelectPanel"; public override string Name => "BingLiSelectPanel"; Toggle t1; Toggle t2; Button confirm; Button selectBtn; GameObject blxz; public override void Init(IUIManager uictrl) { base.Init(uictrl); blxz = transform.FindFirst("blxz").gameObject; selectBtn = transform.FindFirst