using UnityEditor; using UnityEngine; using UnityEngine.UI; using ZXKFramework; namespace YiLiao.SiBuChuZhen { public class NavPanel : UIBase { Text time; Text score; Button homeBtn; Button shutDown; GameObject timeContainer; GameObject scoreContainer; public override string GroupName => "NavPanel"; public override string Name => "NavPanel"; public override void Init(IUIManager uictrl) { base.Init(uictrl); time = transform.FindFirst("Time"); score = transform.FindFirst("Score"); homeBtn = transform.FindFirst