using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; using ZXKFramework; namespace YiLiao.SiBuChuZhen { public class QuestionPanel : UIBase { Dictionary questionTextDic = new(); Dictionary> questionOptionDic = new(); Dictionary> questionAnswerDic = new(); Dictionary analysisDic = new(); Dictionary questionType = new(); Dictionary questionStateDic = new(); Dictionary selectDic = new(); List questionScore = new(); int index; Text questionText; Button submitBtn; RectTransform container; Transform Toggle_img; Transform Toggle_txt; Transform Toggle_imgTxt; Button nextBtn; ToggleGroup toggleGroup; Transform rightIcon; Transform falseIcon; Action callBack; public override string GroupName => "QuestionPanel"; public override string Name => "QuestionPanel"; public override void Init(IUIManager uictrl) { base.Init(uictrl); questionText = transform.FindFirst("question_Text"); submitBtn = transform.FindFirst