using UnityEngine.Events; using UnityEngine.UI; using ZXKFramework; namespace YiLiao.SiBuChuZhen { public class ZhenDuanPanel : UIBase { public override string GroupName => "ZhenDuanPanel"; public override string Name => "ZhenDuanPanel"; Button zd_Btn; public override void Init(IUIManager uictrl) { base.Init(uictrl); zd_Btn = transform.FindFirst