using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZXKFramework; public class MiMaPanel : UIBase { public override string GroupName => typeof(MiMaPanel).Name; public override string Name => typeof(MiMaPanel).Name; Button enter_Btn; InputField inputField; public override void Init(IUIManager uictrl) { base.Init(uictrl); enter_Btn = transform.FindFirst