using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BtnImage : MonoBehaviour { [SerializeField] Sprite img; [SerializeField] Sprite hoverImg; /// /// 是否显示子按钮 /// [HideInInspector] public bool isOpen; /// /// 点击按钮更换的图片 /// public void OnEnterBtn() { GetComponent().sprite = hoverImg; } /// /// 推出按钮更换的图片 /// public void OnExitBtn() { GetComponent().sprite = img; } }