using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BtnImage : MonoBehaviour
{
[SerializeField]
Sprite img;
[SerializeField]
Sprite hoverImg;
///
/// 是否显示子按钮
///
[HideInInspector]
public bool isOpen;
///
/// 点击按钮更换的图片
///
public void OnEnterBtn()
{
GetComponent().sprite = hoverImg;
}
///
/// 推出按钮更换的图片
///
public void OnExitBtn()
{
GetComponent().sprite = img;
}
}