using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZXKFramework; using System.Windows; using UnityEditor; namespace YiLiao.Main { public class HomePanel : UIBase { Button shutBtn; Button homeBtn; public override string GroupName => "HomePanel"; public override string Name => "HomePanel"; public override void Init(IUIManager uictrl) { base.Init(uictrl); shutBtn = transform.FindFirst