21 lines
515 B
C#
21 lines
515 B
C#
using UnityEngine;
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using ZXKFramework;
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public class MouseDownUpObj : MonoBehaviour
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{
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private void OnMouseDown()
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{
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if (TryGetComponent(out PC_DownUpEvent downEvent))
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{
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Game.Instance.eventManager.Raise(new KaoHeEvent() { yourAnswer = gameObject.name});
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downEvent.down?.Invoke(gameObject);
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}
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}
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private void OnMouseUp()
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{
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if (TryGetComponent(out PC_DownUpEvent upEvent))
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{
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upEvent.up?.Invoke(gameObject);
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}
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}
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}
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