35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using ZXKFramework;
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using Button = UnityEngine.UI.Button;
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namespace YiLiao.Main
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{
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public class SelectPatternPanel : UIBase
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{
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public override string GroupName => "SelectPatternPanel";
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public override string Name => "SelectPatternPanel";
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Button sjPattern_Btn;
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Button khPattern_Btn;
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GameModel gameModel;
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public override void Init(IUIManager uictrl)
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{
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base.Init(uictrl);
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gameModel = GetModel<GameModel>();
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sjPattern_Btn = transform.FindFirst("sjPattern_Btn").GetComponent<Button>();
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khPattern_Btn = transform.FindFirst("khPattern_Btn").GetComponent<Button>();
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sjPattern_Btn.onClick.AddListener(() =>
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{
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gameModel.modeType = ModeType.ShiXun;
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SetActive(false);
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GameManager.Instance.LoadScene();
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});
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khPattern_Btn.onClick.AddListener(() =>
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{
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gameModel.modeType = ModeType.KaoHe;
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SetActive(false);
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GameManager.Instance.LoadScene();
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});
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}
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}
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} |