2025-10-09 17:36:27 +08:00

35 lines
1.1 KiB
C#

using ZXKFramework;
using Button = UnityEngine.UI.Button;
namespace YiLiao.Main
{
public class SelectPatternPanel : UIBase
{
public override string GroupName => "SelectPatternPanel";
public override string Name => "SelectPatternPanel";
Button sjPattern_Btn;
Button khPattern_Btn;
GameModel gameModel;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
gameModel = GetModel<GameModel>();
sjPattern_Btn = transform.FindFirst("sjPattern_Btn").GetComponent<Button>();
khPattern_Btn = transform.FindFirst("khPattern_Btn").GetComponent<Button>();
sjPattern_Btn.onClick.AddListener(() =>
{
gameModel.modeType = ModeType.ShiXun;
SetActive(false);
GameManager.Instance.LoadScene();
});
khPattern_Btn.onClick.AddListener(() =>
{
gameModel.modeType = ModeType.KaoHe;
SetActive(false);
GameManager.Instance.LoadScene();
});
}
}
}