131 lines
5.5 KiB
C#
131 lines
5.5 KiB
C#
using FSM;
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using UnityEngine;
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using ZXKFramework;
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namespace YiLiao.SiBuChuZhen
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{
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public class DiErBuState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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fsm.HighlightText(0);
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fsm.ShowCamera("ShiShiZhunBeiState_Camera");
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fsm.PlayClip("四步触诊法动画2", () =>
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{
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fsm.PlayClip("第二步语音", () =>
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{
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fsm.OpenQuestion(() => {
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if (MVC.GetModel<Main.GameModel>().modeType == ModeType.ShiXun)
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{
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fsm.Show_Light_EnableInteraction("右手");
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fsm.Show("左手");
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fsm.Light("左手");
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fsm.InteractionDown("右手", args =>
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{
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fsm.InteractionDown("右手", null);
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fsm.Hide_Unlight_DisableInteraction("右手");
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fsm.Hide("左手");
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fsm.Unlight("左手");
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fsm.Show("第二步箭头");
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fsm.Show("左手按下");
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fsm.Show_Light_EnableInteraction("右手按下");
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fsm.InteractionDown("右手按下", args =>
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{
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fsm.InteractionDown("右手按下", null);
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fsm.Hide("左手按下");
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fsm.Hide_Unlight_DisableInteraction("右手按下");
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fsm.Light("婴儿");
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fsm.PlayClip("第二步动画", () =>
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{
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fsm.Unlight("婴儿");
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fsm.Show("第二步箭头2");
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fsm.Show("右手按下");
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fsm.Show_Light_EnableInteraction("左手按下");
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fsm.InteractionDown("左手按下", args =>
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{
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fsm.Light("婴儿");
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fsm.InteractionDown("左手按下", null);
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fsm.Hide("右手按下");
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fsm.Hide_Unlight_DisableInteraction("左手按下");
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fsm.PlayClip("第二步动画2", () =>
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{
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fsm.Unlight("婴儿");
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fsm.nextState = true;
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});
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});
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});
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});
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});
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}
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else if (MVC.GetModel<Main.GameModel>().modeType == ModeType.KaoHe)
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{
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fsm.PlayClip("请选择触诊位置", () =>
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{
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fsm.Show("左手");
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fsm.Light("左手");
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fsm.Show_Light_EnableInteraction("宫底处");
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fsm.Show_Light_EnableInteraction("右手");
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fsm.Show_Light_EnableInteraction("右手掌");
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fsm.Show_Light_EnableInteraction("双手掌3");
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});
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fsm.InteractionDown("右手", args =>
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{
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fsm.InteractionDown("右手", null);
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fsm.Hide("左手");
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fsm.Unlight("左手");
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fsm.Hide_Unlight_DisableInteraction("右手");
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fsm.Hide_Unlight_DisableInteraction("宫底处");
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fsm.Hide_Unlight_DisableInteraction("右手掌");
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fsm.Hide_Unlight_DisableInteraction("双手掌3");
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fsm.Light("婴儿");
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fsm.PlayClip("第二步动画", () =>
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{
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fsm.PlayClip("第二步动画2", () =>
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{
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fsm.Unlight("婴儿");
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fsm.nextState = true;
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});
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});
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});
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}
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});
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});
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});
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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fsm.StopClip("第二步语音");
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fsm.StopClip("第二步动画");
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fsm.StopClip("第二步动画2");
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fsm.StopClip("四步触诊法动画2");
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fsm.StopClip("请选择触诊位置");
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fsm.InteractionDown("右手", null);
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fsm.InteractionDown("左手", null);
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fsm.InteractionDown("左手按下", null);
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fsm.InteractionDown("右手按下", null);
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fsm.nextState = false;
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}
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}
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}
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