33 lines
976 B
C#
33 lines
976 B
C#
using FSM;
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using ZXKFramework;
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namespace YiLiao.SiBuChuZhen
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{
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public class KaoHeJieGuoState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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GameManager.Instance.timeCounterManager.StopTimeCounter();
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if (MVC.GetModel<Main.GameModel>().modeType == ModeType.ShiXun)
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{
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GameManager.Instance.uiManager.CloseUI<TipPanel>();
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GameManager.Instance.uiManager.ShowUI<ShiXunPanel>();
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}
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else if (MVC.GetModel<Main.GameModel>().modeType == ModeType.KaoHe)
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{
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GameManager.Instance.uiManager.ShowUI<KaoHePanel>();
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GameManager.Instance.kaoheManager.start = false;
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}
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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}
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}
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}
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