2025-10-09 17:36:27 +08:00

33 lines
976 B
C#

using FSM;
using ZXKFramework;
namespace YiLiao.SiBuChuZhen
{
public class KaoHeJieGuoState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
GameManager.Instance.timeCounterManager.StopTimeCounter();
if (MVC.GetModel<Main.GameModel>().modeType == ModeType.ShiXun)
{
GameManager.Instance.uiManager.CloseUI<TipPanel>();
GameManager.Instance.uiManager.ShowUI<ShiXunPanel>();
}
else if (MVC.GetModel<Main.GameModel>().modeType == ModeType.KaoHe)
{
GameManager.Instance.uiManager.ShowUI<KaoHePanel>();
GameManager.Instance.kaoheManager.start = false;
}
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
}
}
}