74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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using ZXKFramework;
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namespace YiLiao.SiBuChuZhen
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{
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public class NavPanel : UIBase
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{
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Text time;
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Text score;
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Button homeBtn;
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Button shutDown;
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GameObject timeContainer;
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GameObject scoreContainer;
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public override string GroupName => "NavPanel";
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public override string Name => "NavPanel";
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public override void Init(IUIManager uictrl)
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{
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base.Init(uictrl);
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time = transform.FindFirst<Text>("Time");
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score = transform.FindFirst<Text>("Score");
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homeBtn = transform.FindFirst<Button>("Home");
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shutDown = transform.FindFirst<Button>("ShutDown");
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timeContainer = transform.FindFirst<Transform>("TimeContainer").gameObject;
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scoreContainer = transform.FindFirst<Transform>("ScoreContainer").gameObject;
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if (homeBtn)
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{
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homeBtn.onClick.AddListener(() => {
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Game.Instance.sound.StopBGM();
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UnityEngine.SceneManagement.SceneManager.LoadScene("Main");
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});
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}
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if (shutDown)
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{
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shutDown.onClick.AddListener(() => {
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uictrl.GetUI<TipPanel>().ShowConfirmGroup(GetModel<GameModel>().GetLanguage(26),
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() =>
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{
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#if UNITY_EDITOR //ÔÚ±à¼Æ÷ģʽÏÂ
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EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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});
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});
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}
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transform.FindFirst<Text>("title").text = GetModel<GameModel>().GetLanguage(1);
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transform.FindFirst<Text>("TimeText").text = GetModel<GameModel>().GetLanguage(2);
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transform.FindFirst<Text>("ScoreText").text = GetModel<GameModel>().GetLanguage(3);
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}
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public override void Show()
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{
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base.Show();
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if(GetModel<Main.GameModel>().modeType == ModeType.ShiXun)
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{
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timeContainer.SetActive(false);
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scoreContainer.SetActive(false);
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}
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else{
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timeContainer.SetActive(true);
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scoreContainer.SetActive(true);
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}
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}
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public void SetTime(string value)
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{
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time.text = value;
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}
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public void SetScore(string value)
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{
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score.text = value;
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}
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}
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}
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