2025-10-21 17:42:03 +08:00

24 lines
670 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YiLiao.Main;
using ZXKFramework;
namespace YiLiao.Main
{
public class GameLoadingState : StateBase
{
public override void OnEnter(params object[] obj)
{
base.OnEnter(obj);
Game.Instance.uiManager.ShowUI<LoadingPanel>();
Game.Instance.sceneManager.LoadLevel(MVC.GetModel<GameModel>().mainData.scene);
}
public override void OnExit()
{
base.OnExit();
Game.Instance.uiManager.CloseUI<ProjectPanel>();
Game.Instance.uiManager.CloseUI<LoadingPanel>();
}
}
}