2025-10-21 17:42:03 +08:00

35 lines
1.4 KiB
C#

using ZXKFramework;
using Button = UnityEngine.UI.Button;
using UnityEngine;
namespace YiLiao.Main
{
public class PatternPanel : UIBase
{
public override string GroupName => "PatternPanel";
public override string Name => "PatternPanel";
Button sjPattern_Btn;
Button khPattern_Btn;
GameModel gameModel;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
gameModel = GetModel<GameModel>();
sjPattern_Btn = transform.FindFirst("sjPattern_Btn").GetComponent<Button>();
khPattern_Btn = transform.FindFirst("khPattern_Btn").GetComponent<Button>();
sjPattern_Btn.onClick.AddListener(() =>
{
gameModel.modeType = ModeType.ShiXun;
//ChatAI.Instance.SendData("用户处于实训模式,不计时,不计分,有提示,用户可以向你寻求帮助。系统发送,你无需回答。", null, null);
Game.Instance.fsm.ChangeState<GameLoadingState>();
});
khPattern_Btn.onClick.AddListener(() =>
{
gameModel.modeType = ModeType.KaoHe;
//ChatAI.Instance.SendData("用户处于考核模式,计时,计分,无提示,用户不可以向你寻求帮助。系统发送,你无需回答。", null, null);
Game.Instance.fsm.ChangeState<GameLoadingState>();
});
}
}
}