2025-10-21 17:42:03 +08:00

30 lines
882 B
C#

/// <summary>
///********************************************************
/// 脚本功能:开始状态
/// 创建人: GD
/// 创建时间: 2023/09/20 11:42
///********************************************************
/// </summary>
using UnityEngine;
using ZXKFramework;
namespace YiLiao.Main
{
public class GamePatternState : StateBase
{
public override void OnEnter(params object[] obj)
{
base.OnEnter(obj);
//ChatAI.Instance.SendData("[用户处于模式选择步骤]");
Game.Instance.uiManager.ShowUI<PatternPanel>();
}
public override void OnExit()
{
base.OnExit();
Game.Instance.uiManager.CloseUI<PatternPanel>();
Game.Instance.uiManager.CloseUI<TitlePanel>();
Game.Instance.uiManager.CloseUI<HomePanel>();
}
}
}