2025-10-09 17:36:27 +08:00

25 lines
572 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class GameObjectData
{
public string guid;
public Vector3 position;
public Quaternion rotation;
public Vector3 scale;
public bool isActive;
public string parentGUID;
public bool outlineEnable;
public bool outlineREnable;
public bool colliderEnable;
public float linearMapping;
public float skinnedMeshRender;
}
[Serializable]
public class GameObjectDatas
{
public List<GameObjectData> gameObjectDatas = new List<GameObjectData>();
}