JingLuoXueWei_VR/Assets/Third/Jiggly Bubble/Shaders/Particles Additive Intensify.shader
2025-10-09 17:36:27 +08:00

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Shader "Particles/Additive Intensify" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_Glow ("Intensity", Range(0, 127)) = 1
}
SubShader {
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane"}
LOD 100
Cull Off
ZWrite Off
Blend SrcAlpha One
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _MainTex_ST;
half _Glow;
half _Min;
half _Max;
struct vertIn {
float4 pos : POSITION;
half2 tex : TEXCOORD0;
fixed4 color : COLOR;
};
struct v2f {
float4 pos : SV_POSITION;
half2 tex : TEXCOORD0;
fixed4 color : COLOR;
};
v2f vert (vertIn v) {
v2f o;
o.pos = UnityObjectToClipPos(v.pos);
o.tex = v.tex * _MainTex_ST.xy + _MainTex_ST.zw;
o.color = v.color;
return o;
}
fixed4 frag (v2f f) : SV_Target
{
fixed4 col = tex2D(_MainTex, f.tex);
col *= f.color;
col *= _Glow;
return col;
}
ENDCG
}
}
}