35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
using ZXKFramework;
|
|
using Button = UnityEngine.UI.Button;
|
|
using UnityEngine;
|
|
namespace YiLiao.Main
|
|
{
|
|
public class PatternPanel : UIBase
|
|
{
|
|
public override string GroupName => "PatternPanel";
|
|
public override string Name => "PatternPanel";
|
|
|
|
Button sjPattern_Btn;
|
|
Button khPattern_Btn;
|
|
|
|
GameModel gameModel;
|
|
public override void Init(IUIManager uictrl)
|
|
{
|
|
base.Init(uictrl);
|
|
gameModel = GetModel<GameModel>();
|
|
sjPattern_Btn = transform.FindFirst("sjPattern_Btn").GetComponent<Button>();
|
|
khPattern_Btn = transform.FindFirst("khPattern_Btn").GetComponent<Button>();
|
|
sjPattern_Btn.onClick.AddListener(() =>
|
|
{
|
|
gameModel.modeType = ModeType.ShiXun;
|
|
//ChatAI.Instance.SendData("用户处于实训模式,不计时,不计分,有提示,用户可以向你寻求帮助。系统发送,你无需回答。", null, null);
|
|
Game.Instance.fsm.ChangeState<GameLoadingState>();
|
|
});
|
|
khPattern_Btn.onClick.AddListener(() =>
|
|
{
|
|
gameModel.modeType = ModeType.KaoHe;
|
|
//ChatAI.Instance.SendData("用户处于考核模式,计时,计分,无提示,用户不可以向你寻求帮助。系统发送,你无需回答。", null, null);
|
|
Game.Instance.fsm.ChangeState<GameLoadingState>();
|
|
});
|
|
}
|
|
}
|
|
} |