38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using UnityEditor;
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using UnityEngine.UI;
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using ZXKFramework;
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using UnityEngine;
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namespace YiLiao.Main
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{
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public class MainNavPanel : UIBase
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{
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Text titleText;
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Button shutBtn;
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Button homeBtn;
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public override string GroupName => "MainNavPanel";
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public override string Name => "MainNavPanel";
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public override void Init(IUIManager uictrl)
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{
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base.Init(uictrl);
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titleText = transform.FindFirst<Text>("TitleText");
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shutBtn = transform.FindFirst<Button>("ShutBtn");
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homeBtn = transform.FindFirst<Button>("HomeBtn");
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shutBtn.onClick.AddListener(() => {
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#if UNITY_EDITOR //ÔÚ±à¼Æ÷ģʽÏÂ
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EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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});
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homeBtn.onClick.AddListener(() =>
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{
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Game.Instance.fsm.ChangeState<GameStartState>();
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});
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}
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public void SetTitle(string name)
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{
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titleText.text = name;
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}
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}
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} |