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diff --git a/Assets/Scenes/急诊急救实训室.unity.meta b/Assets/Scenes/急诊急救实训室.unity.meta
new file mode 100644
index 0000000..9a027fc
--- /dev/null
+++ b/Assets/Scenes/急诊急救实训室.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
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diff --git a/Assets/Scripts/Canvas_UI.cs b/Assets/Scripts/Canvas_UI.cs
index 89406ae..45c1ef9 100644
--- a/Assets/Scripts/Canvas_UI.cs
+++ b/Assets/Scripts/Canvas_UI.cs
@@ -10,8 +10,16 @@ public class Canvas_UI : MonoBehaviour
[SerializeField]
Button ChongZhi_Btn;
+ [SerializeField]
+ Dropdown dd;
+
[SerializeField]
ModelRot modelRot;
+
+ ///
+ /// ӦGame
+ ///
+ public List ddGame;
// Start is called before the first frame update
void Start()
{
@@ -24,6 +32,24 @@ public class Canvas_UI : MonoBehaviour
modelRot.isRot = false;
modelRot.ChongZhi_BtnCallBack();
});
+
+ dd.value = 0;
+ dd.onValueChanged.AddListener((c) =>
+ {
+ modelRot.isRot = false;
+ modelRot.ChongZhi_BtnCallBack();
+ for (int i = 0; i < ddGame.Count; i++)
+ {
+ if (i!=c)
+ {
+ ddGame[i].SetActive(false);
+ }
+ else
+ {
+ ddGame[i].SetActive(true);
+ }
+ }
+ });
}
// Update is called once per frame
diff --git a/Assets/Scripts/ObjectOrbitController.cs b/Assets/Scripts/ObjectOrbitController.cs
index 57685f9..6da185d 100644
--- a/Assets/Scripts/ObjectOrbitController.cs
+++ b/Assets/Scripts/ObjectOrbitController.cs
@@ -171,11 +171,11 @@ public class ObjectOrbitController : MonoBehaviour
private void HandleMouseInput()
{
// ת
- if (Input.GetMouseButtonDown(0))
+ if (Input.GetMouseButtonDown(1))
{
_lastMousePos = (Vector2)Input.mousePosition;
}
- else if (Input.GetMouseButton(0))
+ else if (Input.GetMouseButton(1))
{
Vector2 delta = (Vector2)Input.mousePosition - _lastMousePos;
_lastMousePos = (Vector2)Input.mousePosition;
diff --git a/Assets/Setting/URP.asset b/Assets/Setting/URP.asset
index ed05e7c..c1980da 100644
--- a/Assets/Setting/URP.asset
+++ b/Assets/Setting/URP.asset
@@ -25,14 +25,14 @@ MonoBehaviour:
m_SupportsTerrainHoles: 1
m_StoreActionsOptimization: 0
m_SupportsHDR: 1
- m_MSAA: 1
+ m_MSAA: 8
m_RenderScale: 1
m_UpscalingFilter: 0
m_FsrOverrideSharpness: 0
m_FsrSharpness: 0.92
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
- m_MainLightShadowmapResolution: 2048
+ m_MainLightShadowmapResolution: 4096
m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 4
m_AdditionalLightShadowsSupported: 0
@@ -43,7 +43,7 @@ MonoBehaviour:
m_ReflectionProbeBlending: 0
m_ReflectionProbeBoxProjection: 0
m_ShadowDistance: 50
- m_ShadowCascadeCount: 1
+ m_ShadowCascadeCount: 4
m_Cascade2Split: 0.25
m_Cascade3Split: {x: 0.1, y: 0.3}
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
@@ -51,7 +51,7 @@ MonoBehaviour:
m_ShadowDepthBias: 1
m_ShadowNormalBias: 1
m_AnyShadowsSupported: 1
- m_SoftShadowsSupported: 0
+ m_SoftShadowsSupported: 1
m_ConservativeEnclosingSphere: 1
m_NumIterationsEnclosingSphere: 64
m_AdditionalLightsCookieResolution: 2048
diff --git a/Assets/五联动.prefab b/Assets/五联动.prefab
new file mode 100644
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--- /dev/null
+++ b/Assets/五联动.prefab
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