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Start() + { + XuanZhuan_Btn.onClick.AddListener(() => + { + modelRot.isRot = !modelRot.isRot; + }); + ChongZhi_Btn.onClick.AddListener(() => + { + modelRot.isRot = false; + modelRot.ChongZhi_BtnCallBack(); + }); + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Canvas_UI.cs.meta b/Assets/Scripts/Canvas_UI.cs.meta new file mode 100644 index 0000000..b3567f3 --- /dev/null +++ b/Assets/Scripts/Canvas_UI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a6276c6d13b2174a8d44211003c7f3f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ModelRot.cs b/Assets/Scripts/ModelRot.cs new file mode 100644 index 0000000..8c54ac9 --- /dev/null +++ b/Assets/Scripts/ModelRot.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ModelRot : MonoBehaviour +{ + [HideInInspector] + public bool isRot = false; + [HideInInspector] + public Vector3 pos; + [HideInInspector] + public Vector3 rot; + [HideInInspector] + public Vector3 scale; + + private void Start() + { + pos = transform.position; + rot = transform.eulerAngles; + scale = transform.localScale; + } + void Update() + { + if (isRot) + { + transform.Rotate(-Vector3.up, 50 * Time.deltaTime, Space.World); + } + } + public void ChongZhi_BtnCallBack() + { + transform.position = pos; + transform.eulerAngles = rot; + transform.localScale = scale; + } +} diff --git a/Assets/Scripts/ModelRot.cs.meta b/Assets/Scripts/ModelRot.cs.meta new file mode 100644 index 0000000..ac4a52e --- /dev/null +++ b/Assets/Scripts/ModelRot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9f904433cb15d1d488b0cea6660c7c64 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ObjectOrbitController.cs b/Assets/Scripts/ObjectOrbitController.cs new file mode 100644 index 0000000..57685f9 --- /dev/null +++ b/Assets/Scripts/ObjectOrbitController.cs @@ -0,0 +1,200 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ObjectOrbitController : MonoBehaviour +{ + #region ֻ ûдָ˫ָƵ߼ӣ + //[Header("ת")] + //[Range(50f, 500f)] public float rotateSpeed = 150f; + //[Header("")] + //[Range(0.1f, 5f)] public float zoomSpeed = 0.5f; + //[Range(0.1f, 10f)] public float minScale = 0.5f; + //[Range(0.1f, 10f)] public float maxScale = 2f; + + //private Vector3 _initialScale; // ʼ + //private Vector2 _lastMousePos; // һ֡λ + + //private void Start() + //{ + // _initialScale = transform.localScale; + // isShuangZhi = false; + //} + //bool isShuangZhi; + //private void Update() + //{ + // if (Input.touchCount == 2) + // { + // isShuangZhi = true; + // } + // // 1. ת + // if (Input.GetMouseButtonDown(0)) + // { + // _lastMousePos = (Vector2)Input.mousePosition; + // } + // else if (Input.GetMouseButton(0)) + // { + // Vector2 delta = (Vector2)Input.mousePosition - _lastMousePos; + // _lastMousePos = (Vector2)Input.mousePosition; + + // // YᣨϣXᣨϣת + // transform.Rotate(Vector3.up, -delta.x * rotateSpeed * Time.deltaTime, Space.World); + // transform.Rotate(Vector3.right, delta.y * rotateSpeed * Time.deltaTime, Space.World); + // } + // // 2. + // float scroll = Input.GetAxis("Mouse ScrollWheel"); + // if (scroll != 0) + // { + // Vector3 newScale = transform.localScale + Vector3.one * scroll * zoomSpeed; + // // ŷΧ + // newScale = new Vector3( + // Mathf.Clamp(newScale.x, minScale, maxScale), + // Mathf.Clamp(newScale.y, minScale, maxScale), + // Mathf.Clamp(newScale.z, minScale, maxScale) + // ); + // transform.localScale = newScale; + // } + //} + #endregion + [Header("תٶ")] + [Range(50f, 500f)] public float rotateSpeed = 150f; + [Header("")] + [Range(0.1f, 5f)] public float zoomSpeed = 0.5f; + [Range(0.1f, 10f)] public float minScale = 0.5f; + [Range(0.1f, 10f)] public float maxScale = 2f; + + private Vector3 _initialScale; // ʼ + private Vector2 _lastMousePos; // һ֡/λ + private float _lastTouchDistance; // һ֡˫ָ + private bool _isFirstTouchInCurrentGesture; // ǵǰ˫ָǷ״δ + + private void Start() + { + _initialScale = transform.localScale; + } + + private bool isShuangZhi; + + private void Update() + { + // + HandleTouchInput(); + + // 루ûдʱЧ + if (Input.touchCount == 0) + { + HandleMouseInput(); + } + } + + /// + /// + /// + private void HandleTouchInput() + { + // ָ - ת + if (Input.touchCount == 1) + { + isShuangZhi = false; + _isFirstTouchInCurrentGesture = true; // ˫ָƱ + Touch touch = Input.GetTouch(0); + + if (touch.phase == TouchPhase.Began) + { + _lastMousePos = touch.position; + } + else if (touch.phase == TouchPhase.Moved) + { + Vector2 delta = touch.position - _lastMousePos; + _lastMousePos = touch.position; + + // YXת߼һ£ + transform.Rotate(Vector3.up, -delta.x * rotateSpeed * Time.deltaTime, Space.World); + transform.Rotate(Vector3.right, delta.y * rotateSpeed * Time.deltaTime, Space.World); + } + } + // ˫ָ - + else if (Input.touchCount == 2) + { + isShuangZhi = true; + Touch touch0 = Input.GetTouch(0); + Touch touch1 = Input.GetTouch(1); + + // ڴƶʱ + if (touch0.phase == TouchPhase.Moved || touch1.phase == TouchPhase.Moved) + { + // ȡǰ˫ָ + float currentDistance = Vector2.Distance(touch0.position, touch1.position); + + // ڵǰ˫ָƵ״δʱʼ루⣩ + if (_isFirstTouchInCurrentGesture) + { + _lastTouchDistance = currentDistance; + _isFirstTouchInCurrentGesture = false; // Ϊ״ + } + else + { + // ˫ָſdistanceDeltaģͷŴ˫ָdistanceDeltaģС + float distanceDelta = currentDistance - _lastTouchDistance; + // ӦţڵǰģʹСã + Vector3 newScale = transform.localScale + Vector3.one * distanceDelta * 0.01f * zoomSpeed; + // ŷΧ + newScale = new Vector3( + Mathf.Clamp(newScale.x, minScale, maxScale), + Mathf.Clamp(newScale.y, minScale, maxScale), + Mathf.Clamp(newScale.z, minScale, maxScale) + ); + transform.localScale = newScale; + + // һ֡루ǰ룬´μ㣩 + _lastTouchDistance = currentDistance; + } + } + // ˫ָ뿪ʱΪ"ƽ"_lastTouchDistanceֵ + else if (touch0.phase == TouchPhase.Ended || touch1.phase == TouchPhase.Ended) + { + _isFirstTouchInCurrentGesture = true; + } + } + else + { + isShuangZhi = false; + // Ƴ_lastTouchDistanceΪ0߼ ϴ˫ָ룬 + // _lastTouchDistance = 0; // ǵĺԭֱɾ + _isFirstTouchInCurrentGesture = true; + } + } + + /// + /// + /// + private void HandleMouseInput() + { + // ת + if (Input.GetMouseButtonDown(0)) + { + _lastMousePos = (Vector2)Input.mousePosition; + } + else if (Input.GetMouseButton(0)) + { + Vector2 delta = (Vector2)Input.mousePosition - _lastMousePos; + _lastMousePos = (Vector2)Input.mousePosition; + + transform.Rotate(Vector3.up, -delta.x * rotateSpeed * Time.deltaTime, Space.World); + transform.Rotate(Vector3.right, delta.y * rotateSpeed * Time.deltaTime, Space.World); + } + + // + float scroll = 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