using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Canvas_UI : MonoBehaviour
{
[SerializeField]
Button XuanZhuan_Btn;
[SerializeField]
Button ChongZhi_Btn;
[SerializeField]
Dropdown dd;
[SerializeField]
ModelRot modelRot;
///
/// 下拉框对应的Game物体
///
public List ddGame;
// Start is called before the first frame update
void Start()
{
XuanZhuan_Btn.onClick.AddListener(() =>
{
modelRot.isRot = !modelRot.isRot;
});
ChongZhi_Btn.onClick.AddListener(() =>
{
modelRot.isRot = false;
modelRot.ChongZhi_BtnCallBack();
});
dd.value = 0;
dd.onValueChanged.AddListener((c) =>
{
modelRot.isRot = false;
modelRot.ChongZhi_BtnCallBack();
for (int i = 0; i < ddGame.Count; i++)
{
if (i!=c)
{
ddGame[i].SetActive(false);
}
else
{
ddGame[i].SetActive(true);
}
}
});
}
// Update is called once per frame
void Update()
{
}
}