using System.Collections; using System.Collections.Generic; using UnityEngine; public class ModelRot : MonoBehaviour { [HideInInspector] public bool isRot = false; [HideInInspector] public Vector3 pos; [HideInInspector] public Vector3 rot; [HideInInspector] public Vector3 scale; private void Start() { pos = transform.position; rot = transform.eulerAngles; scale = transform.localScale; } void Update() { if (isRot) { transform.Rotate(-Vector3.up, 50 * Time.deltaTime, Space.World); } } public void ChongZhi_BtnCallBack() { transform.position = pos; transform.eulerAngles = rot; transform.localScale = scale; } }