diff --git a/Assets/Art/Mat/gaoLiang.shadergraph b/Assets/Art/Mat/gaoLiang.shadergraph
new file mode 100644
index 0000000..bbc2377
--- /dev/null
+++ b/Assets/Art/Mat/gaoLiang.shadergraph
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diff --git a/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/BaseData.xlsx b/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/BaseData.xlsx
index d01c37f..e99089d 100644
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diff --git a/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/StateData.xlsx b/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/StateData.xlsx
index f47daa7..d168b7f 100644
Binary files a/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/StateData.xlsx and b/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/StateData.xlsx differ
diff --git a/Assets/Resources/XinFeiTingZhen/ExcelData/ExcelToJson/BaseData.json b/Assets/Resources/XinFeiTingZhen/ExcelData/ExcelToJson/BaseData.json
index f1860f6..5076f45 100644
--- a/Assets/Resources/XinFeiTingZhen/ExcelData/ExcelToJson/BaseData.json
+++ b/Assets/Resources/XinFeiTingZhen/ExcelData/ExcelToJson/BaseData.json
@@ -1 +1 @@
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音。其吸气音的性质与正常肺泡呼吸音相似,但音调较高且较响亮。其呼气音的性质则与支气管呼吸音相似,但强度稍弱,音调稍低,管样性质少些和呼气相短些,在吸气和呼气之间有极短暂的间隙。支气管肺泡呼吸音的吸气相与呼气相大致相同。听诊位置:胸骨两侧第1、2肋间隙,肩胛间区第3、4胸椎水平,肺尖前后部。","sound":"","obj":"","state":"ZhiQiGuanFeiPaoHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":27,"name1":"肺部听诊","name2":"正常呼吸音","name3":"肺泡呼吸音","name4":"","txt":"机制、特点:是由于空气在细支气管和肺泡内进出移动的结果。吸气时气流经支气管进入肺泡,冲击肺泡壁,使肺泡由松弛变为紧张,呼气时肺泡由紧张变为松弛,这种肺泡弹性的变化和气流的振动是肺泡呼吸音形成的主要因素。吸气时音响较强,音调较高,时相较长;呼气时音响较弱,音调较低,时相较短。听诊位置:在大部分肺野均可听及,乳房下部及肩胛下部最强,其次为腋窝下部,肺尖及肺下缘区域则较弱。","sound":"","obj":"","state":"FeiPaoHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":28,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"肺泡呼吸音减弱或消失","txt":"可在局部,单侧或双肺出现。与肺泡内的空气流量减少或进入肺内的空气流速减慢及呼吸音传导障碍有关。","sound":"","obj":"","state":"FeiPaoHuXiYinJianRuoHuoXiaoShi","score_kh":"","score_sx":"1","type":"技能重点"},{"id":29,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"肺泡呼吸音增强","txt":"双侧肺泡呼吸音增强,与呼吸运动及通气功能增强,使进入肺泡的空气流量增多或进入肺内的空气流速加快有关。","sound":"","obj":"","state":"FeiPaoHuXiYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":30,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"呼吸音延长","txt":"因下呼吸道部分阻塞、痉挛或狭窄,如支气管炎、支气管哮喘等,导致呼气的阻力增加,或由于肺组织弹性减退,使呼气的驱动力减弱。","sound":"","obj":"","state":"HuXiYinYanChang","score_kh":"","score_sx":"2","type":"技能重点"},{"id":31,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"断续性呼吸音","txt":"肺内局部性炎症或支气管狭窄,使空气不能均匀地进入肺泡,可引起断续性呼吸音,因伴短促的不规则间歇。","sound":"","obj":"","state":"DuanXuXingHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":32,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"粗糙性呼吸音","txt":"为支气管黏膜轻度水肿或炎症浸润造成不光滑或狭窄,使气流进出不畅所形成的粗糙呼吸音。","sound":"","obj":"","state":"CuCaoXingHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":33,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常支气管呼吸音","name4":"","txt":"在正常肺泡呼吸音听诊位置听到支气管呼吸音。","sound":"","obj":"","state":"YiChangZhiQiGuanHuXiYin","score_kh":"","score_sx":"1","type":"技能重点"},{"id":34,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常支气管肺泡呼吸音","name4":"","txt":"在正常肺泡呼吸音听诊位置听到支气管肺泡呼吸音。","sound":"","obj":"","state":"YiChangZhiQiGuanFeiPaoHuXiYin","score_kh":"","score_sx":"1","type":"技能重点"},{"id":35,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"粗湿啰音(大水泡音)","txt":"发生于气管、主支气管,多出现于吸气早期。","sound":"","obj":"","state":"CuShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":36,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"中湿啰音(中水泡音)","txt":"发生于中等大小的支气管,多出现于吸气中期。","sound":"","obj":"","state":"ZhongShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":37,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"细湿啰音(小水泡音)","txt":"发生于小支气管,多在吸气后期出现。","sound":"","obj":"","state":"XiShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":38,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"Velcro啰音","txt":"弥漫性肺间质纤维化病人吸气后期出现的细湿啰音,音调高,近耳颇似撕开尼龙扣带时发出的声音。","sound":"","obj":"","state":"VelcroLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":39,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"捻发音","txt":"是一种极细而均匀一致的湿啰音。多在吸气的终末听及,颇似在耳边用手指捻搓一束头发时所发出的声音。","sound":"","obj":"","state":"NianFaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":40,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"高调干啰音(哨笛音)","txt":"音调高,呈短促的“Zhi-Zhi”声。","sound":"","obj":"","state":"GaoDiaoGanLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":41,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"低调干啰音(鼾音)","txt":"音调低,呈呻吟声或鼾声的性质。","sound":"","obj":"","state":"DiDiaoGanLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":42,"name1":"肺部听诊","name2":"异常呼吸音","name3":"胸膜摩擦音","name4":"","txt":"机制、特点:当胸膜面由于炎症、纤维素渗出而变得粗糙时,则随着呼吸便可出现胸膜摩擦音。其特征颇似用一手掩耳,以另一手指在其手背上摩擦时所听到的声音。于呼吸两相均可听到,屏气时消失。听诊位置:最常听到的部位是前下侧胸壁。","sound":"","obj":"","state":"XiongMoMoCaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":43,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"二尖瓣区(心尖区)","name4":"","txt":"位于心尖搏动最强点。","sound":"","obj":"","state":"ErJianBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":44,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"肺动脉瓣区","name4":"","txt":"胸骨左缘第2肋间。","sound":"","obj":"","state":"FeiDongMaiBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":45,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"主动脉瓣区","name4":"","txt":"胸骨右缘第2肋间。","sound":"","obj":"","state":"ZhuDongMaiBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":46,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"主动脉瓣第二听诊区","name4":"","txt":"胸骨左缘第3肋间。","sound":"","obj":"","state":"ZhuDongMaiBanDiErTingZhenQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":47,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"三尖瓣区","name4":"","txt":"胸骨左缘第4、5肋间。","sound":"","obj":"","state":"SanJianBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":48,"name1":"心脏听诊","name2":"心率","name3":"","name4":"","txt":"每分钟心搏次数。正常成人在安静、清醒的情况下心率范围为60-100次/分。","sound":"","obj":"","state":"XinLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":49,"name1":"心脏听诊","name2":"心音","name3":"第一心音","name4":"","txt":"产生机制:由于瓣膜关闭,瓣叶突然紧张产生振动而发出声音。在心室开始收缩时,二尖瓣的关闭产生第一心音的第二成分;三尖瓣的关闭产生第一心音的第三成分。听诊特点:音调低钝,强度较响,历时较长(持续约0.1s),与心尖搏动同时出现。听诊部位:在心尖部最响。","sound":"","obj":"","state":"DiYiXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":50,"name1":"心脏听诊","name2":"心音","name3":"第二心音","name4":"","txt":"产生机制:半月瓣突然关闭和血流在主动脉与肺动脉内突然减速引起瓣膜振动所致。听诊特点:音调较高而脆,强度较第一心音弱,历时较短(持续约0.08s),不与心尖搏动同时出现。听诊部位:在心底部最响。","sound":"","obj":"","state":"DiErXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":51,"name1":"心脏听诊","name2":"心音","name3":"第三心音","name4":"","txt":"产生机制:出现在心室舒张早期、快速充盈期之末,认为是由于心室快速充盈的血流自心房冲击室壁,使心室壁、腱索和乳头肌突然紧张、振动所致。听诊特点:音调轻而低,持续时间短(约0.04秒),仰卧位、呼气时较清楚。听诊部位:局限于心尖部或其内上方。","sound":"","obj":"","state":"DiSanXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":52,"name1":"心脏听诊","name2":"心音","name3":"第四心音","name4":"","txt":"产生机制:出现在心室舒张期,收缩期前。一般认为第四心音的产生与心房收缩使房室瓣及其相关结构(瓣膜、瓣环、腱索、乳头肌)突然紧张、振动有关。听诊特点:低调、沉浊而弱。属病理性。听诊部位:心尖部及其内侧。","sound":"","obj":"","state":"DiSiXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":53,"name1":"心脏听诊","name2":"心音","name3":"第一心音增强","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":54,"name1":"心脏听诊","name2":"心音","name3":"第一心音减弱","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinJianRuo","score_kh":"","score_sx":"1","type":"技能重点"},{"id":55,"name1":"心脏听诊","name2":"心音","name3":"第一心音强弱不等","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinQiangRuoBuDeng","score_kh":"","score_sx":"2","type":"技能重点"},{"id":56,"name1":"心脏听诊","name2":"心音","name3":"第二心音增强","name4":"","txt":"听诊部位:心底部","sound":"","obj":"","state":"DiErXinYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":57,"name1":"心脏听诊","name2":"心音","name3":"第二心音减弱","name4":"","txt":"听诊部位:心底部","sound":"","obj":"","state":"DiErXinYinJianRuo","score_kh":"","score_sx":"1","type":"技能重点"},{"id":58,"name1":"心脏听诊","name2":"心音","name3":"第一心音分裂","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":59,"name1":"心脏听诊","name2":"心音","name3":"第二心音通常分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinTongChangFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":60,"name1":"心脏听诊","name2":"心音","name3":"第二心音固定分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinGuDingFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":61,"name1":"心脏听诊","name2":"心音","name3":"第二心音反常分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinFanChangFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":62,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"舒张早期奔马律","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShuZhangZaoQiBenMaLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":63,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"舒张晚期奔马律","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShuZhangWanQiBenMaLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":64,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"开瓣音","txt":"听诊部位:心尖部","sound":"","obj":"","state":"KaiBanYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":65,"name1":"心脏听诊","name2":"额外心音","name3":"收缩期额外心音","name4":"收缩中、晚期喀喇音","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShouSuoZhongWanQiKaLaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":66,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"二尖瓣区","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ErJianBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":67,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"主动脉瓣区","txt":"听诊部位:胸骨右缘第2肋间","sound":"","obj":"","state":"ZhuDongMaiBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":68,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"肺动脉瓣区","txt":"听诊部位:胸骨左缘第2肋间","sound":"","obj":"","state":"FeiDongMaiBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":69,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"三尖瓣区","txt":"听诊部位:胸骨左缘第4、5肋间","sound":"","obj":"","state":"SanJianBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":70,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"二尖瓣区","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ErJianBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":71,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"主动脉瓣区","txt":"听诊部位:胸骨右缘第2肋间","sound":"","obj":"","state":"ZhuDongMaiBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":72,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"肺动脉瓣区","txt":"听诊部位:胸骨左缘第2肋间","sound":"","obj":"","state":"FeiDongMaiBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":73,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"三尖瓣区","txt":"听诊部位:胸骨左缘第4、5肋间","sound":"","obj":"","state":"SanJianBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":74,"name1":"心脏听诊","name2":"心脏杂音","name3":"连续性杂音","name4":"","txt":"听诊位置:胸骨左缘第2肋间","sound":"","obj":"","state":"LianXuXingZaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":75,"name1":"心脏听诊","name2":"心脏杂音","name3":"心包摩擦音","name4":"","txt":"产生机制:脏层与壁层心包由于生物性或理化因素致纤维蛋白沉积而粗糙,以致在心脏搏动时产生摩擦而出现的声音。听诊特点:音质粗糙、高音调、搔抓样、比较表浅,类似纸张摩擦的声音。听诊位置:胸骨左缘第3、4肋间最响亮。","sound":"","obj":"","state":"XinBaoMoCaYin","score_kh":"","score_sx":"2","type":"技能重点"}]
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diff --git a/Assets/StreamingAssets/XinFeiTingZhen/Videos/xishou.meta b/Assets/Resources/XinFeiTingZhen/Sounds.meta
similarity index 77%
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similarity index 74%
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diff --git a/Assets/StreamingAssets/XinFeiTingZhen/ExcelData/ExcelToJson/BaseData.json b/Assets/StreamingAssets/XinFeiTingZhen/ExcelData/ExcelToJson/BaseData.json
index f1860f6..5076f45 100644
--- a/Assets/StreamingAssets/XinFeiTingZhen/ExcelData/ExcelToJson/BaseData.json
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@@ -1 +1 @@
-[{"id":1,"name1":"胸部体表标志","name2":"胸骨柄","name3":"","name4":"","txt":"胸骨上端略成六角形的骨块。其上部两侧与左右锁骨的胸骨端相连接,下方则与胸骨体相连。","sound":"","obj":"胸骨柄点击位置","state":"XiongGuBing","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":2,"name1":"胸部体表标志","name2":"胸骨上切迹","name3":"","name4":"","txt":"位于胸骨柄的上方。","sound":"","obj":"","state":"XiongGuShangQieJi","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":3,"name1":"胸部体表标志","name2":"胸骨角","name3":"","name4":"","txt":"又称Louis角。位于胸骨上切迹下下约5cm处,由胸骨柄与胸骨体的连接处向前突起而成。其两侧分别与左右第2肋软骨连接,为计数肋骨和肋间隙顺序的主要标志。胸骨角还标志气管分叉、心房上缘和上下纵膈交界及相当于第4或5胸椎的水平。","sound":"","obj":"","state":"XiongGuJiao","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":4,"name1":"胸部体表标志","name2":"剑突","name3":"","name4":"","txt":"为胸骨体下端的突出部分,呈三角形,其底部与胸骨体相连。","sound":"","obj":"","state":"JianTu","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":5,"name1":"胸部体表标志","name2":"1-7肋骨","name3":"","name4":"","txt":"第1-7肋骨在前胸部与各自肋软骨连接,第8-10肋骨与3个联合一起的肋软骨连接后,再与胸骨相连,构成胸廓的骨性支架。","sound":"","obj":"","state":"LeiGu1_7","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":6,"name1":"胸部体表标志","name2":"11-12肋骨","name3":"","name4":"","txt":"第11-12肋骨不与胸骨相连,其前端呈游离状,称为浮肋。","sound":"","obj":"","state":"LeiGu11_12","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":7,"name1":"胸部体表标志","name2":"肋间隙","name3":"","name4":"","txt":"为两个肋骨之间的空隙。","sound":"","obj":"","state":"LeiJianXi","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":8,"name1":"胸部体表标志","name2":"肩胛骨","name3":"","name4":"","txt":"位于后胸壁第2-8肋骨之间。","sound":"","obj":"","state":"JianJiaGu","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":9,"name1":"胸部体表标志","name2":"肩胛下角","name3":"","name4":"","txt":"肩胛骨的最下端称肩胛下角。被检查者取直立位且两上肢自然下垂时,肩胛下角可作为第7或第8肋骨水平的标志,或相当于第8胸椎的水平。此可作为后胸部计数肋骨的标志。","sound":"","obj":"","state":"JianJiaXiaJiao","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":10,"name1":"垂直线标志","name2":"前正中线","name3":"","name4":"","txt":"又称胸骨线。为通过胸骨正中的垂直线,上端位于胸骨柄上缘的中点,向下通过剑突中央的垂直线。","sound":"","obj":"","state":"QianZhengZhongXian","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":11,"name1":"垂直线标志","name2":"(左、右)锁骨中线","name3":"","name4":"","txt":"为通过锁骨的肩峰端与胸骨端两者中点的垂直线,即通过锁骨中点向下的垂直线。","sound":"","obj":"","state":"SuoGuZhongXian","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":12,"name1":"垂直线标志","name2":"(左、右)胸骨线","name3":"","name4":"","txt":"为沿胸骨边缘与前正中线平行的垂直线。","sound":"","obj":"","state":"XiongGuXian","score_kh":"","score_sx":"1","type":"基础操作"},{"id":13,"name1":"垂直线标志","name2":"(左、右)胸骨旁线","name3":"","name4":"","txt":"为通过胸骨线和锁骨中线中间的垂直线。","sound":"","obj":"","state":"XiongGuPangXian","score_kh":"","score_sx":"1","type":"基础操作"},{"id":14,"name1":"垂直线标志","name2":"(左、右)腋前线","name3":"","name4":"","txt":"为通过腋窝前皱襞沿前侧胸壁向下的垂直线。","sound":"","obj":"","state":"YeQianXian","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":15,"name1":"垂直线标志","name2":"(左、右)腋后线","name3":"","name4":"","txt":"为通过腋窝后皱襞沿后侧胸壁向下的垂直线。","sound":"","obj":"","state":"YeHouXian","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":16,"name1":"垂直线标志","name2":"(左、右)腋中线","name3":"","name4":"","txt":"为自腋窝顶端于腋前线和腋后线之间向下的垂直线。","sound":"","obj":"","state":"YeZhongXian","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":17,"name1":"垂直线标志","name2":"(左、右)肩胛线","name3":"","name4":"","txt":"为双臂下垂时通过肩胛下角与后正中线平行的垂直线。","sound":"","obj":"","state":"JianJiaXian","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":18,"name1":"垂直线标志","name2":"后正中线","name3":"","name4":"","txt":"为通过椎骨棘突或沿脊柱正中下行的垂直线。","sound":"","obj":"","state":"HouZhengZhongXian","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":19,"name1":"解剖区域","name2":"(左、右)肩胛上区","name3":"","name4":"","txt":"为肩胛冈以上的区域,其外上界为斜方肌的上缘。相当于两肺上叶肺尖的下部。","sound":"","obj":"","state":"JianJiaShangQu","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":20,"name1":"解剖区域","name2":"(左、右)肩胛下区","name3":"","name4":"","txt":"为两肩胛下角的连线与第12胸椎水平线之间的区域。","sound":"","obj":"","state":"JianJiaXiaQu","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":21,"name1":"解剖区域","name2":"(左、右)肩胛间区","name3":"","name4":"","txt":"为两肩胛骨内缘之间的区域。后正中线将此区分为左右两部。","sound":"","obj":"","state":"JianJiaQuJian","score_kh":"","score_sx":"0.5","type":"基础操作"},{"id":22,"name1":"肺功能动画","name2":"","name3":"","name4":"","txt":"","sound":"","obj":"","state":"FeiGongNengDongHua","score_kh":"","score_sx":"","type":""},{"id":23,"name1":"心功能动画","name2":"","name3":"","name4":"","txt":"","sound":"","obj":"","state":"XinGongNengDongHua","score_kh":"","score_sx":"","type":""},{"id":24,"name1":"肺部听诊","name2":"正常呼吸音","name3":"气管呼吸音","name4":"","txt":"机制、特点:是空气进出气管所发出的声音,粗糙、响亮且高调,吸气与呼气相几乎相等。听诊位置:于胸外气管上面可听及。","sound":"","obj":"","state":"QiGuanHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":25,"name1":"肺部听诊","name2":"正常呼吸音","name3":"支气管呼吸音","name4":"","txt":"机制、特点:为吸入的空气在声门、气管或主支气管形成湍流所产生的声音,颇似抬舌后经口腔呼气时所发出“ha”的音响,该呼吸音强而高调。吸气相较呼气相短。听诊位置:喉部、胸骨上窝、背部第6、7颈椎、第1、2胸椎附近。","sound":"","obj":"","state":"ZhiQiGuanHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":26,"name1":"肺部听诊","name2":"正常呼吸音","name3":"支气管肺泡呼吸音","name4":"","txt":"机制、特点:为兼有支气管呼吸音和肺泡呼吸音特点的混合性呼吸音。其吸气音的性质与正常肺泡呼吸音相似,但音调较高且较响亮。其呼气音的性质则与支气管呼吸音相似,但强度稍弱,音调稍低,管样性质少些和呼气相短些,在吸气和呼气之间有极短暂的间隙。支气管肺泡呼吸音的吸气相与呼气相大致相同。听诊位置:胸骨两侧第1、2肋间隙,肩胛间区第3、4胸椎水平,肺尖前后部。","sound":"","obj":"","state":"ZhiQiGuanFeiPaoHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":27,"name1":"肺部听诊","name2":"正常呼吸音","name3":"肺泡呼吸音","name4":"","txt":"机制、特点:是由于空气在细支气管和肺泡内进出移动的结果。吸气时气流经支气管进入肺泡,冲击肺泡壁,使肺泡由松弛变为紧张,呼气时肺泡由紧张变为松弛,这种肺泡弹性的变化和气流的振动是肺泡呼吸音形成的主要因素。吸气时音响较强,音调较高,时相较长;呼气时音响较弱,音调较低,时相较短。听诊位置:在大部分肺野均可听及,乳房下部及肩胛下部最强,其次为腋窝下部,肺尖及肺下缘区域则较弱。","sound":"","obj":"","state":"FeiPaoHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":28,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"肺泡呼吸音减弱或消失","txt":"可在局部,单侧或双肺出现。与肺泡内的空气流量减少或进入肺内的空气流速减慢及呼吸音传导障碍有关。","sound":"","obj":"","state":"FeiPaoHuXiYinJianRuoHuoXiaoShi","score_kh":"","score_sx":"1","type":"技能重点"},{"id":29,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"肺泡呼吸音增强","txt":"双侧肺泡呼吸音增强,与呼吸运动及通气功能增强,使进入肺泡的空气流量增多或进入肺内的空气流速加快有关。","sound":"","obj":"","state":"FeiPaoHuXiYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":30,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"呼吸音延长","txt":"因下呼吸道部分阻塞、痉挛或狭窄,如支气管炎、支气管哮喘等,导致呼气的阻力增加,或由于肺组织弹性减退,使呼气的驱动力减弱。","sound":"","obj":"","state":"HuXiYinYanChang","score_kh":"","score_sx":"2","type":"技能重点"},{"id":31,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"断续性呼吸音","txt":"肺内局部性炎症或支气管狭窄,使空气不能均匀地进入肺泡,可引起断续性呼吸音,因伴短促的不规则间歇。","sound":"","obj":"","state":"DuanXuXingHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":32,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"粗糙性呼吸音","txt":"为支气管黏膜轻度水肿或炎症浸润造成不光滑或狭窄,使气流进出不畅所形成的粗糙呼吸音。","sound":"","obj":"","state":"CuCaoXingHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":33,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常支气管呼吸音","name4":"","txt":"在正常肺泡呼吸音听诊位置听到支气管呼吸音。","sound":"","obj":"","state":"YiChangZhiQiGuanHuXiYin","score_kh":"","score_sx":"1","type":"技能重点"},{"id":34,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常支气管肺泡呼吸音","name4":"","txt":"在正常肺泡呼吸音听诊位置听到支气管肺泡呼吸音。","sound":"","obj":"","state":"YiChangZhiQiGuanFeiPaoHuXiYin","score_kh":"","score_sx":"1","type":"技能重点"},{"id":35,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"粗湿啰音(大水泡音)","txt":"发生于气管、主支气管,多出现于吸气早期。","sound":"","obj":"","state":"CuShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":36,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"中湿啰音(中水泡音)","txt":"发生于中等大小的支气管,多出现于吸气中期。","sound":"","obj":"","state":"ZhongShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":37,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"细湿啰音(小水泡音)","txt":"发生于小支气管,多在吸气后期出现。","sound":"","obj":"","state":"XiShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":38,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"Velcro啰音","txt":"弥漫性肺间质纤维化病人吸气后期出现的细湿啰音,音调高,近耳颇似撕开尼龙扣带时发出的声音。","sound":"","obj":"","state":"VelcroLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":39,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"捻发音","txt":"是一种极细而均匀一致的湿啰音。多在吸气的终末听及,颇似在耳边用手指捻搓一束头发时所发出的声音。","sound":"","obj":"","state":"NianFaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":40,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"高调干啰音(哨笛音)","txt":"音调高,呈短促的“Zhi-Zhi”声。","sound":"","obj":"","state":"GaoDiaoGanLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":41,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"低调干啰音(鼾音)","txt":"音调低,呈呻吟声或鼾声的性质。","sound":"","obj":"","state":"DiDiaoGanLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":42,"name1":"肺部听诊","name2":"异常呼吸音","name3":"胸膜摩擦音","name4":"","txt":"机制、特点:当胸膜面由于炎症、纤维素渗出而变得粗糙时,则随着呼吸便可出现胸膜摩擦音。其特征颇似用一手掩耳,以另一手指在其手背上摩擦时所听到的声音。于呼吸两相均可听到,屏气时消失。听诊位置:最常听到的部位是前下侧胸壁。","sound":"","obj":"","state":"XiongMoMoCaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":43,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"二尖瓣区(心尖区)","name4":"","txt":"位于心尖搏动最强点。","sound":"","obj":"","state":"ErJianBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":44,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"肺动脉瓣区","name4":"","txt":"胸骨左缘第2肋间。","sound":"","obj":"","state":"FeiDongMaiBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":45,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"主动脉瓣区","name4":"","txt":"胸骨右缘第2肋间。","sound":"","obj":"","state":"ZhuDongMaiBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":46,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"主动脉瓣第二听诊区","name4":"","txt":"胸骨左缘第3肋间。","sound":"","obj":"","state":"ZhuDongMaiBanDiErTingZhenQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":47,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"三尖瓣区","name4":"","txt":"胸骨左缘第4、5肋间。","sound":"","obj":"","state":"SanJianBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":48,"name1":"心脏听诊","name2":"心率","name3":"","name4":"","txt":"每分钟心搏次数。正常成人在安静、清醒的情况下心率范围为60-100次/分。","sound":"","obj":"","state":"XinLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":49,"name1":"心脏听诊","name2":"心音","name3":"第一心音","name4":"","txt":"产生机制:由于瓣膜关闭,瓣叶突然紧张产生振动而发出声音。在心室开始收缩时,二尖瓣的关闭产生第一心音的第二成分;三尖瓣的关闭产生第一心音的第三成分。听诊特点:音调低钝,强度较响,历时较长(持续约0.1s),与心尖搏动同时出现。听诊部位:在心尖部最响。","sound":"","obj":"","state":"DiYiXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":50,"name1":"心脏听诊","name2":"心音","name3":"第二心音","name4":"","txt":"产生机制:半月瓣突然关闭和血流在主动脉与肺动脉内突然减速引起瓣膜振动所致。听诊特点:音调较高而脆,强度较第一心音弱,历时较短(持续约0.08s),不与心尖搏动同时出现。听诊部位:在心底部最响。","sound":"","obj":"","state":"DiErXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":51,"name1":"心脏听诊","name2":"心音","name3":"第三心音","name4":"","txt":"产生机制:出现在心室舒张早期、快速充盈期之末,认为是由于心室快速充盈的血流自心房冲击室壁,使心室壁、腱索和乳头肌突然紧张、振动所致。听诊特点:音调轻而低,持续时间短(约0.04秒),仰卧位、呼气时较清楚。听诊部位:局限于心尖部或其内上方。","sound":"","obj":"","state":"DiSanXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":52,"name1":"心脏听诊","name2":"心音","name3":"第四心音","name4":"","txt":"产生机制:出现在心室舒张期,收缩期前。一般认为第四心音的产生与心房收缩使房室瓣及其相关结构(瓣膜、瓣环、腱索、乳头肌)突然紧张、振动有关。听诊特点:低调、沉浊而弱。属病理性。听诊部位:心尖部及其内侧。","sound":"","obj":"","state":"DiSiXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":53,"name1":"心脏听诊","name2":"心音","name3":"第一心音增强","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":54,"name1":"心脏听诊","name2":"心音","name3":"第一心音减弱","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinJianRuo","score_kh":"","score_sx":"1","type":"技能重点"},{"id":55,"name1":"心脏听诊","name2":"心音","name3":"第一心音强弱不等","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinQiangRuoBuDeng","score_kh":"","score_sx":"2","type":"技能重点"},{"id":56,"name1":"心脏听诊","name2":"心音","name3":"第二心音增强","name4":"","txt":"听诊部位:心底部","sound":"","obj":"","state":"DiErXinYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":57,"name1":"心脏听诊","name2":"心音","name3":"第二心音减弱","name4":"","txt":"听诊部位:心底部","sound":"","obj":"","state":"DiErXinYinJianRuo","score_kh":"","score_sx":"1","type":"技能重点"},{"id":58,"name1":"心脏听诊","name2":"心音","name3":"第一心音分裂","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":59,"name1":"心脏听诊","name2":"心音","name3":"第二心音通常分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinTongChangFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":60,"name1":"心脏听诊","name2":"心音","name3":"第二心音固定分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinGuDingFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":61,"name1":"心脏听诊","name2":"心音","name3":"第二心音反常分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinFanChangFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":62,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"舒张早期奔马律","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShuZhangZaoQiBenMaLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":63,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"舒张晚期奔马律","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShuZhangWanQiBenMaLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":64,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"开瓣音","txt":"听诊部位:心尖部","sound":"","obj":"","state":"KaiBanYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":65,"name1":"心脏听诊","name2":"额外心音","name3":"收缩期额外心音","name4":"收缩中、晚期喀喇音","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShouSuoZhongWanQiKaLaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":66,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"二尖瓣区","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ErJianBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":67,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"主动脉瓣区","txt":"听诊部位:胸骨右缘第2肋间","sound":"","obj":"","state":"ZhuDongMaiBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":68,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"肺动脉瓣区","txt":"听诊部位:胸骨左缘第2肋间","sound":"","obj":"","state":"FeiDongMaiBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":69,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"三尖瓣区","txt":"听诊部位:胸骨左缘第4、5肋间","sound":"","obj":"","state":"SanJianBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":70,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"二尖瓣区","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ErJianBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":71,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"主动脉瓣区","txt":"听诊部位:胸骨右缘第2肋间","sound":"","obj":"","state":"ZhuDongMaiBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":72,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"肺动脉瓣区","txt":"听诊部位:胸骨左缘第2肋间","sound":"","obj":"","state":"FeiDongMaiBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":73,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"三尖瓣区","txt":"听诊部位:胸骨左缘第4、5肋间","sound":"","obj":"","state":"SanJianBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":74,"name1":"心脏听诊","name2":"心脏杂音","name3":"连续性杂音","name4":"","txt":"听诊位置:胸骨左缘第2肋间","sound":"","obj":"","state":"LianXuXingZaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":75,"name1":"心脏听诊","name2":"心脏杂音","name3":"心包摩擦音","name4":"","txt":"产生机制:脏层与壁层心包由于生物性或理化因素致纤维蛋白沉积而粗糙,以致在心脏搏动时产生摩擦而出现的声音。听诊特点:音质粗糙、高音调、搔抓样、比较表浅,类似纸张摩擦的声音。听诊位置:胸骨左缘第3、4肋间最响亮。","sound":"","obj":"","state":"XinBaoMoCaYin","score_kh":"","score_sx":"2","type":"技能重点"}]
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diff --git a/Assets/StreamingAssets/XinFeiTingZhen/SaveData/CuCaoXingHuXiYin.json b/Assets/StreamingAssets/XinFeiTingZhen/SaveData/CuCaoXingHuXiYin.json
new file mode 100644
index 0000000..cc89550
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new file mode 100644
index 0000000..cc89550
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@@ -0,0 +1 @@
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index 0000000..cc89550
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+++ b/Assets/StreamingAssets/XinFeiTingZhen/SaveData/ZhuDongMaiBanDiErTingZhenQu.json
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index 0000000..cc89550
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diff --git a/Assets/SuperTreeVewUGUI/Demo/Script/ItemScript2.cs b/Assets/SuperTreeVewUGUI/Demo/Script/ItemScript2.cs
index 91b90f4..80b5fc0 100644
--- a/Assets/SuperTreeVewUGUI/Demo/Script/ItemScript2.cs
+++ b/Assets/SuperTreeVewUGUI/Demo/Script/ItemScript2.cs
@@ -107,7 +107,7 @@ namespace SuperTreeView
}
public void OnPointerEnter(PointerEventData eventData)
{
- if (!mSelectImg.gameObject.activeSelf && mdata != "")
+ if (!mSelectImg.gameObject.activeSelf && !string.IsNullOrEmpty(mdata))
{
mHoverImg.gameObject.SetActive(true);
}
diff --git a/Assets/Third/AI/Scripts/Chat/SpriteToImageAI.cs b/Assets/Third/AI/Scripts/Chat/SpriteToImageAI.cs
index f3ff22b..6698bd4 100644
--- a/Assets/Third/AI/Scripts/Chat/SpriteToImageAI.cs
+++ b/Assets/Third/AI/Scripts/Chat/SpriteToImageAI.cs
@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
-namespace YiLiao.WenShi
+namespace YiLiao.XinFeiTingZhen
{
public class SpriteToImageAI : MonoBehaviour
{
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index 92c49b4..283025e 100644
--- a/Assets/_Scenes/XinFeiTingZhen.unity
+++ b/Assets/_Scenes/XinFeiTingZhen.unity
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diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs
index d57f2d1..942aa8b 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs
@@ -1,8 +1,6 @@
using FSM;
using System;
using System.Collections;
-using System.Collections.Generic;
-using System.Security.Cryptography;
using UnityEngine;
using ZXKFramework;
@@ -35,6 +33,9 @@ namespace YiLiao.XinFeiTingZhen
GameManager.Instance.uiManager.CloseUI();
GameManager.Instance.uiManager.CloseUI();
GameManager.Instance.uiManager.CloseUI();
+ GameManager.Instance.uiManager.CloseUI();
+ GameManager.Instance.uiManager.CloseUI();
+ GameManager.Instance.uiManager.CloseUI();
GameManager.Instance.highLightManager.HideAllHighLight();
GameManager.Instance.sceneDataHandler.SaveSceneDataToJson(main_gameModel.mainData.folder + "/SaveData/" + stateName + ".json");
GameManager.Instance.uiManager.GetUI().AddTip(gameModel.bData.txt);
@@ -50,14 +51,6 @@ namespace YiLiao.XinFeiTingZhen
GameManager.Instance.uiManager.GetUI().Expand(gameModel.bData.state);
}
}
- public void ShowPopText(string str)
- {
- GameManager.Instance.uiManager.ShowUI(null, new string[] { str });
- }
- public void ClosePopText()
- {
- GameManager.Instance.uiManager.CloseUI();
- }
public void ShowTip(int i, bool isKaohe = false)
{
if (main_gameModel.modeType == ModeType.KaoHe && !isKaohe) return;//ģʽʾ
@@ -149,6 +142,12 @@ namespace YiLiao.XinFeiTingZhen
visiable = true
});
}
+ public void Show_Light_EnableInteraction(string value)
+ {
+ Show(value);
+ Light(value);
+ GameManager.Instance.interactionManager.EnableInteraction(value);
+ }
///
///
///
@@ -174,6 +173,12 @@ namespace YiLiao.XinFeiTingZhen
Unlight(value);
GameManager.Instance.interactionManager.DisableInteraction(value);
}
+ public void Hide_Unlight_DisableInteraction(string value)
+ {
+ Hide(value);
+ Unlight(value);
+ GameManager.Instance.interactionManager.DisableInteraction(value);
+ }
public void InteractionDisableAll()
{
foreach (var item in GameManager.Instance.interactionManager._allInteraction)
@@ -349,11 +354,6 @@ namespace YiLiao.XinFeiTingZhen
if (main_gameModel.modeType == ModeType.KaoHe && !isKaoHe) return;
GameManager.Instance.uiManager.GetUI().ShowArrow(txt, v, 0, showtime, hidetime);
}
- public void ShowArrow(Vector2 v, int showtime = 2, int hidetime = 5, bool isKaoHe = false)
- {
- if (main_gameModel.modeType == ModeType.KaoHe && !isKaoHe) return;
- GameManager.Instance.uiManager.GetUI().ShowArrow(v, 0, showtime, hidetime);
- }
public void ShowArrow(string txt, string objName, int showtime = 2, int hidetime = 5, bool isKaoHe = false)
{
if (main_gameModel.modeType == ModeType.KaoHe && !isKaoHe) return;
@@ -373,13 +373,109 @@ namespace YiLiao.XinFeiTingZhen
{
GameManager.Instance.uiManager.CloseUI();
}
- public void ShowSpeakPanel(string stepName, string tipTxt, Vector2 v, int delayShowTime, int id, int score, Action action)
+
+ public void ShowTzq(string id)
{
- GameManager.Instance.uiManager.GetUI().ShowSpeakPanel(stepName, tipTxt, v, delayShowTime, id, score, action);
+ switch (id)
+ {
+ case "1":
+ GameObject.Find("nan")?.GetComponent().SetPos("λ1");
+ GameObject.Find("nan_")?.GetComponent().SetPos("λ1_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("λ1_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("λ1_taigebo_");
+ break;
+ case "2":
+ GameObject.Find("nan")?.GetComponent().SetPos("֧λ1");
+ GameObject.Find("nan_")?.GetComponent().SetPos("֧λ1_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("֧λ1_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("֧λ1_taigebo_");
+ break;
+ case "3":
+ GameObject.Find("nan")?.GetComponent().SetPos("֧ܷλ1");
+ GameObject.Find("nan_")?.GetComponent().SetPos("֧ܷλ1_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("֧ܷλ1_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("֧ܷλ1_taigebo_");
+ break;
+ case "4":
+ GameObject.Find("nan")?.GetComponent().SetPos("֧ܷλ2");
+ GameObject.Find("nan_")?.GetComponent().SetPos("֧ܷλ2_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("֧ܷλ2_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("֧ܷλ2_taigebo_");
+ break;
+ case "5":
+ GameObject.Find("nan")?.GetComponent().SetPos("֧ܷλ3");
+ GameObject.Find("nan_")?.GetComponent().SetPos("֧ܷλ3_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("֧ܷλ3_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("֧ܷλ3_taigebo_");
+ break;
+ case "6":
+ GameObject.Find("nan")?.GetComponent().SetPos("֧ܷλ4");
+ GameObject.Find("nan_")?.GetComponent().SetPos("֧ܷλ4_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("֧ܷλ4_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("֧ܷλ4_taigebo_");
+ break;
+ case "7":
+ GameObject.Find("nan")?.GetComponent().SetPos("λ1");
+ GameObject.Find("nan_")?.GetComponent().SetPos("λ1_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("λ1_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("λ1_taigebo_");
+ break;
+ case "8":
+ GameObject.Find("nan")?.GetComponent().SetPos("λ2");
+ GameObject.Find("nan_")?.GetComponent().SetPos("λ2_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("λ2_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("λ2_taigebo_");
+ break;
+ case "9":
+ GameObject.Find("nan")?.GetComponent().SetPos("Ҹߵ56λ1");
+ GameObject.Find("nan_")?.GetComponent().SetPos("Ҹߵ56λ1_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("Ҹߵ56λ1_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("Ҹߵ56λ1_taigebo_");
+ break;
+ case "10":
+ GameObject.Find("nan")?.GetComponent().SetPos("Ҹߵ56λ2");
+ GameObject.Find("nan_")?.GetComponent().SetPos("Ҹߵ56λ2_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("Ҹߵ56λ2_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("Ҹߵ56λ2_taigebo_");
+ break;
+ case "11":
+ GameObject.Find("nan")?.GetComponent().SetPos("5佻0.5cmλ1");
+ GameObject.Find("nan_")?.GetComponent().SetPos("5佻0.5cmλ1_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("5佻0.5cmλ1_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("5佻0.5cmλ1_taigebo_");
+ break;
+ case "12":
+ GameObject.Find("nan")?.GetComponent().SetPos("عԵ3λ1");
+ GameObject.Find("nan_")?.GetComponent().SetPos("عԵ3λ1_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("عԵ3λ1_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("عԵ3λ1_taigebo_");
+ break;
+ case "13":
+ GameObject.Find("nan")?.GetComponent().SetPos("عԵ4λ1");
+ GameObject.Find("nan_")?.GetComponent().SetPos("عԵ4λ1_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("عԵ4λ1_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("عԵ4λ1_taigebo_");
+ break;
+ case "14":
+ GameObject.Find("nan")?.GetComponent().SetPos("عԵ5λ1");
+ GameObject.Find("nan_")?.GetComponent().SetPos("عԵ5λ1_");
+ GameObject.Find("nan_taigebo")?.GetComponent().SetPos("عԵ5λ1_taigebo");
+ GameObject.Find("nan_taigebo_")?.GetComponent().SetPos("عԵ5λ1_taigebo_");
+ break;
+ default:
+ GameObject.Find("nan")?.GetComponent().Hide();
+ GameObject.Find("nan_")?.GetComponent().Hide();
+ GameObject.Find("nan_taigebo")?.GetComponent().Hide();
+ GameObject.Find("nan_taigebo_")?.GetComponent().Hide();
+ break;
+ }
}
- public void HideSpeakPanel()
+ public void HideTzq()
{
- GameManager.Instance.uiManager.CloseUI();
+ GameObject.Find("nan")?.GetComponent()?.Hide();
+ GameObject.Find("nan_")?.GetComponent()?.Hide();
+ GameObject.Find("nan_taigebo")?.GetComponent()?.Hide();
+ GameObject.Find("nan_taigebo_")?.GetComponent()?.Hide();
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuCaoXingHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuCaoXingHuXiYin.cs
index c13e9b7..c34f15a 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuCaoXingHuXiYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuCaoXingHuXiYin.cs
@@ -1,19 +1,107 @@
using FSM;
+using System.Collections.Generic;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class CuCaoXingHuXiYin : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ List success = new() { "7", "8" };
+ string audioName = "35--ֲԺ";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("λ1");
+ fsm.Light("λ2");
+ fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success[0];
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (success.Contains(id))
+ {
+ fsm.HideArrow();
+ fsm.Unlight("λ1");
+ fsm.Unlight("λ2");
+ Audio();
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && !success.Contains(id))
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuShiLuoYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuShiLuoYin.cs
index 5433d9e..4a5525c 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuShiLuoYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuShiLuoYin.cs
@@ -1,19 +1,106 @@
using FSM;
+using System.Collections.Generic;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class CuShiLuoYin : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ string success = "1";
+ string audioName = "38--ʪ";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("λ1");
+ fsm.ShowArrow("ʵ", "λ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success;
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (id == success)
+ {
+ fsm.HideArrow();
+ fsm.Unlight("λ1");
+
+ Audio();
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && id != success)
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiDiaoGanLuoYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiDiaoGanLuoYin.cs
index 28f0013..b99bb6b 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiDiaoGanLuoYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiDiaoGanLuoYin.cs
@@ -1,19 +1,111 @@
using FSM;
+using System.Collections.Generic;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class DiDiaoGanLuoYin : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ List success = new() { "3", "4", "5", "6" };
+ Coroutine cor;
+ string audioName = "44--";
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("֧ܷλ1");
+ fsm.Light("֧ܷλ2");
+ fsm.Light("֧ܷλ3");
+ fsm.Light("֧ܷλ4");
+ fsm.ShowArrow("ʵع12϶", "֧ܷλ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success[0];
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (success.Contains(id))
+ {
+ fsm.HideArrow();
+ fsm.Unlight("֧ܷλ1");
+ fsm.Unlight("֧ܷλ2");
+ fsm.Unlight("֧ܷλ3");
+ fsm.Unlight("֧ܷλ4");
+ Audio();
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && !success.Contains(id))
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYin.cs
index 0d0f9fd..84d0842 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYin.cs
@@ -1,19 +1,104 @@
using FSM;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class DiErXinYin : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ string success = "11";
+ string audioName = "ڶ";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("5佻0.5cmλ1");
+ fsm.ShowArrow("ʵ5佻0.5cm", "5佻0.5cmλ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2f);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success;
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (id == success)
+ {
+ fsm.HideArrow();
+ fsm.Unlight("5佻0.5cmλ1");
+ Success();
+ Audio();
+ }
+ else if (!string.IsNullOrEmpty(id) && id != success)
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSanXinYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSanXinYin.cs
index 868cd3f..fb04be3 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSanXinYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSanXinYin.cs
@@ -1,19 +1,104 @@
using FSM;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class DiSanXinYin : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ string success = "11";
+ string audioName = "54--";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("5佻0.5cmλ1");
+ fsm.ShowArrow("ʵ5佻0.5cm", "5佻0.5cmλ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2f);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success;
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (id == success)
+ {
+ fsm.HideArrow();
+ fsm.Unlight("5佻0.5cmλ1");
+ Success();
+ Audio();
+ }
+ else if (!string.IsNullOrEmpty(id) && id != success)
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSiXinYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSiXinYin.cs
index 6ca7d16..305f7c6 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSiXinYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSiXinYin.cs
@@ -1,19 +1,104 @@
using FSM;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class DiSiXinYin : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ string success = "11";
+ string audioName = "";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("5佻0.5cmλ1");
+ fsm.ShowArrow("ʵ5佻0.5cm", "5佻0.5cmλ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2f);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success;
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (id == success)
+ {
+ fsm.HideArrow();
+ fsm.Unlight("5佻0.5cmλ1");
+ Success();
+ Audio();
+ }
+ else if (!string.IsNullOrEmpty(id) && id != success)
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYin.cs
index c58d999..4da5dc6 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYin.cs
@@ -1,19 +1,104 @@
using FSM;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class DiYiXinYin : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ string success = "11";
+ string audioName = "һ";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("5佻0.5cmλ1");
+ fsm.ShowArrow("ʵ5佻0.5cm", "5佻0.5cmλ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2f);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success;
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (id == success)
+ {
+ fsm.HideArrow();
+ fsm.Unlight("5佻0.5cmλ1");
+ Success();
+ Audio();
+ }
+ else if (!string.IsNullOrEmpty(id) && id != success)
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYinZengQiang.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYinZengQiang.cs
index b8e2f85..8a60eff 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYinZengQiang.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYinZengQiang.cs
@@ -1,19 +1,104 @@
using FSM;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class DiYiXinYinZengQiang : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ string success = "11";
+ string audioName = "56--һǿ";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("5佻0.5cmλ1");
+ fsm.ShowArrow("ʵ5佻0.5cm", "5佻0.5cmλ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 1);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success;
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (id == success)
+ {
+ fsm.HideArrow();
+ fsm.Unlight("5佻0.5cmλ1");
+ Success();
+ Audio();
+ }
+ else if (!string.IsNullOrEmpty(id) && id != success)
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DuanXuXingHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DuanXuXingHuXiYin.cs
index bb259e8..528819c 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DuanXuXingHuXiYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DuanXuXingHuXiYin.cs
@@ -1,19 +1,107 @@
using FSM;
+using System.Collections.Generic;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class DuanXuXingHuXiYin : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ List success = new() { "7", "8" };
+ string audioName = "34--Ժ";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("λ1");
+ fsm.Light("λ2");
+ fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success[0];
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (success.Contains(id))
+ {
+ fsm.HideArrow();
+ fsm.Unlight("λ1");
+ fsm.Unlight("λ2");
+ Audio();
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && !success.Contains(id))
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ErJianBanQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ErJianBanQu.cs
index 3f292c7..96b8fa3 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ErJianBanQu.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ErJianBanQu.cs
@@ -1,19 +1,99 @@
using FSM;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class ErJianBanQu : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ string success = "11";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.PlayClip("");
+ fsm.Light("5佻0.5cmλ1");
+ fsm.ShowArrow("ʵ5佻0.5cm", "5佻0.5cmλ1", 0, 999);
+ Countdown();
}
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 0.5f);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success;
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (id == success)
+ {
+ fsm.HideArrow();
+ fsm.Unlight("5佻0.5cmλ1");
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && id != success)
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiDongMaiBanQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiDongMaiBanQu.cs
index d1d248b..26e7bc2 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiDongMaiBanQu.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiDongMaiBanQu.cs
@@ -1,19 +1,99 @@
using FSM;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class FeiDongMaiBanQu : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ string success = "6";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("֧ܷλ4");
+ fsm.ShowArrow("ʵعԵ2䴦", "֧ܷλ4", 0, 999);
+ Countdown();
}
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 0.5f);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success;
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (id == success)
+ {
+ fsm.HideArrow();
+ fsm.Unlight("֧ܷλ4");
+
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && id != success)
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiGongNengDongHua.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiGongNengDongHua.cs
index 9f8d09f..e79fd25 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiGongNengDongHua.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiGongNengDongHua.cs
@@ -1,4 +1,5 @@
using FSM;
+using UnityEngine;
namespace YiLiao.XinFeiTingZhen
{
public class FeiGongNengDongHua : FsmState
@@ -6,6 +7,11 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
+ GameManager.Instance.uiManager.GetUI().PlayVideo("XinFeiTingZhen/Videos/ιܶ.mp4");
+ GameManager.Instance.uiManager.GetUI().ShowNextPanel(() => {
+ GameManager.Instance.uiManager.CloseUI();
+ fsm.nextState = true;
+ });
}
public override void OnStateStay()
{
@@ -14,6 +20,9 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateExit()
{
base.OnStateExit();
+ GameManager.Instance.uiManager.CloseUI();
+ GameManager.Instance.uiManager.CloseUI();
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYin.cs
index c65b686..9824ab1 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYin.cs
@@ -1,19 +1,107 @@
using FSM;
+using System.Collections.Generic;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class FeiPaoHuXiYin : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ List success = new() {"7", "8"};
+ Coroutine cor;
+ string audioName = "30--ݺ";
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("λ1");
+ fsm.Light("λ2");
+ fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success[0];
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (success.Contains(id))
+ {
+ fsm.HideArrow();
+ fsm.Unlight("λ1");
+ fsm.Unlight("λ2");
+ Audio();
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && !success.Contains(id))
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinJianRuoHuoXiaoShi.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinJianRuoHuoXiaoShi.cs
index 6a1055a..f0e6eeb 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinJianRuoHuoXiaoShi.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinJianRuoHuoXiaoShi.cs
@@ -1,19 +1,107 @@
using FSM;
+using System.Collections.Generic;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class FeiPaoHuXiYinJianRuoHuoXiaoShi : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ List success = new() { "7", "8" };
+ Coroutine cor;
+ string audioName = "31--ݺʧ";
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("λ1");
+ fsm.Light("λ2");
+ fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 1);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success[0];
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (success.Contains(id))
+ {
+ fsm.HideArrow();
+ fsm.Unlight("λ1");
+ fsm.Unlight("λ2");
+ Audio();
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && !success.Contains(id))
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinZengQiang.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinZengQiang.cs
index df78f63..455cbc7 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinZengQiang.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinZengQiang.cs
@@ -1,19 +1,107 @@
using FSM;
+using System.Collections.Generic;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class FeiPaoHuXiYinZengQiang : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ List success = new() { "7", "8" };
+ string audioName = "32--ݺǿ";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("λ1");
+ fsm.Light("λ2");
+ fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 1);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success[0];
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (success.Contains(id))
+ {
+ fsm.HideArrow();
+ fsm.Unlight("λ1");
+ fsm.Unlight("λ2");
+ Audio();
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && !success.Contains(id))
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/GaoDiaoGanLuoYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/GaoDiaoGanLuoYin.cs
index f23cff0..7667d60 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/GaoDiaoGanLuoYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/GaoDiaoGanLuoYin.cs
@@ -1,19 +1,111 @@
using FSM;
+using System.Collections.Generic;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class GaoDiaoGanLuoYin : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ List success = new() { "3", "4", "5", "6" };
+ Coroutine cor;
+ string audioName = "43--ߵɆڵ";
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("֧ܷλ1");
+ fsm.Light("֧ܷλ2");
+ fsm.Light("֧ܷλ3");
+ fsm.Light("֧ܷλ4");
+ fsm.ShowArrow("ʵع12϶", "֧ܷλ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success[0];
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (success.Contains(id))
+ {
+ fsm.HideArrow();
+ fsm.Unlight("֧ܷλ1");
+ fsm.Unlight("֧ܷλ2");
+ fsm.Unlight("֧ܷλ3");
+ fsm.Unlight("֧ܷλ4");
+ Audio();
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && !success.Contains(id))
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs
index 1ae647a..9619023 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs
@@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.ShowTip(0);
+ fsm.PlayBgm(0);
+
+ GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.ShowArrow("Ǽͻ", "Ǽͻ", 0, 999);
+ fsm.Light_EnableInteraction("Ǽͻ");
+ });
+
+ fsm.InteractionDown("Ǽͻ", obj => {
+ fsm.HideArrow();
+ fsm.InteractionDown("Ǽͻ", null);
+ fsm.Unlight_DisableInteraction("Ǽͻ");
+ fsm.AddScore(0, 0.5f);
+ fsm.PlayClip("߶", () => {
+ fsm.nextState = true;
+ });
+ });
}
public override void OnStateStay()
{
@@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HuXiYinYanChang.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HuXiYinYanChang.cs
index c0a4e65..d396267 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HuXiYinYanChang.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HuXiYinYanChang.cs
@@ -1,19 +1,107 @@
using FSM;
+using System.Collections.Generic;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class HuXiYinYanChang : FsmState
{
+ bool step1;
+ string id;
+ //ɹı־
+ List success = new() { "7", "8" };
+ string audioName = "ӳ";
+ Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.PlayBgm(0);
+ fsm.ShowTip(0);
+ fsm.Light("λ1");
+ fsm.Light("λ2");
+ fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999);
+ Countdown();
+ }
+ void Countdown()
+ {
+ fsm.HideTzq();
+ id = "";
+ step1 = true;
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().StartCountdown(() => {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ Confirm();
+ });
+ }
+ void Confirm()
+ {
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => {
+ Countdown();
+ }, () => {
+ fsm.nextState = true;
+ });
+ }
+ void Success()
+ {
+ step1 = false;
+ fsm.AddScore(0, 2);
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => {
+ fsm.nextState = true;
+ });
+ });
+ }
+ void False()
+ {
+ fsm.AddScore(0, 0);
+ step1 = false;
+ GameManager.Instance.uiManager.GetUI().StopCountdown();
+ cor = Game.Instance.IEnumeratorManager.Run(1f, () =>
+ {
+ Confirm();
+ });
+ }
+ void Audio()
+ {
+ GameManager.Instance.uiManager.ShowUI();
+ GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName);
}
public override void OnStateStay()
{
base.OnStateStay();
+
+ if (Input.GetKeyDown(KeyCode.L) && step1)
+ {
+ id = success[0];
+ }
+ if (step1)
+ {
+ fsm.ShowTzq(id);
+ if (success.Contains(id))
+ {
+ fsm.HideArrow();
+ fsm.Unlight("λ1");
+ fsm.Unlight("λ2");
+ Audio();
+ Success();
+ }
+ else if (!string.IsNullOrEmpty(id) && !success.Contains(id))
+ {
+ False();
+ }
+ }
}
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.HideTzq();
+ id = "";
+ Game.Instance.IEnumeratorManager.Stop(cor);
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs
index 8de1ba9..7074395 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs
@@ -6,14 +6,43 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.ShowTip(0);
+ fsm.PlayBgm(0);
+
+ GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.ShowArrow("ιǡ", "ι", 0, 999);
+ fsm.Light_EnableInteraction("ι");
+ fsm.Light_EnableInteraction("ι");
+ });
+
+ fsm.InteractionDown("ι", args => {
+ fsm.AddScore(0, 0.5f);
+ fsm.Unlight_DisableInteraction("ι");
+ fsm.Unlight_DisableInteraction("ι");
+ fsm.InteractionDown("ι", null);
+ fsm.InteractionDown("ι", null);
+ fsm.HideArrow();
+ fsm.PlayClip("ιǶ", () => {
+ fsm.nextState = true;
+ });
+ });
+ fsm.InteractionDown("ι", args => {
+ fsm.AddScore(0, 0.5f);
+ fsm.Unlight_DisableInteraction("ι");
+ fsm.Unlight_DisableInteraction("ι");
+ fsm.InteractionDown("ι", null);
+ fsm.InteractionDown("ι", null);
+ fsm.HideArrow();
+ fsm.PlayClip("ιǶ", () => {
+ fsm.nextState = true;
+ });
+ });
}
- public override void OnStateStay()
- {
- base.OnStateStay();
- }
+
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs
index d678f27..21799ed 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs
@@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.ShowTip(0);
+ fsm.PlayBgm(0);
+
+ GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.ShowArrow("ιԵ֮", "ιԵ֮", 0, 999);
+ fsm.Show_Light_EnableInteraction("ιԵ֮");
+ });
+
+ fsm.InteractionDown("ιԵ֮", obj => {
+ fsm.HideArrow();
+ fsm.InteractionDown("ιԵ֮", null);
+ fsm.Unlight_DisableInteraction("ιԵ֮");
+ fsm.AddScore(0, 0.5f);
+ fsm.PlayClip("μ", () => {
+ fsm.nextState = true;
+ });
+ });
}
public override void OnStateStay()
{
@@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs
index 25ba81f..a64d0e3 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs
@@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.ShowTip(0);
+ fsm.PlayBgm(0);
+
+ GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.ShowArrow("θϵ", "θϵ", 0, 999);
+ fsm.Show_Light_EnableInteraction("θϵ");
+ });
+
+ fsm.InteractionDown("θϵ", obj => {
+ fsm.HideArrow();
+ fsm.InteractionDown("θϵ", null);
+ fsm.Unlight_DisableInteraction("θϵ");
+ fsm.AddScore(0, 0.5f);
+ fsm.PlayClip("", () => {
+ fsm.nextState = true;
+ });
+ });
}
public override void OnStateStay()
{
@@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs
index 1abbd93..b7f2b16 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs
@@ -6,14 +6,29 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.ShowTip(0);
+ fsm.PlayBgm(0);
+
+ GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.ShowArrow("½ǡ", "½", 0, 999);
+ fsm.Light_EnableInteraction("½");
+ });
+
+ fsm.InteractionDown("½", args => {
+ fsm.AddScore(0, 0.5f);
+ fsm.Unlight_DisableInteraction("½");
+ fsm.InteractionDown("½", null);
+ fsm.HideArrow();
+ fsm.PlayClip("½Ƕ", () => {
+ fsm.nextState = true;
+ });
+ });
}
- public override void OnStateStay()
- {
- base.OnStateStay();
- }
+
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs
index 9c47dea..a2d5cfa 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs
@@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.ShowTip(0);
+ fsm.PlayBgm(0);
+
+ GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.ShowArrow("½ǵ12ˮƽ֮", "½ǵ12ˮƽ֮", 0, 999);
+ fsm.Show_Light_EnableInteraction("½ǵ12ˮƽ֮");
+ });
+
+ fsm.InteractionDown("½ǵ12ˮƽ֮", obj => {
+ fsm.HideArrow();
+ fsm.InteractionDown("½ǵ12ˮƽ֮", null);
+ fsm.Unlight_DisableInteraction("½ǵ12ˮƽ֮");
+ fsm.AddScore(0, 0.5f);
+ fsm.PlayClip("", () => {
+ fsm.nextState = true;
+ });
+ });
}
public override void OnStateStay()
{
@@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs
index 543be2f..a3c1961 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs
@@ -6,6 +6,25 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.ShowTip(0);
+ fsm.PlayBgm(0);
+ fsm.PlayClip("߶1", () => {
+ GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.ShowArrow("½ǡ", "½", 0, 999);
+ fsm.Light_EnableInteraction("½");
+ });
+ });
+
+
+ fsm.InteractionDown("½", obj => {
+ fsm.HideArrow();
+ fsm.InteractionDown("½", null);
+ fsm.Hide_Unlight_DisableInteraction("½");
+ fsm.AddScore(0, 0.5f);
+ fsm.PlayClip("߶2", () => {
+ fsm.nextState = true;
+ });
+ });
}
public override void OnStateStay()
{
@@ -14,6 +33,7 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianTu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianTu.cs
index 28fc197..21104dc 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianTu.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianTu.cs
@@ -8,8 +8,11 @@ namespace YiLiao.XinFeiTingZhen
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
- fsm.ShowArrow("ͻ", "ͻλ", 0, 999);
- fsm.InteractionDown("ͻλ", args => {
+ fsm.ShowArrow("ͻ", "ͻ", 0, 999);
+ fsm.Light_EnableInteraction("ͻ");
+ fsm.InteractionDown("ͻ", args => {
+ fsm.Unlight_DisableInteraction("ͻ");
+ fsm.InteractionDown("ͻ", null);
fsm.AddScore(0, 0.5f);
fsm.HideArrow();
fsm.PlayClip("ͻ", () => {
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1-7.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1-7.cs
deleted file mode 100644
index 26b9f4a..0000000
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1-7.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using FSM;
-namespace YiLiao.XinFeiTingZhen
-{
- public class LeiGu1_7 : FsmState
- {
- public override void OnStateEnter()
- {
- base.OnStateEnter();
- }
- public override void OnStateStay()
- {
- base.OnStateStay();
- }
- public override void OnStateExit()
- {
- base.OnStateExit();
- }
- }
-}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11-12.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11-12.cs
deleted file mode 100644
index a521f3b..0000000
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11-12.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using FSM;
-namespace YiLiao.XinFeiTingZhen
-{
- public class LeiGu11_12 : FsmState
- {
- public override void OnStateEnter()
- {
- base.OnStateEnter();
- }
- public override void OnStateStay()
- {
- base.OnStateStay();
- }
- public override void OnStateExit()
- {
- base.OnStateExit();
- }
- }
-}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs
new file mode 100644
index 0000000..f4a8eef
--- /dev/null
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs
@@ -0,0 +1,46 @@
+using FSM;
+namespace YiLiao.XinFeiTingZhen
+{
+ public class LeiGu11_12 : FsmState
+ {
+ public override void OnStateEnter()
+ {
+ base.OnStateEnter();
+ fsm.ShowTip(0);
+ fsm.PlayBgm(0);
+ GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.ShowArrow("11-12߹ǡ", "߹11-12", 0, 999);
+ fsm.Light_EnableInteraction("߹11-12");
+ fsm.Light_EnableInteraction("߹11-12");
+ });
+ fsm.InteractionDown("߹11-12", args => {
+ fsm.Unlight_DisableInteraction("߹11-12");
+ fsm.InteractionDown("߹11-12", null);
+ fsm.Unlight_DisableInteraction("߹11-12");
+ fsm.InteractionDown("߹11-12", null);
+ fsm.AddScore(0, 0.5f);
+ fsm.HideArrow();
+ fsm.PlayClip("߹11-12", () => {
+ fsm.nextState = true;
+ });
+ });
+ fsm.InteractionDown("߹11-12", args => {
+ fsm.Unlight_DisableInteraction("߹11-12");
+ fsm.InteractionDown("߹11-12", null);
+ fsm.Unlight_DisableInteraction("߹11-12");
+ fsm.InteractionDown("߹11-12", null);
+ fsm.AddScore(0, 0.5f);
+ fsm.HideArrow();
+ fsm.PlayClip("߹11-12", () => {
+ fsm.nextState = true;
+ });
+ });
+ }
+
+ public override void OnStateExit()
+ {
+ base.OnStateExit();
+ fsm.nextState = false;
+ }
+ }
+}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11-12.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs.meta
similarity index 100%
rename from Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11-12.cs.meta
rename to Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs.meta
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1_7.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1_7.cs
new file mode 100644
index 0000000..6a3f9d9
--- /dev/null
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1_7.cs
@@ -0,0 +1,44 @@
+using FSM;
+namespace YiLiao.XinFeiTingZhen
+{
+ public class LeiGu1_7 : FsmState
+ {
+ public override void OnStateEnter()
+ {
+ base.OnStateEnter();
+ fsm.ShowTip(0);
+ fsm.PlayBgm(0);
+ fsm.ShowArrow("1-7߹ǡ", "߹1-7", 0, 999);
+ fsm.Light_EnableInteraction("߹1-7");
+ fsm.Light_EnableInteraction("߹1-7");
+ fsm.InteractionDown("߹1-7", args => {
+ fsm.Unlight_DisableInteraction("߹1-7");
+ fsm.InteractionDown("߹1-7", null);
+ fsm.Unlight_DisableInteraction("߹1-7");
+ fsm.InteractionDown("߹1-7", null);
+ fsm.AddScore(0, 0.5f);
+ fsm.HideArrow();
+ fsm.PlayClip("߹1-7", () => {
+ fsm.nextState = true;
+ });
+ });
+ fsm.InteractionDown("߹1-7", args => {
+ fsm.Unlight_DisableInteraction("߹1-7");
+ fsm.InteractionDown("߹1-7", null);
+ fsm.Unlight_DisableInteraction("߹1-7");
+ fsm.InteractionDown("߹1-7", null);
+ fsm.AddScore(0, 0.5f);
+ fsm.HideArrow();
+ fsm.PlayClip("߹1-7", () => {
+ fsm.nextState = true;
+ });
+ });
+ }
+
+ public override void OnStateExit()
+ {
+ base.OnStateExit();
+ fsm.nextState = false;
+ }
+ }
+}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1-7.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1_7.cs.meta
similarity index 100%
rename from Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1-7.cs.meta
rename to Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1_7.cs.meta
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs
index eeed797..3a27b6b 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs
@@ -6,14 +6,27 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
+ fsm.ShowTip(0);
+ fsm.PlayBgm(0);
+ GameManager.Instance.multiObjectController.RotateAllTo0(() => {
+ fsm.Show("϶");
+ fsm.ShowArrow("϶", "϶", 0, 999);
+ });
+ fsm.InteractionDown("϶", obj => {
+ fsm.HideArrow();
+ fsm.Hide("϶");
+ fsm.InteractionDown("϶",null);
+ fsm.AddScore(0,0.5f);
+ fsm.PlayClip("϶", () => {
+ fsm.nextState = true;
+ });
+ });
}
- public override void OnStateStay()
- {
- base.OnStateStay();
- }
+
public override void OnStateExit()
{
base.OnStateExit();
+ fsm.nextState = false;
}
}
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/NianFaYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/NianFaYin.cs
index 5727a65..fa648a8 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/NianFaYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/NianFaYin.cs
@@ -1,19 +1,107 @@
using FSM;
+using System.Collections.Generic;
+using UnityEngine;
+using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class NianFaYin : FsmState