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b/Assets/Resources/XinFeiTingZhen/ExcelData/ExcelToJson/BaseData.json @@ -1 +1 @@ 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音。其吸气音的性质与正常肺泡呼吸音相似,但音调较高且较响亮。其呼气音的性质则与支气管呼吸音相似,但强度稍弱,音调稍低,管样性质少些和呼气相短些,在吸气和呼气之间有极短暂的间隙。支气管肺泡呼吸音的吸气相与呼气相大致相同。听诊位置:胸骨两侧第1、2肋间隙,肩胛间区第3、4胸椎水平,肺尖前后部。","sound":"","obj":"","state":"ZhiQiGuanFeiPaoHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":27,"name1":"肺部听诊","name2":"正常呼吸音","name3":"肺泡呼吸音","name4":"","txt":"机制、特点:是由于空气在细支气管和肺泡内进出移动的结果。吸气时气流经支气管进入肺泡,冲击肺泡壁,使肺泡由松弛变为紧张,呼气时肺泡由紧张变为松弛,这种肺泡弹性的变化和气流的振动是肺泡呼吸音形成的主要因素。吸气时音响较强,音调较高,时相较长;呼气时音响较弱,音调较低,时相较短。听诊位置:在大部分肺野均可听及,乳房下部及肩胛下部最强,其次为腋窝下部,肺尖及肺下缘区域则较弱。","sound":"","obj":"","state":"FeiPaoHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":28,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"肺泡呼吸音减弱或消失","txt":"可在局部,单侧或双肺出现。与肺泡内的空气流量减少或进入肺内的空气流速减慢及呼吸音传导障碍有关。","sound":"","obj":"","state":"FeiPaoHuXiYinJianRuoHuoXiaoShi","score_kh":"","score_sx":"1","type":"技能重点"},{"id":29,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"肺泡呼吸音增强","txt":"双侧肺泡呼吸音增强,与呼吸运动及通气功能增强,使进入肺泡的空气流量增多或进入肺内的空气流速加快有关。","sound":"","obj":"","state":"FeiPaoHuXiYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":30,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"呼吸音延长","txt":"因下呼吸道部分阻塞、痉挛或狭窄,如支气管炎、支气管哮喘等,导致呼气的阻力增加,或由于肺组织弹性减退,使呼气的驱动力减弱。","sound":"","obj":"","state":"HuXiYinYanChang","score_kh":"","score_sx":"2","type":"技能重点"},{"id":31,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"断续性呼吸音","txt":"肺内局部性炎症或支气管狭窄,使空气不能均匀地进入肺泡,可引起断续性呼吸音,因伴短促的不规则间歇。","sound":"","obj":"","state":"DuanXuXingHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":32,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"粗糙性呼吸音","txt":"为支气管黏膜轻度水肿或炎症浸润造成不光滑或狭窄,使气流进出不畅所形成的粗糙呼吸音。","sound":"","obj":"","state":"CuCaoXingHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":33,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常支气管呼吸音","name4":"","txt":"在正常肺泡呼吸音听诊位置听到支气管呼吸音。","sound":"","obj":"","state":"YiChangZhiQiGuanHuXiYin","score_kh":"","score_sx":"1","type":"技能重点"},{"id":34,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常支气管肺泡呼吸音","name4":"","txt":"在正常肺泡呼吸音听诊位置听到支气管肺泡呼吸音。","sound":"","obj":"","state":"YiChangZhiQiGuanFeiPaoHuXiYin","score_kh":"","score_sx":"1","type":"技能重点"},{"id":35,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"粗湿啰音(大水泡音)","txt":"发生于气管、主支气管,多出现于吸气早期。","sound":"","obj":"","state":"CuShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":36,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"中湿啰音(中水泡音)","txt":"发生于中等大小的支气管,多出现于吸气中期。","sound":"","obj":"","state":"ZhongShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":37,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"细湿啰音(小水泡音)","txt":"发生于小支气管,多在吸气后期出现。","sound":"","obj":"","state":"XiShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":38,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"Velcro啰音","txt":"弥漫性肺间质纤维化病人吸气后期出现的细湿啰音,音调高,近耳颇似撕开尼龙扣带时发出的声音。","sound":"","obj":"","state":"VelcroLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":39,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"捻发音","txt":"是一种极细而均匀一致的湿啰音。多在吸气的终末听及,颇似在耳边用手指捻搓一束头发时所发出的声音。","sound":"","obj":"","state":"NianFaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":40,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"高调干啰音(哨笛音)","txt":"音调高,呈短促的“Zhi-Zhi”声。","sound":"","obj":"","state":"GaoDiaoGanLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":41,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"低调干啰音(鼾音)","txt":"音调低,呈呻吟声或鼾声的性质。","sound":"","obj":"","state":"DiDiaoGanLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":42,"name1":"肺部听诊","name2":"异常呼吸音","name3":"胸膜摩擦音","name4":"","txt":"机制、特点:当胸膜面由于炎症、纤维素渗出而变得粗糙时,则随着呼吸便可出现胸膜摩擦音。其特征颇似用一手掩耳,以另一手指在其手背上摩擦时所听到的声音。于呼吸两相均可听到,屏气时消失。听诊位置:最常听到的部位是前下侧胸壁。","sound":"","obj":"","state":"XiongMoMoCaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":43,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"二尖瓣区(心尖区)","name4":"","txt":"位于心尖搏动最强点。","sound":"","obj":"","state":"ErJianBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":44,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"肺动脉瓣区","name4":"","txt":"胸骨左缘第2肋间。","sound":"","obj":"","state":"FeiDongMaiBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":45,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"主动脉瓣区","name4":"","txt":"胸骨右缘第2肋间。","sound":"","obj":"","state":"ZhuDongMaiBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":46,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"主动脉瓣第二听诊区","name4":"","txt":"胸骨左缘第3肋间。","sound":"","obj":"","state":"ZhuDongMaiBanDiErTingZhenQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":47,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"三尖瓣区","name4":"","txt":"胸骨左缘第4、5肋间。","sound":"","obj":"","state":"SanJianBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":48,"name1":"心脏听诊","name2":"心率","name3":"","name4":"","txt":"每分钟心搏次数。正常成人在安静、清醒的情况下心率范围为60-100次/分。","sound":"","obj":"","state":"XinLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":49,"name1":"心脏听诊","name2":"心音","name3":"第一心音","name4":"","txt":"产生机制:由于瓣膜关闭,瓣叶突然紧张产生振动而发出声音。在心室开始收缩时,二尖瓣的关闭产生第一心音的第二成分;三尖瓣的关闭产生第一心音的第三成分。听诊特点:音调低钝,强度较响,历时较长(持续约0.1s),与心尖搏动同时出现。听诊部位:在心尖部最响。","sound":"","obj":"","state":"DiYiXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":50,"name1":"心脏听诊","name2":"心音","name3":"第二心音","name4":"","txt":"产生机制:半月瓣突然关闭和血流在主动脉与肺动脉内突然减速引起瓣膜振动所致。听诊特点:音调较高而脆,强度较第一心音弱,历时较短(持续约0.08s),不与心尖搏动同时出现。听诊部位:在心底部最响。","sound":"","obj":"","state":"DiErXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":51,"name1":"心脏听诊","name2":"心音","name3":"第三心音","name4":"","txt":"产生机制:出现在心室舒张早期、快速充盈期之末,认为是由于心室快速充盈的血流自心房冲击室壁,使心室壁、腱索和乳头肌突然紧张、振动所致。听诊特点:音调轻而低,持续时间短(约0.04秒),仰卧位、呼气时较清楚。听诊部位:局限于心尖部或其内上方。","sound":"","obj":"","state":"DiSanXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":52,"name1":"心脏听诊","name2":"心音","name3":"第四心音","name4":"","txt":"产生机制:出现在心室舒张期,收缩期前。一般认为第四心音的产生与心房收缩使房室瓣及其相关结构(瓣膜、瓣环、腱索、乳头肌)突然紧张、振动有关。听诊特点:低调、沉浊而弱。属病理性。听诊部位:心尖部及其内侧。","sound":"","obj":"","state":"DiSiXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":53,"name1":"心脏听诊","name2":"心音","name3":"第一心音增强","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":54,"name1":"心脏听诊","name2":"心音","name3":"第一心音减弱","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinJianRuo","score_kh":"","score_sx":"1","type":"技能重点"},{"id":55,"name1":"心脏听诊","name2":"心音","name3":"第一心音强弱不等","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinQiangRuoBuDeng","score_kh":"","score_sx":"2","type":"技能重点"},{"id":56,"name1":"心脏听诊","name2":"心音","name3":"第二心音增强","name4":"","txt":"听诊部位:心底部","sound":"","obj":"","state":"DiErXinYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":57,"name1":"心脏听诊","name2":"心音","name3":"第二心音减弱","name4":"","txt":"听诊部位:心底部","sound":"","obj":"","state":"DiErXinYinJianRuo","score_kh":"","score_sx":"1","type":"技能重点"},{"id":58,"name1":"心脏听诊","name2":"心音","name3":"第一心音分裂","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":59,"name1":"心脏听诊","name2":"心音","name3":"第二心音通常分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinTongChangFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":60,"name1":"心脏听诊","name2":"心音","name3":"第二心音固定分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinGuDingFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":61,"name1":"心脏听诊","name2":"心音","name3":"第二心音反常分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinFanChangFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":62,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"舒张早期奔马律","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShuZhangZaoQiBenMaLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":63,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"舒张晚期奔马律","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShuZhangWanQiBenMaLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":64,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"开瓣音","txt":"听诊部位:心尖部","sound":"","obj":"","state":"KaiBanYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":65,"name1":"心脏听诊","name2":"额外心音","name3":"收缩期额外心音","name4":"收缩中、晚期喀喇音","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShouSuoZhongWanQiKaLaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":66,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"二尖瓣区","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ErJianBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":67,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"主动脉瓣区","txt":"听诊部位:胸骨右缘第2肋间","sound":"","obj":"","state":"ZhuDongMaiBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":68,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"肺动脉瓣区","txt":"听诊部位:胸骨左缘第2肋间","sound":"","obj":"","state":"FeiDongMaiBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":69,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"三尖瓣区","txt":"听诊部位:胸骨左缘第4、5肋间","sound":"","obj":"","state":"SanJianBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":70,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"二尖瓣区","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ErJianBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":71,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"主动脉瓣区","txt":"听诊部位:胸骨右缘第2肋间","sound":"","obj":"","state":"ZhuDongMaiBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":72,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"肺动脉瓣区","txt":"听诊部位:胸骨左缘第2肋间","sound":"","obj":"","state":"FeiDongMaiBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":73,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"三尖瓣区","txt":"听诊部位:胸骨左缘第4、5肋间","sound":"","obj":"","state":"SanJianBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":74,"name1":"心脏听诊","name2":"心脏杂音","name3":"连续性杂音","name4":"","txt":"听诊位置:胸骨左缘第2肋间","sound":"","obj":"","state":"LianXuXingZaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":75,"name1":"心脏听诊","name2":"心脏杂音","name3":"心包摩擦音","name4":"","txt":"产生机制:脏层与壁层心包由于生物性或理化因素致纤维蛋白沉积而粗糙,以致在心脏搏动时产生摩擦而出现的声音。听诊特点:音质粗糙、高音调、搔抓样、比较表浅,类似纸张摩擦的声音。听诊位置:胸骨左缘第3、4肋间最响亮。","sound":"","obj":"","state":"XinBaoMoCaYin","score_kh":"","score_sx":"2","type":"技能重点"}] 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音。其吸气音的性质与正常肺泡呼吸音相似,但音调较高且较响亮。其呼气音的性质则与支气管呼吸音相似,但强度稍弱,音调稍低,管样性质少些和呼气相短些,在吸气和呼气之间有极短暂的间隙。支气管肺泡呼吸音的吸气相与呼气相大致相同。听诊位置:胸骨两侧第1、2肋间隙,肩胛间区第3、4胸椎水平,肺尖前后部。","sound":"","obj":"","state":"ZhiQiGuanFeiPaoHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":27,"name1":"肺部听诊","name2":"正常呼吸音","name3":"肺泡呼吸音","name4":"","txt":"机制、特点:是由于空气在细支气管和肺泡内进出移动的结果。吸气时气流经支气管进入肺泡,冲击肺泡壁,使肺泡由松弛变为紧张,呼气时肺泡由紧张变为松弛,这种肺泡弹性的变化和气流的振动是肺泡呼吸音形成的主要因素。吸气时音响较强,音调较高,时相较长;呼气时音响较弱,音调较低,时相较短。听诊位置:在大部分肺野均可听及,乳房下部及肩胛下部最强,其次为腋窝下部,肺尖及肺下缘区域则较弱。","sound":"","obj":"","state":"FeiPaoHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":28,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"肺泡呼吸音减弱或消失","txt":"可在局部,单侧或双肺出现。与肺泡内的空气流量减少或进入肺内的空气流速减慢及呼吸音传导障碍有关。","sound":"","obj":"","state":"FeiPaoHuXiYinJianRuoHuoXiaoShi","score_kh":"","score_sx":"1","type":"技能重点"},{"id":29,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"肺泡呼吸音增强","txt":"双侧肺泡呼吸音增强,与呼吸运动及通气功能增强,使进入肺泡的空气流量增多或进入肺内的空气流速加快有关。","sound":"","obj":"","state":"FeiPaoHuXiYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":30,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"呼吸音延长","txt":"因下呼吸道部分阻塞、痉挛或狭窄,如支气管炎、支气管哮喘等,导致呼气的阻力增加,或由于肺组织弹性减退,使呼气的驱动力减弱。","sound":"","obj":"","state":"HuXiYinYanChang","score_kh":"","score_sx":"2","type":"技能重点"},{"id":31,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"断续性呼吸音","txt":"肺内局部性炎症或支气管狭窄,使空气不能均匀地进入肺泡,可引起断续性呼吸音,因伴短促的不规则间歇。","sound":"","obj":"","state":"DuanXuXingHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":32,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常肺泡呼吸音","name4":"粗糙性呼吸音","txt":"为支气管黏膜轻度水肿或炎症浸润造成不光滑或狭窄,使气流进出不畅所形成的粗糙呼吸音。","sound":"","obj":"","state":"CuCaoXingHuXiYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":33,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常支气管呼吸音","name4":"","txt":"在正常肺泡呼吸音听诊位置听到支气管呼吸音。","sound":"","obj":"","state":"YiChangZhiQiGuanHuXiYin","score_kh":"","score_sx":"1","type":"技能重点"},{"id":34,"name1":"肺部听诊","name2":"异常呼吸音","name3":"异常支气管肺泡呼吸音","name4":"","txt":"在正常肺泡呼吸音听诊位置听到支气管肺泡呼吸音。","sound":"","obj":"","state":"YiChangZhiQiGuanFeiPaoHuXiYin","score_kh":"","score_sx":"1","type":"技能重点"},{"id":35,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"粗湿啰音(大水泡音)","txt":"发生于气管、主支气管,多出现于吸气早期。","sound":"","obj":"","state":"CuShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":36,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"中湿啰音(中水泡音)","txt":"发生于中等大小的支气管,多出现于吸气中期。","sound":"","obj":"","state":"ZhongShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":37,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"细湿啰音(小水泡音)","txt":"发生于小支气管,多在吸气后期出现。","sound":"","obj":"","state":"XiShiLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":38,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"Velcro啰音","txt":"弥漫性肺间质纤维化病人吸气后期出现的细湿啰音,音调高,近耳颇似撕开尼龙扣带时发出的声音。","sound":"","obj":"","state":"VelcroLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":39,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"捻发音","txt":"是一种极细而均匀一致的湿啰音。多在吸气的终末听及,颇似在耳边用手指捻搓一束头发时所发出的声音。","sound":"","obj":"","state":"NianFaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":40,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"高调干啰音(哨笛音)","txt":"音调高,呈短促的“Zhi-Zhi”声。","sound":"","obj":"","state":"GaoDiaoGanLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":41,"name1":"肺部听诊","name2":"异常呼吸音","name3":"啰音","name4":"低调干啰音(鼾音)","txt":"音调低,呈呻吟声或鼾声的性质。","sound":"","obj":"","state":"DiDiaoGanLuoYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":42,"name1":"肺部听诊","name2":"异常呼吸音","name3":"胸膜摩擦音","name4":"","txt":"机制、特点:当胸膜面由于炎症、纤维素渗出而变得粗糙时,则随着呼吸便可出现胸膜摩擦音。其特征颇似用一手掩耳,以另一手指在其手背上摩擦时所听到的声音。于呼吸两相均可听到,屏气时消失。听诊位置:最常听到的部位是前下侧胸壁。","sound":"","obj":"","state":"XiongMoMoCaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":43,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"二尖瓣区(心尖区)","name4":"","txt":"位于心尖搏动最强点。","sound":"","obj":"","state":"ErJianBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":44,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"肺动脉瓣区","name4":"","txt":"胸骨左缘第2肋间。","sound":"","obj":"","state":"FeiDongMaiBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":45,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"主动脉瓣区","name4":"","txt":"胸骨右缘第2肋间。","sound":"","obj":"","state":"ZhuDongMaiBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":46,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"主动脉瓣第二听诊区","name4":"","txt":"胸骨左缘第3肋间。","sound":"","obj":"","state":"ZhuDongMaiBanDiErTingZhenQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":47,"name1":"心脏听诊","name2":"心脏瓣膜听诊区","name3":"三尖瓣区","name4":"","txt":"胸骨左缘第4、5肋间。","sound":"","obj":"","state":"SanJianBanQu","score_kh":"","score_sx":"0.5","type":"技能重点"},{"id":48,"name1":"心脏听诊","name2":"心率","name3":"","name4":"","txt":"每分钟心搏次数。正常成人在安静、清醒的情况下心率范围为60-100次/分。","sound":"","obj":"","state":"XinLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":49,"name1":"心脏听诊","name2":"心音","name3":"第一心音","name4":"","txt":"产生机制:由于瓣膜关闭,瓣叶突然紧张产生振动而发出声音。在心室开始收缩时,二尖瓣的关闭产生第一心音的第二成分;三尖瓣的关闭产生第一心音的第三成分。听诊特点:音调低钝,强度较响,历时较长(持续约0.1s),与心尖搏动同时出现。听诊部位:在心尖部最响。","sound":"","obj":"","state":"DiYiXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":50,"name1":"心脏听诊","name2":"心音","name3":"第二心音","name4":"","txt":"产生机制:半月瓣突然关闭和血流在主动脉与肺动脉内突然减速引起瓣膜振动所致。听诊特点:音调较高而脆,强度较第一心音弱,历时较短(持续约0.08s),不与心尖搏动同时出现。听诊部位:在心底部最响。","sound":"","obj":"","state":"DiErXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":51,"name1":"心脏听诊","name2":"心音","name3":"第三心音","name4":"","txt":"产生机制:出现在心室舒张早期、快速充盈期之末,认为是由于心室快速充盈的血流自心房冲击室壁,使心室壁、腱索和乳头肌突然紧张、振动所致。听诊特点:音调轻而低,持续时间短(约0.04秒),仰卧位、呼气时较清楚。听诊部位:局限于心尖部或其内上方。","sound":"","obj":"","state":"DiSanXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":52,"name1":"心脏听诊","name2":"心音","name3":"第四心音","name4":"","txt":"产生机制:出现在心室舒张期,收缩期前。一般认为第四心音的产生与心房收缩使房室瓣及其相关结构(瓣膜、瓣环、腱索、乳头肌)突然紧张、振动有关。听诊特点:低调、沉浊而弱。属病理性。听诊部位:心尖部及其内侧。","sound":"","obj":"","state":"DiSiXinYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":53,"name1":"心脏听诊","name2":"心音","name3":"第一心音增强","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":54,"name1":"心脏听诊","name2":"心音","name3":"第一心音减弱","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinJianRuo","score_kh":"","score_sx":"1","type":"技能重点"},{"id":55,"name1":"心脏听诊","name2":"心音","name3":"第一心音强弱不等","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinQiangRuoBuDeng","score_kh":"","score_sx":"2","type":"技能重点"},{"id":56,"name1":"心脏听诊","name2":"心音","name3":"第二心音增强","name4":"","txt":"听诊部位:心底部","sound":"","obj":"","state":"DiErXinYinZengQiang","score_kh":"","score_sx":"1","type":"技能重点"},{"id":57,"name1":"心脏听诊","name2":"心音","name3":"第二心音减弱","name4":"","txt":"听诊部位:心底部","sound":"","obj":"","state":"DiErXinYinJianRuo","score_kh":"","score_sx":"1","type":"技能重点"},{"id":58,"name1":"心脏听诊","name2":"心音","name3":"第一心音分裂","name4":"","txt":"听诊部位:心尖部","sound":"","obj":"","state":"DiYiXinYinFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":59,"name1":"心脏听诊","name2":"心音","name3":"第二心音通常分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinTongChangFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":60,"name1":"心脏听诊","name2":"心音","name3":"第二心音固定分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinGuDingFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":61,"name1":"心脏听诊","name2":"心音","name3":"第二心音反常分裂","name4":"","txt":"听诊部位:肺动脉瓣区","sound":"","obj":"","state":"DiErXinYinFanChangFenLie","score_kh":"","score_sx":"2","type":"技能重点"},{"id":62,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"舒张早期奔马律","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShuZhangZaoQiBenMaLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":63,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"舒张晚期奔马律","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShuZhangWanQiBenMaLv","score_kh":"","score_sx":"2","type":"技能重点"},{"id":64,"name1":"心脏听诊","name2":"额外心音","name3":"舒张期额外心音","name4":"开瓣音","txt":"听诊部位:心尖部","sound":"","obj":"","state":"KaiBanYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":65,"name1":"心脏听诊","name2":"额外心音","name3":"收缩期额外心音","name4":"收缩中、晚期喀喇音","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ShouSuoZhongWanQiKaLaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":66,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"二尖瓣区","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ErJianBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":67,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"主动脉瓣区","txt":"听诊部位:胸骨右缘第2肋间","sound":"","obj":"","state":"ZhuDongMaiBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":68,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"肺动脉瓣区","txt":"听诊部位:胸骨左缘第2肋间","sound":"","obj":"","state":"FeiDongMaiBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":69,"name1":"心脏听诊","name2":"心脏杂音","name3":"收缩期杂音","name4":"三尖瓣区","txt":"听诊部位:胸骨左缘第4、5肋间","sound":"","obj":"","state":"SanJianBanQu2","score_kh":"","score_sx":"2","type":"技能重点"},{"id":70,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"二尖瓣区","txt":"听诊部位:心尖部","sound":"","obj":"","state":"ErJianBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":71,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"主动脉瓣区","txt":"听诊部位:胸骨右缘第2肋间","sound":"","obj":"","state":"ZhuDongMaiBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":72,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"肺动脉瓣区","txt":"听诊部位:胸骨左缘第2肋间","sound":"","obj":"","state":"FeiDongMaiBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":73,"name1":"心脏听诊","name2":"心脏杂音","name3":"舒张期杂音","name4":"三尖瓣区","txt":"听诊部位:胸骨左缘第4、5肋间","sound":"","obj":"","state":"SanJianBanQu3","score_kh":"","score_sx":"2","type":"技能重点"},{"id":74,"name1":"心脏听诊","name2":"心脏杂音","name3":"连续性杂音","name4":"","txt":"听诊位置:胸骨左缘第2肋间","sound":"","obj":"","state":"LianXuXingZaYin","score_kh":"","score_sx":"2","type":"技能重点"},{"id":75,"name1":"心脏听诊","name2":"心脏杂音","name3":"心包摩擦音","name4":"","txt":"产生机制:脏层与壁层心包由于生物性或理化因素致纤维蛋白沉积而粗糙,以致在心脏搏动时产生摩擦而出现的声音。听诊特点:音质粗糙、高音调、搔抓样、比较表浅,类似纸张摩擦的声音。听诊位置:胸骨左缘第3、4肋间最响亮。","sound":"","obj":"","state":"XinBaoMoCaYin","score_kh":"","score_sx":"2","type":"技能重点"}] 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-MeshFilter: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 7845681427483535879} - m_Mesh: {fileID: 7018995193942964322, guid: 77b9d06f681814f40a3262f3fbdb2a0e, type: 3} --- !u!33 &9221951648377327519 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs index d57f2d1..942aa8b 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs @@ -1,8 +1,6 @@ using FSM; using System; using System.Collections; -using System.Collections.Generic; -using System.Security.Cryptography; using UnityEngine; using ZXKFramework; @@ -35,6 +33,9 @@ namespace YiLiao.XinFeiTingZhen GameManager.Instance.uiManager.CloseUI(); GameManager.Instance.uiManager.CloseUI(); GameManager.Instance.uiManager.CloseUI(); + GameManager.Instance.uiManager.CloseUI(); + GameManager.Instance.uiManager.CloseUI(); + GameManager.Instance.uiManager.CloseUI(); GameManager.Instance.highLightManager.HideAllHighLight(); GameManager.Instance.sceneDataHandler.SaveSceneDataToJson(main_gameModel.mainData.folder + "/SaveData/" + stateName + ".json"); GameManager.Instance.uiManager.GetUI().AddTip(gameModel.bData.txt); @@ -50,14 +51,6 @@ namespace YiLiao.XinFeiTingZhen GameManager.Instance.uiManager.GetUI().Expand(gameModel.bData.state); } } - public void ShowPopText(string str) - { - GameManager.Instance.uiManager.ShowUI(null, new string[] { str }); - } - public void ClosePopText() - { - GameManager.Instance.uiManager.CloseUI(); - } public void ShowTip(int i, bool isKaohe = false) { if (main_gameModel.modeType == ModeType.KaoHe && !isKaohe) return;//ģʽʾ @@ -149,6 +142,12 @@ namespace YiLiao.XinFeiTingZhen visiable = true }); } + public void Show_Light_EnableInteraction(string value) + { + Show(value); + Light(value); + GameManager.Instance.interactionManager.EnableInteraction(value); + } /// /// 򿪸 򿪽 /// @@ -174,6 +173,12 @@ namespace YiLiao.XinFeiTingZhen Unlight(value); GameManager.Instance.interactionManager.DisableInteraction(value); } + public void Hide_Unlight_DisableInteraction(string value) + { + Hide(value); + Unlight(value); + GameManager.Instance.interactionManager.DisableInteraction(value); + } public void InteractionDisableAll() { foreach (var item in GameManager.Instance.interactionManager._allInteraction) @@ -349,11 +354,6 @@ namespace YiLiao.XinFeiTingZhen if (main_gameModel.modeType == ModeType.KaoHe && !isKaoHe) return; GameManager.Instance.uiManager.GetUI().ShowArrow(txt, v, 0, showtime, hidetime); } - public void ShowArrow(Vector2 v, int showtime = 2, int hidetime = 5, bool isKaoHe = false) - { - if (main_gameModel.modeType == ModeType.KaoHe && !isKaoHe) return; - GameManager.Instance.uiManager.GetUI().ShowArrow(v, 0, showtime, hidetime); - } public void ShowArrow(string txt, string objName, int showtime = 2, int hidetime = 5, bool isKaoHe = false) { if (main_gameModel.modeType == ModeType.KaoHe && !isKaoHe) return; @@ -373,13 +373,109 @@ namespace YiLiao.XinFeiTingZhen { GameManager.Instance.uiManager.CloseUI(); } - public void ShowSpeakPanel(string stepName, string tipTxt, Vector2 v, int delayShowTime, int id, int score, Action action) + + public void ShowTzq(string id) { - GameManager.Instance.uiManager.GetUI().ShowSpeakPanel(stepName, tipTxt, v, delayShowTime, id, score, action); + switch (id) + { + case "1": + GameObject.Find("nan")?.GetComponent().SetPos("λ1"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("λ1_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("λ1_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("λ1_taigebo_͸"); + break; + case "2": + GameObject.Find("nan")?.GetComponent().SetPos("֧λ1"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("֧λ1_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("֧λ1_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("֧λ1_taigebo_͸"); + break; + case "3": + GameObject.Find("nan")?.GetComponent().SetPos("֧ܷλ1"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("֧ܷλ1_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("֧ܷλ1_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("֧ܷλ1_taigebo_͸"); + break; + case "4": + GameObject.Find("nan")?.GetComponent().SetPos("֧ܷλ2"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("֧ܷλ2_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("֧ܷλ2_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("֧ܷλ2_taigebo_͸"); + break; + case "5": + GameObject.Find("nan")?.GetComponent().SetPos("֧ܷλ3"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("֧ܷλ3_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("֧ܷλ3_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("֧ܷλ3_taigebo_͸"); + break; + case "6": + GameObject.Find("nan")?.GetComponent().SetPos("֧ܷλ4"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("֧ܷλ4_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("֧ܷλ4_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("֧ܷλ4_taigebo_͸"); + break; + case "7": + GameObject.Find("nan")?.GetComponent().SetPos("λ1"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("λ1_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("λ1_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("λ1_taigebo_͸"); + break; + case "8": + GameObject.Find("nan")?.GetComponent().SetPos("λ2"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("λ2_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("λ2_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("λ2_taigebo_͸"); + break; + case "9": + GameObject.Find("nan")?.GetComponent().SetPos("Ҹߵ56߼λ1"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("Ҹߵ56߼λ1_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("Ҹߵ56߼λ1_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("Ҹߵ56߼λ1_taigebo_͸"); + break; + case "10": + GameObject.Find("nan")?.GetComponent().SetPos("Ҹߵ56߼λ2"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("Ҹߵ56߼λ2_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("Ҹߵ56߼λ2_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("Ҹߵ56߼λ2_taigebo_͸"); + break; + case "11": + GameObject.Find("nan")?.GetComponent().SetPos("5߼佻0.5cmλ1"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("5߼佻0.5cmλ1_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("5߼佻0.5cmλ1_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("5߼佻0.5cmλ1_taigebo_͸"); + break; + case "12": + GameObject.Find("nan")?.GetComponent().SetPos("عԵ3߼λ1"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("عԵ3߼λ1_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("عԵ3߼λ1_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("عԵ3߼λ1_taigebo_͸"); + break; + case "13": + GameObject.Find("nan")?.GetComponent().SetPos("عԵ4߼λ1"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("عԵ4߼λ1_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("عԵ4߼λ1_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("عԵ4߼λ1_taigebo_͸"); + break; + case "14": + GameObject.Find("nan")?.GetComponent().SetPos("عԵ5߼λ1"); + GameObject.Find("nan_͸")?.GetComponent().SetPos("عԵ5߼λ1_͸"); + GameObject.Find("nan_taigebo")?.GetComponent().SetPos("عԵ5߼λ1_taigebo"); + GameObject.Find("nan_taigebo_͸")?.GetComponent().SetPos("عԵ5߼λ1_taigebo_͸"); + break; + default: + GameObject.Find("nan")?.GetComponent().Hide(); + GameObject.Find("nan_͸")?.GetComponent().Hide(); + GameObject.Find("nan_taigebo")?.GetComponent().Hide(); + GameObject.Find("nan_taigebo_͸")?.GetComponent().Hide(); + break; + } } - public void HideSpeakPanel() + public void HideTzq() { - GameManager.Instance.uiManager.CloseUI(); + GameObject.Find("nan")?.GetComponent()?.Hide(); + GameObject.Find("nan_͸")?.GetComponent()?.Hide(); + GameObject.Find("nan_taigebo")?.GetComponent()?.Hide(); + GameObject.Find("nan_taigebo_͸")?.GetComponent()?.Hide(); } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuCaoXingHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuCaoXingHuXiYin.cs index c13e9b7..c34f15a 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuCaoXingHuXiYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuCaoXingHuXiYin.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class CuCaoXingHuXiYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "7", "8" }; + string audioName = "35--ֲԺ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuShiLuoYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuShiLuoYin.cs index 5433d9e..4a5525c 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuShiLuoYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/CuShiLuoYin.cs @@ -1,19 +1,106 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class CuShiLuoYin : FsmState { + bool step1; + string id; + //ɹı־ + string success = "1"; + string audioName = "38--ʪ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.ShowArrow("ʵ", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiDiaoGanLuoYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiDiaoGanLuoYin.cs index 28f0013..b99bb6b 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiDiaoGanLuoYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiDiaoGanLuoYin.cs @@ -1,19 +1,111 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class DiDiaoGanLuoYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "3", "4", "5", "6" }; + Coroutine cor; + string audioName = "44--"; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("֧ܷλ1"); + fsm.Light("֧ܷλ2"); + fsm.Light("֧ܷλ3"); + fsm.Light("֧ܷλ4"); + fsm.ShowArrow("ʵع12߼϶", "֧ܷλ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("֧ܷλ1"); + fsm.Unlight("֧ܷλ2"); + fsm.Unlight("֧ܷλ3"); + fsm.Unlight("֧ܷλ4"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYin.cs index 0d0f9fd..84d0842 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYin.cs @@ -1,19 +1,104 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class DiErXinYin : FsmState { + bool step1; + string id; + //ɹı־ + string success = "11"; + string audioName = "ڶ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("5߼佻0.5cmλ1"); + fsm.ShowArrow("ʵ5߼佻0.5cm", "5߼佻0.5cmλ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2f); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("5߼佻0.5cmλ1"); + Success(); + Audio(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSanXinYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSanXinYin.cs index 868cd3f..fb04be3 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSanXinYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSanXinYin.cs @@ -1,19 +1,104 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class DiSanXinYin : FsmState { + bool step1; + string id; + //ɹı־ + string success = "11"; + string audioName = "54--"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("5߼佻0.5cmλ1"); + fsm.ShowArrow("ʵ5߼佻0.5cm", "5߼佻0.5cmλ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2f); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("5߼佻0.5cmλ1"); + Success(); + Audio(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSiXinYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSiXinYin.cs index 6ca7d16..305f7c6 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSiXinYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiSiXinYin.cs @@ -1,19 +1,104 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class DiSiXinYin : FsmState { + bool step1; + string id; + //ɹı־ + string success = "11"; + string audioName = ""; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("5߼佻0.5cmλ1"); + fsm.ShowArrow("ʵ5߼佻0.5cm", "5߼佻0.5cmλ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2f); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("5߼佻0.5cmλ1"); + Success(); + Audio(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYin.cs index c58d999..4da5dc6 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYin.cs @@ -1,19 +1,104 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class DiYiXinYin : FsmState { + bool step1; + string id; + //ɹı־ + string success = "11"; + string audioName = "һ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("5߼佻0.5cmλ1"); + fsm.ShowArrow("ʵ5߼佻0.5cm", "5߼佻0.5cmλ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2f); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("5߼佻0.5cmλ1"); + Success(); + Audio(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYinZengQiang.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYinZengQiang.cs index b8e2f85..8a60eff 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYinZengQiang.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiYiXinYinZengQiang.cs @@ -1,19 +1,104 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class DiYiXinYinZengQiang : FsmState { + bool step1; + string id; + //ɹı־ + string success = "11"; + string audioName = "56--һǿ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("5߼佻0.5cmλ1"); + fsm.ShowArrow("ʵ5߼佻0.5cm", "5߼佻0.5cmλ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 1); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("5߼佻0.5cmλ1"); + Success(); + Audio(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DuanXuXingHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DuanXuXingHuXiYin.cs index bb259e8..528819c 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DuanXuXingHuXiYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DuanXuXingHuXiYin.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class DuanXuXingHuXiYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "7", "8" }; + string audioName = "34--Ժ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ErJianBanQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ErJianBanQu.cs index 3f292c7..96b8fa3 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ErJianBanQu.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ErJianBanQu.cs @@ -1,19 +1,99 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class ErJianBanQu : FsmState { + bool step1; + string id; + //ɹı־ + string success = "11"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.PlayClip(""); + fsm.Light("5߼佻0.5cmλ1"); + fsm.ShowArrow("ʵ5߼佻0.5cm", "5߼佻0.5cmλ1", 0, 999); + Countdown(); } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 0.5f); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("5߼佻0.5cmλ1"); + Success(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiDongMaiBanQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiDongMaiBanQu.cs index d1d248b..26e7bc2 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiDongMaiBanQu.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiDongMaiBanQu.cs @@ -1,19 +1,99 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class FeiDongMaiBanQu : FsmState { + bool step1; + string id; + //ɹı־ + string success = "6"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("֧ܷλ4"); + fsm.ShowArrow("ʵعԵ2߼䴦", "֧ܷλ4", 0, 999); + Countdown(); } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 0.5f); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("֧ܷλ4"); + + Success(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiGongNengDongHua.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiGongNengDongHua.cs index 9f8d09f..e79fd25 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiGongNengDongHua.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiGongNengDongHua.cs @@ -1,4 +1,5 @@ using FSM; +using UnityEngine; namespace YiLiao.XinFeiTingZhen { public class FeiGongNengDongHua : FsmState @@ -6,6 +7,11 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + GameManager.Instance.uiManager.GetUI().PlayVideo("XinFeiTingZhen/Videos/ιܶ.mp4"); + GameManager.Instance.uiManager.GetUI().ShowNextPanel(() => { + GameManager.Instance.uiManager.CloseUI(); + fsm.nextState = true; + }); } public override void OnStateStay() { @@ -14,6 +20,9 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + GameManager.Instance.uiManager.CloseUI(); + GameManager.Instance.uiManager.CloseUI(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYin.cs index c65b686..9824ab1 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYin.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class FeiPaoHuXiYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() {"7", "8"}; + Coroutine cor; + string audioName = "30--ݺ"; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinJianRuoHuoXiaoShi.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinJianRuoHuoXiaoShi.cs index 6a1055a..f0e6eeb 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinJianRuoHuoXiaoShi.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinJianRuoHuoXiaoShi.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class FeiPaoHuXiYinJianRuoHuoXiaoShi : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "7", "8" }; + Coroutine cor; + string audioName = "31--ݺʧ"; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 1); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinZengQiang.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinZengQiang.cs index df78f63..455cbc7 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinZengQiang.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/FeiPaoHuXiYinZengQiang.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class FeiPaoHuXiYinZengQiang : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "7", "8" }; + string audioName = "32--ݺǿ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 1); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/GaoDiaoGanLuoYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/GaoDiaoGanLuoYin.cs index f23cff0..7667d60 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/GaoDiaoGanLuoYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/GaoDiaoGanLuoYin.cs @@ -1,19 +1,111 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class GaoDiaoGanLuoYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "3", "4", "5", "6" }; + Coroutine cor; + string audioName = "43--ߵɆڵ"; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("֧ܷλ1"); + fsm.Light("֧ܷλ2"); + fsm.Light("֧ܷλ3"); + fsm.Light("֧ܷλ4"); + fsm.ShowArrow("ʵع12߼϶", "֧ܷλ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("֧ܷλ1"); + fsm.Unlight("֧ܷλ2"); + fsm.Unlight("֧ܷλ3"); + fsm.Unlight("֧ܷλ4"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs index 1ae647a..9619023 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs @@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + + GameManager.Instance.multiObjectController.RotateAllTo180(() => { + fsm.ShowArrow("׵Ǽͻ", "׵Ǽͻ", 0, 999); + fsm.Light_EnableInteraction("׵Ǽͻ"); + }); + + fsm.InteractionDown("׵Ǽͻ", obj => { + fsm.HideArrow(); + fsm.InteractionDown("׵Ǽͻ", null); + fsm.Unlight_DisableInteraction("׵Ǽͻ"); + fsm.AddScore(0, 0.5f); + fsm.PlayClip("߶", () => { + fsm.nextState = true; + }); + }); } public override void OnStateStay() { @@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HuXiYinYanChang.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HuXiYinYanChang.cs index c0a4e65..d396267 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HuXiYinYanChang.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HuXiYinYanChang.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class HuXiYinYanChang : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "7", "8" }; + string audioName = "ӳ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs index 8de1ba9..7074395 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs @@ -6,14 +6,43 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + + GameManager.Instance.multiObjectController.RotateAllTo180(() => { + fsm.ShowArrow("ιǡ", "ι", 0, 999); + fsm.Light_EnableInteraction("ι"); + fsm.Light_EnableInteraction("ι"); + }); + + fsm.InteractionDown("ι", args => { + fsm.AddScore(0, 0.5f); + fsm.Unlight_DisableInteraction("ι"); + fsm.Unlight_DisableInteraction("ι"); + fsm.InteractionDown("ι", null); + fsm.InteractionDown("ι", null); + fsm.HideArrow(); + fsm.PlayClip("ιǶ", () => { + fsm.nextState = true; + }); + }); + fsm.InteractionDown("ι", args => { + fsm.AddScore(0, 0.5f); + fsm.Unlight_DisableInteraction("ι"); + fsm.Unlight_DisableInteraction("ι"); + fsm.InteractionDown("ι", null); + fsm.InteractionDown("ι", null); + fsm.HideArrow(); + fsm.PlayClip("ιǶ", () => { + fsm.nextState = true; + }); + }); } - public override void OnStateStay() - { - base.OnStateStay(); - } + public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs index d678f27..21799ed 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs @@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + + GameManager.Instance.multiObjectController.RotateAllTo180(() => { + fsm.ShowArrow("ιԵ֮", "ιԵ֮", 0, 999); + fsm.Show_Light_EnableInteraction("ιԵ֮"); + }); + + fsm.InteractionDown("ιԵ֮", obj => { + fsm.HideArrow(); + fsm.InteractionDown("ιԵ֮", null); + fsm.Unlight_DisableInteraction("ιԵ֮"); + fsm.AddScore(0, 0.5f); + fsm.PlayClip("μ", () => { + fsm.nextState = true; + }); + }); } public override void OnStateStay() { @@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs index 25ba81f..a64d0e3 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs @@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + + GameManager.Instance.multiObjectController.RotateAllTo180(() => { + fsm.ShowArrow("θϵ", "θϵ", 0, 999); + fsm.Show_Light_EnableInteraction("θϵ"); + }); + + fsm.InteractionDown("θϵ", obj => { + fsm.HideArrow(); + fsm.InteractionDown("θϵ", null); + fsm.Unlight_DisableInteraction("θϵ"); + fsm.AddScore(0, 0.5f); + fsm.PlayClip("", () => { + fsm.nextState = true; + }); + }); } public override void OnStateStay() { @@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs index 1abbd93..b7f2b16 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs @@ -6,14 +6,29 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + + GameManager.Instance.multiObjectController.RotateAllTo180(() => { + fsm.ShowArrow("½ǡ", "½", 0, 999); + fsm.Light_EnableInteraction("½"); + }); + + fsm.InteractionDown("½", args => { + fsm.AddScore(0, 0.5f); + fsm.Unlight_DisableInteraction("½"); + fsm.InteractionDown("½", null); + fsm.HideArrow(); + fsm.PlayClip("½Ƕ", () => { + fsm.nextState = true; + }); + }); } - public override void OnStateStay() - { - base.OnStateStay(); - } + public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs index 9c47dea..a2d5cfa 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs @@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + + GameManager.Instance.multiObjectController.RotateAllTo180(() => { + fsm.ShowArrow("½ǵ12׵ˮƽ֮", "½ǵ12׵ˮƽ֮", 0, 999); + fsm.Show_Light_EnableInteraction("½ǵ12׵ˮƽ֮"); + }); + + fsm.InteractionDown("½ǵ12׵ˮƽ֮", obj => { + fsm.HideArrow(); + fsm.InteractionDown("½ǵ12׵ˮƽ֮", null); + fsm.Unlight_DisableInteraction("½ǵ12׵ˮƽ֮"); + fsm.AddScore(0, 0.5f); + fsm.PlayClip("", () => { + fsm.nextState = true; + }); + }); } public override void OnStateStay() { @@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs index 543be2f..a3c1961 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs @@ -6,6 +6,25 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + fsm.PlayClip("߶1", () => { + GameManager.Instance.multiObjectController.RotateAllTo180(() => { + fsm.ShowArrow("½ǡ", "½", 0, 999); + fsm.Light_EnableInteraction("½"); + }); + }); + + + fsm.InteractionDown("½", obj => { + fsm.HideArrow(); + fsm.InteractionDown("½", null); + fsm.Hide_Unlight_DisableInteraction("½"); + fsm.AddScore(0, 0.5f); + fsm.PlayClip("߶2", () => { + fsm.nextState = true; + }); + }); } public override void OnStateStay() { @@ -14,6 +33,7 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianTu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianTu.cs index 28fc197..21104dc 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianTu.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianTu.cs @@ -8,8 +8,11 @@ namespace YiLiao.XinFeiTingZhen base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); - fsm.ShowArrow("ͻ", "ͻλ", 0, 999); - fsm.InteractionDown("ͻλ", args => { + fsm.ShowArrow("ͻ", "ͻ", 0, 999); + fsm.Light_EnableInteraction("ͻ"); + fsm.InteractionDown("ͻ", args => { + fsm.Unlight_DisableInteraction("ͻ"); + fsm.InteractionDown("ͻ", null); fsm.AddScore(0, 0.5f); fsm.HideArrow(); fsm.PlayClip("ͻ", () => { diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1-7.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1-7.cs deleted file mode 100644 index 26b9f4a..0000000 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1-7.cs +++ /dev/null @@ -1,19 +0,0 @@ -using FSM; -namespace YiLiao.XinFeiTingZhen -{ - public class LeiGu1_7 : FsmState - { - public override void OnStateEnter() - { - base.OnStateEnter(); - } - public override void OnStateStay() - { - base.OnStateStay(); - } - public override void OnStateExit() - { - base.OnStateExit(); - } - } -} diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11-12.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11-12.cs deleted file mode 100644 index a521f3b..0000000 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11-12.cs +++ /dev/null @@ -1,19 +0,0 @@ -using FSM; -namespace YiLiao.XinFeiTingZhen -{ - public class LeiGu11_12 : FsmState - { - public override void OnStateEnter() - { - base.OnStateEnter(); - } - public override void OnStateStay() - { - base.OnStateStay(); - } - public override void OnStateExit() - { - base.OnStateExit(); - } - } -} diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs new file mode 100644 index 0000000..f4a8eef --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs @@ -0,0 +1,46 @@ +using FSM; +namespace YiLiao.XinFeiTingZhen +{ + public class LeiGu11_12 : FsmState + { + public override void OnStateEnter() + { + base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + GameManager.Instance.multiObjectController.RotateAllTo180(() => { + fsm.ShowArrow("11-12߹ǡ", "߹11-12", 0, 999); + fsm.Light_EnableInteraction("߹11-12"); + fsm.Light_EnableInteraction("߹11-12"); + }); + fsm.InteractionDown("߹11-12", args => { + fsm.Unlight_DisableInteraction("߹11-12"); + fsm.InteractionDown("߹11-12", null); + fsm.Unlight_DisableInteraction("߹11-12"); + fsm.InteractionDown("߹11-12", null); + fsm.AddScore(0, 0.5f); + fsm.HideArrow(); + fsm.PlayClip("߹11-12", () => { + fsm.nextState = true; + }); + }); + fsm.InteractionDown("߹11-12", args => { + fsm.Unlight_DisableInteraction("߹11-12"); + fsm.InteractionDown("߹11-12", null); + fsm.Unlight_DisableInteraction("߹11-12"); + fsm.InteractionDown("߹11-12", null); + fsm.AddScore(0, 0.5f); + fsm.HideArrow(); + fsm.PlayClip("߹11-12", () => { + fsm.nextState = true; + }); + }); + } + + public override void OnStateExit() + { + base.OnStateExit(); + fsm.nextState = false; + } + } +} diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11-12.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs.meta similarity index 100% rename from Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11-12.cs.meta rename to Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs.meta diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1_7.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1_7.cs new file mode 100644 index 0000000..6a3f9d9 --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1_7.cs @@ -0,0 +1,44 @@ +using FSM; +namespace YiLiao.XinFeiTingZhen +{ + public class LeiGu1_7 : FsmState + { + public override void OnStateEnter() + { + base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + fsm.ShowArrow("1-7߹ǡ", "߹1-7", 0, 999); + fsm.Light_EnableInteraction("߹1-7"); + fsm.Light_EnableInteraction("߹1-7"); + fsm.InteractionDown("߹1-7", args => { + fsm.Unlight_DisableInteraction("߹1-7"); + fsm.InteractionDown("߹1-7", null); + fsm.Unlight_DisableInteraction("߹1-7"); + fsm.InteractionDown("߹1-7", null); + fsm.AddScore(0, 0.5f); + fsm.HideArrow(); + fsm.PlayClip("߹1-7", () => { + fsm.nextState = true; + }); + }); + fsm.InteractionDown("߹1-7", args => { + fsm.Unlight_DisableInteraction("߹1-7"); + fsm.InteractionDown("߹1-7", null); + fsm.Unlight_DisableInteraction("߹1-7"); + fsm.InteractionDown("߹1-7", null); + fsm.AddScore(0, 0.5f); + fsm.HideArrow(); + fsm.PlayClip("߹1-7", () => { + fsm.nextState = true; + }); + }); + } + + public override void OnStateExit() + { + base.OnStateExit(); + fsm.nextState = false; + } + } +} diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1-7.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1_7.cs.meta similarity index 100% rename from Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1-7.cs.meta rename to Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu1_7.cs.meta diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs index eeed797..3a27b6b 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs @@ -6,14 +6,27 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + GameManager.Instance.multiObjectController.RotateAllTo0(() => { + fsm.Show("߼϶"); + fsm.ShowArrow("߼϶", "߼϶", 0, 999); + }); + fsm.InteractionDown("߼϶", obj => { + fsm.HideArrow(); + fsm.Hide("߼϶"); + fsm.InteractionDown("߼϶",null); + fsm.AddScore(0,0.5f); + fsm.PlayClip("߼϶", () => { + fsm.nextState = true; + }); + }); } - public override void OnStateStay() - { - base.OnStateStay(); - } + public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/NianFaYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/NianFaYin.cs index 5727a65..fa648a8 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/NianFaYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/NianFaYin.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class NianFaYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "7", "8" }; + string audioName = "42--ʪ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QiGuanHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QiGuanHuXiYin.cs index 75b1da4..c056781 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QiGuanHuXiYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QiGuanHuXiYin.cs @@ -1,19 +1,106 @@ using FSM; +using System; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class QiGuanHuXiYin : FsmState { + bool step1; + string id; + //ɹı־ + string success = "1"; + string audioName = "ܺ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.ShowArrow("ʵ", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + + Audio(); + Success(); + } + else if(!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QianZhengZhongXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QianZhengZhongXian.cs index a08f933..107187b 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QianZhengZhongXian.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QianZhengZhongXian.cs @@ -6,14 +6,35 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); - } - public override void OnStateStay() - { - base.OnStateStay(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + GameManager.Instance.multiObjectController.RotateAllTo0(() => { + fsm.ShowArrow("عDZԵе㡱", "عDZԵе", 0, 999); + fsm.Show_Light_EnableInteraction("عDZԵе"); + }); + fsm.InteractionDown("عDZԵе", obj => { + fsm.HideArrow(); + fsm.InteractionDown("عDZԵе", null); + fsm.Hide_Unlight_DisableInteraction("عDZԵе"); + fsm.PlayClip("ǰ߶1", () => { + fsm.ShowArrow("ͻ롱", "ͻ", 0, 999); + fsm.Show_Light_EnableInteraction("ͻ"); + }); + }); + fsm.InteractionDown("ͻ", obj => { + fsm.HideArrow(); + fsm.InteractionDown("ͻ", null); + fsm.Hide_Unlight_DisableInteraction("ͻ"); + fsm.AddScore(0, 0.5f); + fsm.PlayClip("ǰ߶2", () => { + fsm.nextState = true; + }); + }); } public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SanJianBanQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SanJianBanQu.cs index a761db3..2b5bdfa 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SanJianBanQu.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SanJianBanQu.cs @@ -1,19 +1,100 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class SanJianBanQu : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "13","14" }; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("عԵ4߼λ1"); + fsm.ShowArrow("ʵعԵ45߼䴦", "عԵ4߼λ1", 0, 999); + Countdown(); } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 0.5f); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("عԵ4߼λ1"); + + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SuoGuZhongXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SuoGuZhongXian.cs index b5208be..18c81e0 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SuoGuZhongXian.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SuoGuZhongXian.cs @@ -6,6 +6,30 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + GameManager.Instance.multiObjectController.RotateAllTo0(() => { + fsm.ShowArrow("ǵļˡ", "ǵļ", 0, 999); + fsm.Show_Light_EnableInteraction("ǵļ"); + }); + fsm.InteractionDown("ǵļ", obj => { + fsm.HideArrow(); + fsm.InteractionDown("ǵļ", null); + fsm.Hide_Unlight_DisableInteraction("ǵļ"); + fsm.PlayClip("߶1", () => { + fsm.ShowArrow("ǵعǶˡ", "ǵعǶ", 0, 999); + fsm.Show_Light_EnableInteraction("ǵعǶ"); + }); + }); + fsm.InteractionDown("ǵعǶ", obj => { + fsm.HideArrow(); + fsm.InteractionDown("ǵعǶ", null); + fsm.Hide_Unlight_DisableInteraction("ǵعǶ"); + fsm.AddScore(0, 0.5f); + fsm.PlayClip("߶2", () => { + fsm.nextState = true; + }); + }); } public override void OnStateStay() { @@ -14,6 +38,7 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/VelcroLuoYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/VelcroLuoYin.cs index 3b4288a..a415fff 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/VelcroLuoYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/VelcroLuoYin.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class VelcroLuoYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "7", "8" }; + string audioName = "Velcro"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiShiLuoYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiShiLuoYin.cs index be093a3..70818d3 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiShiLuoYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiShiLuoYin.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class XiShiLuoYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "7", "8" }; + string audioName = "40--ʪСˮ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XinGongNengDongHua.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XinGongNengDongHua.cs index e6279cf..894a669 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XinGongNengDongHua.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XinGongNengDongHua.cs @@ -1,4 +1,5 @@ using FSM; +using UnityEngine; namespace YiLiao.XinFeiTingZhen { public class XinGongNengDongHua : FsmState @@ -6,6 +7,11 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + GameManager.Instance.uiManager.GetUI().PlayVideo("XinFeiTingZhen/Videos/Ĺܶ.mp4"); + GameManager.Instance.uiManager.GetUI().ShowNextPanel(() => { + GameManager.Instance.uiManager.CloseUI(); + fsm.nextState = true; + }); } public override void OnStateStay() { @@ -14,6 +20,9 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + GameManager.Instance.uiManager.CloseUI(); + GameManager.Instance.uiManager.CloseUI(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XinLv.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XinLv.cs index 622cccf..1032537 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XinLv.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XinLv.cs @@ -1,19 +1,105 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class XinLv : FsmState { + bool step1; + string id; + //ɹı־ + string success = "11"; + string audioName = ""; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.PlayClip(""); + fsm.Light("5߼佻0.5cmλ1"); + fsm.ShowArrow("ʵ5߼佻0.5cm", "5߼佻0.5cmλ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2f); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("5߼佻0.5cmλ1"); + Success(); + Audio(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuBing.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuBing.cs index 1caa1ff..3d389bb 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuBing.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuBing.cs @@ -8,9 +8,12 @@ namespace YiLiao.XinFeiTingZhen base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); - fsm.ShowArrow("عDZ", "عDZλ", 0, 999); - fsm.InteractionDown("عDZλ", args => { + fsm.ShowArrow("عDZ", "عDZ", 0, 999); + fsm.Light_EnableInteraction("عDZ"); + fsm.InteractionDown("عDZ", args => { fsm.AddScore(0, 0.5f); + fsm.Unlight_DisableInteraction("عDZ"); + fsm.InteractionDown("عDZ",null); fsm.HideArrow(); fsm.PlayClip("عDZ", () => { fsm.nextState = true; diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuJiao.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuJiao.cs index 170d0df..b3edaf8 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuJiao.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuJiao.cs @@ -1,4 +1,5 @@ using FSM; +using Unity.VisualScripting.FullSerializer; namespace YiLiao.XinFeiTingZhen { public class XiongGuJiao : FsmState @@ -8,8 +9,11 @@ namespace YiLiao.XinFeiTingZhen base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); - fsm.ShowArrow("عǽǡ", "عǽǵλ", 0, 999); - fsm.InteractionDown("عǽǵλ", args => { + fsm.ShowArrow("عǽǡ", "عǽ", 0, 999); + fsm.Light_EnableInteraction("عǽ"); + fsm.InteractionDown("عǽ", args => { + fsm.InteractionDown("عǽ", null); + fsm.Unlight_DisableInteraction("عǽ"); fsm.AddScore(0, 0.5f); fsm.HideArrow(); fsm.PlayClip("عǽǶ", () => { diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuPangXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuPangXian.cs index 9b8551f..a633103 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuPangXian.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuPangXian.cs @@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + fsm.PlayClip("ع߶1", () => { + fsm.ShowArrow("عߺм䡱", "عߺм", 0, 999); + fsm.Show_Light_EnableInteraction("عߺм"); + }); + + + fsm.InteractionDown("عߺм", obj => { + fsm.HideArrow(); + fsm.InteractionDown("عߺм", null); + fsm.Hide_Unlight_DisableInteraction("عߺм"); + fsm.AddScore(0, 1f); + fsm.PlayClip("ع߶2", () => { + fsm.nextState = true; + }); + }); } public override void OnStateStay() { @@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuShangQieJi.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuShangQieJi.cs index e7148bd..7b4c887 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuShangQieJi.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuShangQieJi.cs @@ -8,8 +8,11 @@ namespace YiLiao.XinFeiTingZhen base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); - fsm.ShowArrow("عм", "عмλ", 0, 999); - fsm.InteractionDown("عмλ", args => { + fsm.ShowArrow("عм", "عм", 0, 999); + fsm.Light_EnableInteraction("عм"); + fsm.InteractionDown("عм", args => { + fsm.InteractionDown("عм", null); + fsm.Unlight_DisableInteraction("عм"); fsm.AddScore(0, 0.5f); fsm.HideArrow(); fsm.PlayClip("عм", () => { diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuXian.cs index cbf66b8..c95657f 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuXian.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuXian.cs @@ -6,14 +6,29 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + + GameManager.Instance.multiObjectController.RotateAllTo0(() => { + fsm.ShowArrow("عDZԵ", "عDZԵ", 0, 999); + fsm.Show_Light_EnableInteraction("عDZԵ"); + }); + + fsm.InteractionDown("عDZԵ", obj => { + fsm.HideArrow(); + fsm.InteractionDown("عDZԵ", null); + fsm.Hide_Unlight_DisableInteraction("عDZԵ"); + fsm.AddScore(0, 1f); + fsm.PlayClip("عDZԵ", () => { + fsm.nextState = true; + }); + }); } - public override void OnStateStay() - { - base.OnStateStay(); - } + public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongMoMoCaYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongMoMoCaYin.cs index 8f40fc7..c6b0d48 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongMoMoCaYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongMoMoCaYin.cs @@ -1,19 +1,109 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class XiongMoMoCaYin : FsmState { + bool step1; + string id; + //ɹı + List success = new() { "9", "10"}; + string audioName = "45--ĤĦ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + id = ""; + fsm.PlayClip("ĤĦ", () => { + fsm.Light("Ҹߵ56߼λ1_taigebo"); + fsm.ShowArrow("ʵҸߵ56߼", "Ҹߵ56߼λ1_taigebo", 0, 999); + Countdown(); + }); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + Debug.Log(id); + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("Ҹߵ56߼λ1_taigebo"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success[0].Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeHouXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeHouXian.cs index 223a367..996537b 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeHouXian.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeHouXian.cs @@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + fsm.PlayClip("Ҹ߶1", () => { + fsm.ShowArrow("ҸѺš", "ҸѺ", 0, 999); + fsm.Show_Light_EnableInteraction("ҸѺ"); + }); + + + fsm.InteractionDown("ҸѺ", obj => { + fsm.HideArrow(); + fsm.InteractionDown("ҸѺ", null); + fsm.Hide_Unlight_DisableInteraction("ҸѺ"); + fsm.AddScore(0, 0.5f); + fsm.PlayClip("Ҹ߶2", () => { + fsm.nextState = true; + }); + }); } public override void OnStateStay() { @@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeQianXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeQianXian.cs index b269f44..7313100 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeQianXian.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeQianXian.cs @@ -6,6 +6,23 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + fsm.PlayClip("Ҹǰ߶1", () => { + fsm.ShowArrow("Ҹǰš", "Ҹǰ", 0, 999); + fsm.Show_Light_EnableInteraction("Ҹǰ"); + }); + + + fsm.InteractionDown("Ҹǰ", obj => { + fsm.HideArrow(); + fsm.InteractionDown("Ҹǰ", null); + fsm.Hide_Unlight_DisableInteraction("Ҹǰ"); + fsm.AddScore(0, 0.5f); + fsm.PlayClip("Ҹǰ߶2", () => { + fsm.nextState = true; + }); + }); } public override void OnStateStay() { @@ -14,6 +31,7 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeZhongXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeZhongXian.cs index 1f51b67..89579cb 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeZhongXian.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YeZhongXian.cs @@ -6,6 +6,22 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateEnter() { base.OnStateEnter(); + fsm.ShowTip(0); + fsm.PlayBgm(0); + fsm.PlayClip("Ҹ߶1", () => { + fsm.ShowArrow("ҸǰߺҸ֮䡱", "ҸǰߺҸ֮", 0, 999); + fsm.Show_Light_EnableInteraction("ҸǰߺҸ֮"); + }); + + fsm.InteractionDown("ҸǰߺҸ֮", obj => { + fsm.HideArrow(); + fsm.InteractionDown("ҸǰߺҸ֮", null); + fsm.Hide_Unlight_DisableInteraction("ҸǰߺҸ֮"); + fsm.AddScore(0, 0.5f); + fsm.PlayClip("Ҹ߶2", () => { + fsm.nextState = true; + }); + }); } public override void OnStateStay() { @@ -14,6 +30,7 @@ namespace YiLiao.XinFeiTingZhen public override void OnStateExit() { base.OnStateExit(); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YiChangZhiQiGuanFeiPaoHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YiChangZhiQiGuanFeiPaoHuXiYin.cs index 8214ef4..76ecc62 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YiChangZhiQiGuanFeiPaoHuXiYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YiChangZhiQiGuanFeiPaoHuXiYin.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class YiChangZhiQiGuanFeiPaoHuXiYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "7", "8" }; + string clipName = "37--쳣֧ܷݺ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 1); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(clipName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YiChangZhiQiGuanHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YiChangZhiQiGuanHuXiYin.cs index fbe736e..5688d78 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YiChangZhiQiGuanHuXiYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/YiChangZhiQiGuanHuXiYin.cs @@ -1,19 +1,107 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class YiChangZhiQiGuanHuXiYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() { "7", "8" }; + string audioName = "36--쳣֧ܺ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("λ1"); + fsm.Light("λ2"); + fsm.ShowArrow("ʵ鷿²", "λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 1); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("λ1"); + fsm.Unlight("λ2"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhiQiGuanFeiPaoHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhiQiGuanFeiPaoHuXiYin.cs index fbbf180..1cabef6 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhiQiGuanFeiPaoHuXiYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhiQiGuanFeiPaoHuXiYin.cs @@ -1,19 +1,111 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class ZhiQiGuanFeiPaoHuXiYin : FsmState { + bool step1; + string id; + //ɹı־ + List success = new() {"3", "4", "5", "6"}; + Coroutine cor; + string audioName = "29--֧ܷݺ"; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("֧ܷλ1"); + fsm.Light("֧ܷλ2"); + fsm.Light("֧ܷλ3"); + fsm.Light("֧ܷλ4"); + fsm.ShowArrow("ʵع12߼϶", "֧ܷλ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success[0]; + } + if (step1) + { + fsm.ShowTzq(id); + if (success.Contains(id)) + { + fsm.HideArrow(); + fsm.Unlight("֧ܷλ1"); + fsm.Unlight("֧ܷλ2"); + fsm.Unlight("֧ܷλ3"); + fsm.Unlight("֧ܷλ4"); + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && !success.Contains(id)) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhiQiGuanHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhiQiGuanHuXiYin.cs index 1b3684a..be2e08b 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhiQiGuanHuXiYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhiQiGuanHuXiYin.cs @@ -1,19 +1,105 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class ZhiQiGuanHuXiYin : FsmState { + bool step1; + string id; + //ɹı־ + string success = "1"; + string audioName = "28--֧ܺ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("֧λ1"); + fsm.ShowArrow("ʵعѴ", "֧λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("֧λ1"); + + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhongShiLuoYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhongShiLuoYin.cs index dde30ed..e824b47 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhongShiLuoYin.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhongShiLuoYin.cs @@ -1,19 +1,106 @@ using FSM; +using System.Collections.Generic; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class ZhongShiLuoYin : FsmState { + bool step1; + string id; + //ɹı־ + string success = "2"; + string audioName = "39--ʪ"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("֧λ1"); + fsm.ShowArrow("ʵعѴ", "֧λ1", 0, 999); + Countdown(); + } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 2); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + void Audio() + { + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().LoadAudioClip(audioName); } public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("֧λ1"); + + Audio(); + Success(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhuDongMaiBanDiErTingZhenQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhuDongMaiBanDiErTingZhenQu.cs index 79cc448..bbf61cd 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhuDongMaiBanDiErTingZhenQu.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhuDongMaiBanDiErTingZhenQu.cs @@ -1,19 +1,99 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class ZhuDongMaiBanDiErTingZhenQu : FsmState { + bool step1; + string id; + //ɹı־ + string success = "12"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("عԵ3߼λ1"); + fsm.ShowArrow("ʵعԵ3߼䴦", "عԵ3߼λ1", 0, 999); + Countdown(); } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 0.5f); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("عԵ3߼λ1"); + + Success(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhuDongMaiBanQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhuDongMaiBanQu.cs index ec29b21..8e4bf63 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhuDongMaiBanQu.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ZhuDongMaiBanQu.cs @@ -1,19 +1,99 @@ using FSM; +using UnityEngine; +using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class ZhuDongMaiBanQu : FsmState { + bool step1; + string id; + //ɹı־ + string success = "5"; + Coroutine cor; public override void OnStateEnter() { base.OnStateEnter(); + fsm.PlayBgm(0); + fsm.ShowTip(0); + fsm.Light("֧ܷλ3"); + fsm.ShowArrow("ʵعԵ2߼䴦", "֧ܷλ3", 0, 999); + Countdown(); } + void Countdown() + { + fsm.HideTzq(); + id = ""; + step1 = true; + GameManager.Instance.uiManager.ShowUI(); + GameManager.Instance.uiManager.GetUI().StartCountdown(() => { + fsm.AddScore(0, 0); + step1 = false; + Confirm(); + }); + } + void Confirm() + { + GameManager.Instance.uiManager.GetUI().StopCountdown(); + GameManager.Instance.uiManager.GetUI().ShowConfirmPanel(() => { + Countdown(); + }, () => { + fsm.nextState = true; + }); + } + void Success() + { + step1 = false; + fsm.AddScore(0, 0.5f); + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + GameManager.Instance.uiManager.GetUI().ShowSuccessPanel(() => { + fsm.nextState = true; + }); + }); + } + void False() + { + fsm.AddScore(0, 0); + step1 = false; + GameManager.Instance.uiManager.GetUI().StopCountdown(); + cor = Game.Instance.IEnumeratorManager.Run(1f, () => + { + Confirm(); + }); + } + public override void OnStateStay() { base.OnStateStay(); + + if (Input.GetKeyDown(KeyCode.L) && step1) + { + id = success; + } + if (step1) + { + fsm.ShowTzq(id); + if (id == success) + { + fsm.HideArrow(); + fsm.Unlight("֧ܷλ3"); + + Success(); + } + else if (!string.IsNullOrEmpty(id) && id != success) + { + False(); + } + } } public override void OnStateExit() { base.OnStateExit(); + fsm.HideTzq(); + id = ""; + Game.Instance.IEnumeratorManager.Stop(cor); + fsm.nextState = false; } } } diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/GameManager.cs b/Assets/_Scripts/Application/XinFeiTingZhen/GameManager.cs index 9d76f48..fd1d3c4 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/GameManager.cs +++ b/Assets/_Scripts/Application/XinFeiTingZhen/GameManager.cs @@ -36,6 +36,8 @@ namespace YiLiao.XinFeiTingZhen public bool test; [HideInInspector] public SceneDataHandler sceneDataHandler; + + public MultiObjectController multiObjectController; IEnumerator Start() { diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/LineSegment.cs b/Assets/_Scripts/Application/XinFeiTingZhen/Other/LineSegment.cs deleted file mode 100644 index d1a9086..0000000 --- a/Assets/_Scripts/Application/XinFeiTingZhen/Other/LineSegment.cs +++ /dev/null @@ -1,28 +0,0 @@ -using UnityEngine; -namespace YiLiao.XinFeiTingZhen -{ - [ExecuteAlways] - public class LineSegment : MonoBehaviour - { - public Transform start; - public Transform end; - LineRenderer line; - - void Start() - { - line = GetComponent(); - } - void LateUpdate() - { - UpdateLine(); - } - public void UpdateLine() - { - if (line != null) - { - line.SetPosition(0, start.position); - line.SetPosition(1, end.position); - } - } - } -} \ No newline at end of file diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/Rotator.cs b/Assets/_Scripts/Application/XinFeiTingZhen/Other/Rotator.cs deleted file mode 100644 index d43a684..0000000 --- a/Assets/_Scripts/Application/XinFeiTingZhen/Other/Rotator.cs +++ /dev/null @@ -1,43 +0,0 @@ -using UnityEngine; -namespace YiLiao.XinFeiTingZhen -{ - public class Rotator : MonoBehaviour - { - public Transform pointToRotateAround; // ҪΧתĵ - public Vector3 rotationAxis = Vector3.up; // ΧƵתᣬĬy - public float minRotationAngle = 0f; // СתǶ - public float maxRotationAngle = 360f; // תǶ - private float currentRotationAngle; // ǰתǶ - // öת - public enum RotationDirection - { - Clockwise, - CounterClockwise - } - - public RotationDirection rotationDirection = RotationDirection.Clockwise; // תĬ˳ʱ - //void Update() - //{ - // // Զ̬һǶıתǶ - // if (Input.GetKeyDown(KeyCode.Space)) - // { - // SetRotationAngle(Random.Range(minRotationAngle, maxRotationAngle)); - // } - //} - // תǶȵķ - public void SetRotationAngle(float angle) - { - // ƽǶȷΧ - angle = Mathf.Clamp(angle, minRotationAngle, maxRotationAngle); - // õת - float rotationFactor = (rotationDirection == RotationDirection.Clockwise) ? 1f : -1f; - // ǶȲ - float angleDelta = angle - currentRotationAngle; - // ǶȲӦõ - transform.RotateAround(pointToRotateAround.position, rotationAxis, angleDelta * rotationFactor); - // µǰתǶ - currentRotationAngle = angle; - - } - } -} diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/TzqController.cs b/Assets/_Scripts/Application/XinFeiTingZhen/Other/TzqController.cs new file mode 100644 index 0000000..9b29cbf --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/TzqController.cs @@ -0,0 +1,75 @@ +using UnityEngine; + +public class TzqController : MonoBehaviour +{ + [Header("")] + // 1. ص tzq + public GameObject tzq; + + [Header("ص (ֶ)")] + // 2. пܵĵ㶼Ͻ + public Transform[] points; + + /// + /// ƶ tzq ָĵ㲢ʾ + /// + /// (Hierarchyеһ) + public void SetPos(string pointName) + { + // tzq Ƿ + if (tzq == null) + { + Debug.LogWarning("δ tzq 壡"); + return; + } + + if (points == null || points.Length == 0) + { + Debug.LogError("Points Ϊգ Inspector 㣡"); + return; + } + + // 1. 飬ƥ + Transform targetPoint = null; + + foreach (var point in points) + { + if (point != null && point.name == pointName) + { + targetPoint = point; + break; // ҵ˾ѭ + } + } + + // 2. ҵ˶Ӧĵ + if (targetPoint != null) + { + // ƥλ + tzq.transform.position = targetPoint.position; + + // ƥת + tzq.transform.rotation = targetPoint.rotation; + + // ʾ + tzq.SetActive(true); + + // Debug.Log($"ɹƶ tzq : {pointName}"); + } + else + { + // ˻ûҵ + Debug.LogError($" points δҵΪ '{pointName}' ĵ㣡"); + } + } + + /// + /// tzq + /// + public void Hide() + { + if (tzq != null) + { + tzq.SetActive(false); + } + } +} \ No newline at end of file diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/LineSegment.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/Other/TzqController.cs.meta similarity index 83% rename from Assets/_Scripts/Application/XinFeiTingZhen/Other/LineSegment.cs.meta rename to Assets/_Scripts/Application/XinFeiTingZhen/Other/TzqController.cs.meta index 3c838da..e56d869 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/Other/LineSegment.cs.meta +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/TzqController.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 1aa7a7f90a2a70849a878777749722b7 +guid: caf7cfe562b3e864985fa00fc7dbb55b MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度.meta b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度.meta new file mode 100644 index 0000000..3a40173 --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 03811c703638b5144b2933c5b9877777 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs new file mode 100644 index 0000000..4959d9c --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs @@ -0,0 +1,88 @@ +using UnityEngine; +using System; + +public class MultiObjectController : MonoBehaviour +{ + [Header("Ҫתб")] + // InspectorѶϵ + public YAxisRotator[] rotators; + /// + /// ת180ȣȫɺӡ־ + /// + public void RotateAllTo180(Action callBack = null) + { + int completedCount = 0; + int totalCount = rotators.Length; + + foreach (var rotator in rotators) + { + if (rotator == null) continue; + + // Ϊÿת + // ʹñհ completedCount totalCount е鷳Ϊ + // õķʽǶһֲʹü࣬ü򵥵ľֲд + if (rotator.isActiveAndEnabled) + { + rotator.RotateTo180(() => + { + completedCount++; + Debug.Log($"{rotator.gameObject.name} תǰ: {completedCount}/{totalCount}"); + + // 嶼ˣЩԭͲҪתģ + if (completedCount == totalCount) + { + Debug.Log("=== תȫɣ ==="); + callBack?.Invoke(); + } + }); + } + else + { + completedCount++; + Debug.Log($"{rotator.gameObject.name} תǰ: {completedCount}/{totalCount}"); + + // 嶼ˣЩԭͲҪתģ + if (completedCount == totalCount) + { + Debug.Log("=== תȫɣ ==="); + callBack?.Invoke(); + } + } + } + } + + /// + /// ת0 + /// + public void RotateAllTo0(Action callBack = null) + { + int completedCount = 0; + int totalCount = rotators.Length; + + foreach (var rotator in rotators) + { + if (rotator == null) continue; + if (rotator.isActiveAndEnabled) + { + rotator.RotateTo0(() => + { + completedCount++; + if (completedCount == totalCount) + { + Debug.Log("=== ѹ㣡 ==="); + callBack?.Invoke(); + } + }); + } + else + { + completedCount++; + if (completedCount == totalCount) + { + Debug.Log("=== ѹ㣡 ==="); + callBack?.Invoke(); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/Rotator.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs.meta similarity index 83% rename from Assets/_Scripts/Application/XinFeiTingZhen/Other/Rotator.cs.meta rename to Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs.meta index e5095dd..5e63c67 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/Other/Rotator.cs.meta +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d4f23c19c507b5947933061a0ae3ce42 +guid: 6764884e271942546ad1811ae5feb2d0 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs new file mode 100644 index 0000000..0020d8a --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs @@ -0,0 +1,133 @@ +using UnityEngine; +using System; // System ռʹ Action +using System.Collections; + +public class YAxisRotator : MonoBehaviour +{ + [Header("ת")] + [Tooltip("תٶȣ/")] + public float rotationSpeed = 90f; + + [Tooltip("жǷ񵽴ĿǶȵΧ ()")] + public float angleThreshold = 0.5f; + + private Coroutine _currentRotationCoroutine = null; + private float _targetAngle = 0f; + + void Start() + { + _targetAngle = transform.localEulerAngles.y; + } + + /// + /// 1ת180 + /// + /// תɺ󣨻תʱִеĻص + public void RotateTo180(Action onComplete = null) + { + // ǷѾӽ180 + if (IsAngleClose(180f)) + { + Debug.Log($"[{gameObject.name}] Ѿ180ȸתֱӴص"); + _targetAngle = 180f; + + // ޸ĵ㡿ʹתҲص + onComplete?.Invoke(); + return; + } + + // תȴ֮ǰת + if (_currentRotationCoroutine != null) + { + StopCoroutine(_currentRotationCoroutine); + // ע⣺ϵľתᴥصֻɵǸᴥ + } + + _targetAngle = 180f; + _currentRotationCoroutine = StartCoroutine(RotateRoutine(180f, onComplete)); + } + + /// + /// 2ת0 + /// + /// תɺ󣨻תʱִеĻص + public void RotateTo0(Action onComplete = null) + { + // ǷѾӽ0 + if (IsAngleClose(0f)) + { + Debug.Log($"[{gameObject.name}] Ѿ0ȸתֱӴص"); + _targetAngle = 0f; + + // ޸ĵ㡿ʹתҲص + onComplete?.Invoke(); + return; + } + + if (_currentRotationCoroutine != null) + { + StopCoroutine(_currentRotationCoroutine); + } + + _targetAngle = 0f; + _currentRotationCoroutine = StartCoroutine(RotateRoutine(0f, onComplete)); + } + + /// + /// Эִ̣ƽת + /// + private IEnumerator RotateRoutine(float targetY, Action onComplete) + { + while (true) + { + Vector3 currentEuler = transform.localEulerAngles; + float currentY = currentEuler.y; + + // ·ǶȲ + float delta = Mathf.DeltaAngle(currentY, targetY); + + // Ŀж + if (Mathf.Abs(delta) <= angleThreshold) + { + transform.localRotation = Quaternion.Euler(0, targetY, 0); + + // תص + onComplete?.Invoke(); + + _currentRotationCoroutine = null; + yield break; + } + + float step = rotationSpeed * Time.deltaTime; + + // һ + if (Mathf.Abs(delta) < step) + { + transform.localRotation = Quaternion.Euler(0, targetY, 0); + + // תص + onComplete?.Invoke(); + + _currentRotationCoroutine = null; + yield break; + } + + // ִת + float newY = currentY + Mathf.Sign(delta) * step; + transform.localRotation = Quaternion.Euler(0, newY, 0); + + yield return null; + } + } + + /// + /// жϽǶǷӽ + /// + private bool IsAngleClose(float target) + { + float currentY = transform.localEulerAngles.y; + float delta = Mathf.DeltaAngle(currentY, target); + Debug.Log(delta); + return Mathf.Abs(delta) <= angleThreshold; + } +} \ No newline at end of file diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/UI/AIPanel.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs.meta similarity index 83% rename from Assets/_Scripts/Application/XinFeiTingZhen/UI/AIPanel.cs.meta rename to Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs.meta index f34397b..28a9d72 100644 --- a/Assets/_Scripts/Application/XinFeiTingZhen/UI/AIPanel.cs.meta +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: fec255d8c7477944696f7c0b7fe26cc0 +guid: 4fd97c47bd999024ea592ad3c434b53e MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/UI/AIPanel.cs b/Assets/_Scripts/Application/XinFeiTingZhen/UI/AIPanel.cs deleted file mode 100644 index 942d7e2..0000000 --- a/Assets/_Scripts/Application/XinFeiTingZhen/UI/AIPanel.cs +++ /dev/null @@ -1,101 +0,0 @@ -using DG.Tweening; -using System; -using System.Collections; -using System.Text.RegularExpressions; -using UnityEngine; -using UnityEngine.UI; -using ZXKFramework; -namespace YiLiao.XinFeiTingZhen -{ - public class AIPanel : UIBase - { - public override string GroupName => "AIPanel"; - public override string Name => "AIPanel"; - public Action CloseAction; - public Action AIFinishAction; - Text showText; - public Transform p1; // ʼTransform - public Transform p2; // Transform - public RectTransform container; - public AudioSource audioSource; - bool playSound; - public GameObject objText; - public override void Init(IUIManager uictrl) - { - base.Init(uictrl); - transform.FindFirst