diff --git a/Assets/Art/Timeline/0-180.playable b/Assets/Art/Timeline/0-180.playable
new file mode 100644
index 0000000..874ddc2
--- /dev/null
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diff --git a/Assets/Art/Timeline/180-0.playable.meta b/Assets/Art/Timeline/180-0.playable.meta
new file mode 100644
index 0000000..b4a3af8
--- /dev/null
+++ b/Assets/Art/Timeline/180-0.playable.meta
@@ -0,0 +1,8 @@
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+NativeFormatImporter:
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diff --git a/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/BaseData.xlsx b/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/BaseData.xlsx
index 76a6798..500d625 100644
Binary files a/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/BaseData.xlsx and b/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/BaseData.xlsx differ
diff --git a/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/StateData.xlsx b/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/StateData.xlsx
index 1757136..30516d4 100644
Binary files a/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/StateData.xlsx and b/Assets/Resources/XinFeiTingZhen/ExcelData/Excel/StateData.xlsx differ
diff --git a/Assets/Third/AI/Scripts/Chat/ChatUI.cs b/Assets/Third/AI/Scripts/Chat/ChatUI.cs
index bdb4ff6..f1e595b 100644
--- a/Assets/Third/AI/Scripts/Chat/ChatUI.cs
+++ b/Assets/Third/AI/Scripts/Chat/ChatUI.cs
@@ -66,15 +66,7 @@ public class ChatUI : MonoBehaviour
thinking = value;
}
}
- //private bool typing;
- //public bool Typing
- //{
- // get { return typing; }
- // set
- // {
- // typing = value;
- // }
- //}
+
private bool closed;
Action action;
private void Awake()
@@ -162,7 +154,7 @@ public class ChatUI : MonoBehaviour
if (!string.IsNullOrEmpty(str))
{
Thinking = true;
- ChatAI.Instance.SendData(Regex.Replace(str, @"[\p{P}\p{S}]", ""), str =>
+ ChatAI.Instance.SendData(str, str =>
{
Thinking = false;
wakeUpCurrentTime = 0;
@@ -174,11 +166,8 @@ public class ChatUI : MonoBehaviour
}
else
{
- //coroutine = StartCoroutine(TypeText(0.18f * str.Length, str, str => GenChatTxt(str), () => Typing = false));
GenChatTxt(str);
- //Typing = false;
OnAppendMsg(0, MsgTypeEnum.Str, str);
- //Typing = true;
ChatAI.Instance.PlayVoice(str, clip => {
audioSource.clip = clip;
audioSource.Play();
@@ -196,7 +185,7 @@ public class ChatUI : MonoBehaviour
if (!string.IsNullOrEmpty(str))
{
Thinking = true;
- ChatAI.Instance.SendData(Regex.Replace(str, @"[\p{P}\p{S}]", ""), str =>
+ ChatAI.Instance.SendData(str, str =>
{
Thinking = false;
wakeUpCurrentTime = 0;
@@ -208,11 +197,8 @@ public class ChatUI : MonoBehaviour
}
else
{
- //coroutine = StartCoroutine(TypeText(0.18f * str.Length, str, str => GenChatTxt(str), () => Typing = false));
GenChatTxtNext(str);
- //Typing = false;
OnAppendMsg(0, MsgTypeEnum.Str, str);
- //Typing = true;
ChatAI.Instance.PlayVoice(str, clip => {
audioSource.clip = clip;
audioSource.Play();
@@ -242,7 +228,6 @@ public class ChatUI : MonoBehaviour
private void ResponseCallBack(string _response)
{
_response = _response.Trim();
- //VoiceBtnEnable();
m_SendBtn.interactable = true;
if (!string.IsNullOrEmpty(_response))
{
diff --git a/Assets/Third/SensorModule/Scripts/Sensor/Base/Sensor.cs b/Assets/Third/SensorModule/Scripts/Sensor/Base/Sensor.cs
index 1c7fc39..efd8663 100644
--- a/Assets/Third/SensorModule/Scripts/Sensor/Base/Sensor.cs
+++ b/Assets/Third/SensorModule/Scripts/Sensor/Base/Sensor.cs
@@ -1,22 +1,23 @@
-using System.Collections;
-using System.Collections.Generic;
+// Sensor.cs
using UnityEngine;
-///
-/// ´«¸ÐÆ÷»ùÀà
-///
+
public abstract class Sensor : MonoBehaviour
{
SensorManager sensorManager;
+
public void Init(SensorManager sm)
{
sensorManager = sm;
}
+
public void SendData(string data)
{
sensorManager.SendFunction(data);
}
- public virtual void ReceiveData(string datas)
+
+ // Ð޸ģºÔö¼Ó portName ²ÎÊý£¬ÓÃÓÚÇø·ÖÊý¾ÝÀ´Ô´
+ public virtual void ReceiveData(string datas, string portName)
{
if (!gameObject.activeSelf) return;
}
-}
+}
\ No newline at end of file
diff --git a/Assets/Third/SensorModule/Scripts/Sensor/TZQ_Sensor.cs b/Assets/Third/SensorModule/Scripts/Sensor/TZQ_Sensor.cs
index 01798ac..63fe577 100644
--- a/Assets/Third/SensorModule/Scripts/Sensor/TZQ_Sensor.cs
+++ b/Assets/Third/SensorModule/Scripts/Sensor/TZQ_Sensor.cs
@@ -1,15 +1,14 @@
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
-
public class TZQ_Sensor : Sensor
{
[SerializeField]
Text txt;
public int positionValue = 0;
- public override void ReceiveData(string datas)
+ public override void ReceiveData(string datas,string portName)
{
- base.ReceiveData(datas);
+ base.ReceiveData(datas, portName);
Regex regex = new Regex(@"Position:(\d+)");
Match match = regex.Match(datas);
if (match.Success)
@@ -20,4 +19,4 @@ public class TZQ_Sensor : Sensor
}
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/Third/SensorModule/Scripts/Sensor/ZXKWakeup.cs b/Assets/Third/SensorModule/Scripts/Sensor/ZXKWakeup.cs
index d1e71c4..2aba2bc 100644
--- a/Assets/Third/SensorModule/Scripts/Sensor/ZXKWakeup.cs
+++ b/Assets/Third/SensorModule/Scripts/Sensor/ZXKWakeup.cs
@@ -1,12 +1,4 @@
-using NAudio.Wave;
using System;
-using System.IO;
-using System.IO.Ports;
-using System.Linq;
-using System.Runtime.InteropServices;
-using System.Text;
-using System.Text.RegularExpressions;
-using System.Threading;
///
/// ÓïÒô¹¤¾ß
///
@@ -14,9 +6,9 @@ public class ZXKWakeup : Sensor
{
//»½ÐÑ´Ê£ºÐ¡ÖÇСÖÇ
public Action callBack;//»½Ðѻص÷
- public override void ReceiveData(string datas)
+ public override void ReceiveData(string datas, string portName)
{
- base.ReceiveData(datas);
+ base.ReceiveData(datas, portName);
if (datas.TrimEnd('\n', '\r') == "hello")
{
callBack?.Invoke();
diff --git a/Assets/Third/SensorModule/Scripts/SensorManager.cs b/Assets/Third/SensorModule/Scripts/SensorManager.cs
index a3e3ad7..2f3fa20 100644
--- a/Assets/Third/SensorModule/Scripts/SensorManager.cs
+++ b/Assets/Third/SensorModule/Scripts/SensorManager.cs
@@ -1,25 +1,21 @@
+// SensorManager.cs
using System;
-using System.Collections.Concurrent;
using System.Collections.Generic;
-using System.Data.SqlTypes;
using System.IO.Ports;
using System.Text;
using System.Threading;
-//using UnityEditor.PackageManager.UI;
using UnityEngine;
using UnityThreadingUtils;
-using ZXKFramework;
-public class SensorManager : MonoBehaviour /*MonoSingleton*/
+public class SensorManager : MonoBehaviour
{
public enum DataType
{
×Ö·û´®,
×Ö½ÚÁ÷,
}
- #region ´®¿Ú²ÎÊý,Ö÷ÒªÐ޸Ĵ®¿ÚÃûÓë²¨ÌØÂÊ
- [Header("´®¿ÚÃû")]
- public string portName = "COM10";
+
+ #region ´®¿Ú²ÎÊý
[Header("²¨ÌØÂÊ")]
public int baudRate = 115200;
[Header("ÆæÅ¼Ð£Ñé")]
@@ -28,31 +24,162 @@ public class SensorManager : MonoBehaviour /*MonoSingleton*/
private int dataBits = 8;
[Header("ֹͣλ")]
private StopBits stopBits = StopBits.One;
- SerialPort sp = null;
- Thread dataReceiveThread;
[Header("½ÓÊÕÊý¾Ý¸ñʽ")]
public DataType dataType;
#endregion
+
+ // 1. Ð޸ģºÊ¹ÓÃÁÐ±í´æ´¢¶à¸ö´®¿Ú¼°Ïà¹ØÏß³Ì
+ private List serialPorts = new List();
+ private List receiveThreads = new List();
+
private Dictionary allSensor = new Dictionary();
- StringBuilder sb = new StringBuilder();
public GameObject sensorView;
+
private void Start()
{
- sp = new SerialPort(portName, baudRate, parity, dataBits, stopBits);
+ // 1. ×Ô¶¯²éÕÒ²¢Á¬½ÓËùÓпÉÓö˿Ú
+ List connectedPorts = AutoConnectAll();
+
+ if (connectedPorts.Count == 0)
+ {
+ Debug.LogError("ûÓÐÕÒµ½¿ÉÓõĴ®¿ÚÉ豸¡£");
+ return;
+ }
+
+ // 2. ³õʼ»¯´«¸ÐÆ÷
foreach (Sensor s in GetComponentsInChildren())
{
allSensor.TryAdd(s.GetType().Name, s);
+ s.Init(this); // Á¢¼´³õʼ»¯
}
- switch (dataType)
+ }
+
+ ///
+ /// ×Ô¶¯²éÕÒ²¢Á¬½ÓËùÓпÉÓõĴ®¿Ú
+ ///
+ /// ³É¹¦Á¬½ÓµÄ¶Ë¿ÚÃû³ÆÁбí
+ private List AutoConnectAll()
+ {
+ List connectedPorts = new List();
+ string[] portNames = SerialPort.GetPortNames();
+
+ if (portNames.Length == 0)
{
- case DataType.×Ö½ÚÁ÷:
- dataReceiveThread = new Thread(new ThreadStart(DataReceiveBytesThread));
- break;
- case DataType.×Ö·û´®:
- dataReceiveThread = new Thread(new ThreadStart(DataReceiveStrThread));
- break;
+ Debug.LogWarning("δ¼ì²âµ½Èκδ®¿ÚÓ²¼þ¡£");
+ return connectedPorts;
+ }
+
+ foreach (string name in portNames)
+ {
+ try
+ {
+ SerialPort sp = new SerialPort(name, baudRate, parity, dataBits, stopBits);
+ sp.ReadTimeout = 1000;
+ sp.Open();
+
+ // Á¬½Ó³É¹¦£¬¼ÓÈëÁбí
+ serialPorts.Add(sp);
+ connectedPorts.Add(name);
+ Debug.Log($"³É¹¦Á¬½ÓÉ豸: {name}");
+
+ // 2. Ϊÿһ¸ö¶Ë¿ÚÆô¶¯¶ÀÁ¢µÄ½ÓÊÕÏß³Ì
+ Thread thread = new Thread(() => DataReceiveThread(sp));
+ thread.IsBackground = true;
+ thread.Start();
+ receiveThreads.Add(thread);
+
+ }
+ catch (Exception e)
+ {
+ Debug.LogWarning($"¶Ë¿Ú {name} Á¬½Óʧ°Ü: {e.Message}");
+ }
+ }
+
+ return connectedPorts;
+ }
+
+ ///
+ /// ͨÓõÄÊý¾Ý½ÓÊÕÏ̷߳½·¨£¨Ã¿¸ö´®¿ÚÒ»¸ö£©
+ ///
+ /// µ±Ç°´¦ÀíµÄ´®¿Ú¶ÔÏó
+ private void DataReceiveThread(SerialPort port)
+ {
+ while (true)
+ {
+ // ¼ì²é¶Ë¿ÚÊÇ·ñ»¹ÓÐЧ
+ if (port == null || !port.IsOpen) break;
+
+ try
+ {
+ if (port.BytesToRead > 0)
+ {
+ string receivedData = "";
+
+ // ¸ù¾Ý¸ñʽ½âÎöÊý¾Ý
+ if (dataType == DataType.×Ö½ÚÁ÷)
+ {
+ byte[] buffer = new byte[port.BytesToRead];
+ port.Read(buffer, 0, buffer.Length);
+ receivedData = Encoding.Default.GetString(buffer);
+ }
+ else // ×Ö·û´®
+ {
+ receivedData = port.ReadExisting();
+ }
+
+ // ʹÓõ÷¶ÈÆ÷½«ÈÎÎñÅ×»ØÖ÷Ïß³Ì
+ UnityMainThreadDispatcher.Instance().Enqueue(() =>
+ {
+ // 3. ¹Ø¼ü£º½«Êý¾ÝºÍ¶Ë¿ÚÃûÒ»Æð·Ö·¢¸øËùÓд«¸ÐÆ÷
+ // Äã¿ÉÒÔÔÚÕâÀïдÂß¼£¬±ÈÈçÖ»´¦ÀíÌØ¶¨¶Ë¿ÚµÄÊý¾Ý£¬»òÕ߹㲥¸øËùÓÐ
+ foreach (var sensor in allSensor.Values)
+ {
+ sensor.ReceiveData(receivedData, port.PortName);
+ }
+ });
+ }
+ }
+ catch (TimeoutException)
+ {
+ // ³¬Ê±Õý³££¬¼ÌÐøÑ»·
+ continue;
+ }
+ catch (Exception ex)
+ {
+ Debug.Log($"¶ÁÈ¡ {port.PortName} ʱ³ö´í: {ex.Message}");
+ break; // ¶ÁÈ¡³ö´í£¬Í˳öÏß³ÌÑ»·
+ }
+
+ Thread.Sleep(20); // ·ÀÖ¹CPUÕ¼Óùý¸ß
+ }
+ }
+
+ ///
+ /// ·¢ËÍÊý¾Ý£¨¹ã²¥Ä£Ê½£ºÏòËùÓдò¿ªµÄ¶Ë¿Ú·¢ËÍ£©
+ ///
+ ///
+ public void SendFunction(string str)
+ {
+ if (string.IsNullOrEmpty(str)) return;
+
+ byte[] dataSend = Encoding.ASCII.GetBytes(str);
+
+ // ±éÀúËùÓд®¿Ú£¬Ïòÿһ¸ö·¢ËÍÊý¾Ý
+ foreach (var sp in serialPorts)
+ {
+ try
+ {
+ if (sp != null && sp.IsOpen)
+ {
+ sp.Write(dataSend, 0, dataSend.Length);
+ Debug.Log($"Ïò {sp.PortName} ·¢ËÍ: {str}");
+ }
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"·¢ËÍʧ°Ü {sp?.PortName}: {e.Message}");
+ }
}
- OpenPort();
}
private void Update()
{
@@ -68,160 +195,35 @@ public class SensorManager : MonoBehaviour /*MonoSingleton*/
}
}
}
- ///
- /// ½ÓÊÕ×Ö½ÚÁ÷
- ///
- private void DataReceiveBytesThread()
- {
- while (true)
- {
- if (sp != null && sp.IsOpen)
- {
- try
- {
- if (sp.BytesToRead > 0)
- {
- byte[] buffer = new byte[sp.BytesToRead];
- sp.Read(buffer, 0, sp.BytesToRead);
- string receivedData = Encoding.Default.GetString(buffer);
- //Debug.Log(receivedData);
- UnityMainThreadDispatcher.Instance().Enqueue(() =>
- {
- foreach (var s in allSensor)
- {
- s.Value.ReceiveData(receivedData);
- }
- });
- }
- }
- catch (Exception e)
- {
- Debug.Log("ÏûÏ¢½ÓÊÕʧ°Ü:" + e);
- }
- }
- Thread.Sleep(20);
- }
- }
-
- ///
- /// ½ÓÊÕ×Ö·û´®
- ///
- private void DataReceiveStrThread()
- {
- while (true)
- {
- if (sp != null && sp.IsOpen)
- {
- try
- {
- if (sp.BytesToRead > 0)
- {
- sb.Append(sp.ReadExisting());
- //this.ColorLog(GDLog.LogColorState.Blue, sp.ReadLine());
- UnityMainThreadDispatcher.Instance().Enqueue(() =>
- {
- foreach (var s in allSensor)
- {
- s.Value.ReceiveData(sb.ToString());
- }
- sb.Clear();
- });
- }
- }
- catch (Exception)
- {
- Debug.Log("ÏûÏ¢½ÓÊÕʧ°Ü");
- }
- }
- Thread.Sleep(20);
- }
- }
- ///
- /// ·¢ËÍÏûÏ¢
- ///
- ///
- public void SendFunction(string str)
- {
- try
- {
- byte[] dataSend = Encoding.ASCII.GetBytes(str);
- if (sp != null && sp.IsOpen)
- {
- if (dataSend != null && dataSend.Length > 0)
- {
- sp.Write(dataSend, 0, dataSend.Length);
- Debug.Log("·¢ËÍÏûÏ¢³É¹¦£º" + str);
- }
- }
- }
- catch (Exception)
- {
- Debug.Log("·¢ËÍÏûϢʧ°Ü£º" + str);
- }
- }
- //»ñȡָ¶¨´«¸ÐÆ÷
+ // »ñÈ¡´«¸ÐÆ÷Âß¼±£³Ö²»±ä
public T GetSensor() where T : Sensor
{
- try
+ string name = typeof(T).Name;
+ if (!allSensor.ContainsKey(name))
{
- string name = typeof(T).Name;
- if (!allSensor.ContainsKey(name))
+ T comp = GetComponentInChildren();
+ if (comp != null)
{
- allSensor.TryAdd(name, GetComponentInChildren());
- allSensor[name].Init(this);
- }
- //Debug.Log("´«¸ÐÆ÷»ñÈ¡³É¹¦");
- return allSensor[name] as T;
- }
- catch (Exception)
- {
- Debug.Log("´«¸ÐÆ÷»ñȡʧ°Ü");
- return null;
- }
- }
- #region ´®¿Ú¿ªÆô¹Ø±ÕÏà¹Ø
- //´ò¿ª´®¿Ú
- public void OpenPort()
- {
- try
- {
- if (!sp.IsOpen)
- {
- sp.Open();
- dataReceiveThread.Start();
- Debug.Log("´®¿Ú´ò¿ª³É¹¦");
+ allSensor[name] = comp;
+ comp.Init(this);
}
}
- catch (Exception e)
- {
- Debug.Log("´®¿Ú´ò¿ªÊ§°Ü" + e.ToString());
- }
+ return allSensor[name] as T;
}
- //¹Ø±Õ´®¿Ú
- public void ClosePort()
- {
- try
- {
- sp.Close();
- dataReceiveThread.Abort();
- Debug.Log("´®¿Ú¹Ø±Õ");
- }
- catch (Exception)
- {
- Debug.Log("´®¿Ú¹Ø±Õʧ°Ü");
- }
- }
- #endregion
-
- #region Unity Í˳öÏà¹Ø
+ // Í˳öʱ¹Ø±ÕËùÓж˿Ú
private void OnApplicationQuit()
{
- ClosePort();
+ foreach (var sp in serialPorts)
+ {
+ try
+ {
+ if (sp != null && sp.IsOpen) sp.Close();
+ sp?.Dispose();
+ }
+ catch (Exception e) { Debug.Log(e.Message); }
+ }
+ serialPorts.Clear();
+ receiveThreads.Clear();
}
- private void OnDisable()
- {
- ClosePort();
- }
- #endregion
}
\ No newline at end of file
diff --git a/Assets/_Scenes/Init.unity b/Assets/_Scenes/Init.unity
index b19eb27..66d9d71 100644
--- a/Assets/_Scenes/Init.unity
+++ b/Assets/_Scenes/Init.unity
@@ -2662,7 +2662,7 @@ MonoBehaviour:
m_Calls: []
m_FontData:
m_Font: {fileID: 12800000, guid: 60ee95c36778d1e45be2c34febf3bae9, type: 3}
- m_FontSize: 30
+ m_FontSize: 28
m_FontStyle: 1
m_BestFit: 0
m_MinSize: 2
diff --git a/Assets/_Scenes/XinFeiTingZhen.unity b/Assets/_Scenes/XinFeiTingZhen.unity
index 7751381..cd1ce53 100644
--- a/Assets/_Scenes/XinFeiTingZhen.unity
+++ b/Assets/_Scenes/XinFeiTingZhen.unity
@@ -13456,6 +13456,37 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 85679981}
m_CullTransparentMesh: 1
+--- !u!1 &88074756
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 88074757}
+ m_Layer: 0
+ m_Name: Init
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &88074757
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 88074756}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 482236347}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &88731828
GameObject:
m_ObjectHideFlags: 0
@@ -27887,7 +27918,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
rotationSpeed: 90
- angleThreshold: 0.5
+ currentState: 0
--- !u!114 &164371420
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -50744,6 +50775,8 @@ Transform:
- {fileID: 1290841875}
- {fileID: 874457400}
- {fileID: 91711526}
+ - {fileID: 482236347}
+ - {fileID: 1529152633}
m_Father: {fileID: 1942301345}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &320283063
@@ -50945,6 +50978,37 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 321170204}
m_CullTransparentMesh: 1
+--- !u!1 &322000172
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
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+ m_Layer: 0
+ m_Name: Init
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &322000173
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 322000172}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1529152633}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
m_ObjectHideFlags: 0
@@ -77043,6 +77107,52 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 481938719}
m_CullTransparentMesh: 1
+--- !u!1 &482236346
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_Name: 0-180
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 482236346}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 88074757}
+ - {fileID: 1763236867}
+ m_Father: {fileID: 320283062}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &482236348
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 482236346}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 73e6573c7793f244a81c07ddef440979, type: 3}
+ m_Name:
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GameObject:
m_ObjectHideFlags: 0
@@ -101088,6 +101198,63 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 638086546}
m_CullTransparentMesh: 1
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+ m_Name: Play
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+ m_PrefabAsset: {fileID: 0}
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+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
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+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1529152633}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!320 &638142535
+PlayableDirector:
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+ m_PrefabInstance: {fileID: 0}
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+ m_SceneBindings:
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+ value: {fileID: 1609040204495296083}
+ - key: {fileID: 1987304972953789498, guid: 35f6739f33351504f8f108636f5bf69f, type: 2}
+ value: {fileID: 1131973531}
+ - key: {fileID: 2914873767249624483, guid: 35f6739f33351504f8f108636f5bf69f, type: 2}
+ value: {fileID: 6845830716270844837}
+ - key: {fileID: 1828734976308347945, guid: 35f6739f33351504f8f108636f5bf69f, type: 2}
+ value: {fileID: 164371421}
+ m_ExposedReferences:
+ m_References: []
--- !u!1 &638762768
GameObject:
m_ObjectHideFlags: 0
@@ -121547,7 +121714,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
AttentionList: []
- duration: 20
+ duration: 90
countdownImage: {fileID: 438585181}
timeText: {fileID: 1592349207}
--- !u!1 &763628518
@@ -181273,7 +181440,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
rotationSpeed: 90
- angleThreshold: 0.5
+ currentState: 0
--- !u!114 &1131973533
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -240897,6 +241064,52 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
serializedGuid: f81ae0c0f0c7a743a5c5f63b788208e3
+--- !u!1 &1529152632
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1529152633}
+ - component: {fileID: 1529152634}
+ m_Layer: 0
+ m_Name: 180-0
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1529152633
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1529152632}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 322000173}
+ - {fileID: 638142534}
+ m_Father: {fileID: 320283062}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1529152634
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1529152632}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 73e6573c7793f244a81c07ddef440979, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
--- !u!1 &1529991838
GameObject:
m_ObjectHideFlags: 0
@@ -277979,6 +278192,63 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1762772529}
m_CullTransparentMesh: 1
+--- !u!1 &1763236866
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1763236867}
+ - component: {fileID: 1763236868}
+ m_Layer: 0
+ m_Name: Play
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1763236867
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1763236866}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 482236347}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!320 &1763236868
+PlayableDirector:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1763236866}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_PlayableAsset: {fileID: 11400000, guid: c48874f905c2eef4fa0c3c2f643f7d22, type: 2}
+ m_InitialState: 0
+ m_WrapMode: 2
+ m_DirectorUpdateMode: 1
+ m_InitialTime: 0
+ m_SceneBindings:
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+ value: {fileID: 1609040204495296083}
+ - key: {fileID: -6786903364522282068, guid: c48874f905c2eef4fa0c3c2f643f7d22, type: 2}
+ value: {fileID: 1131973531}
+ - key: {fileID: 5642281781616806033, guid: c48874f905c2eef4fa0c3c2f643f7d22, type: 2}
+ value: {fileID: 6845830716270844837}
+ - key: {fileID: -7590656864639944084, guid: c48874f905c2eef4fa0c3c2f643f7d22, type: 2}
+ value: {fileID: 164371421}
+ m_ExposedReferences:
+ m_References: []
--- !u!1 &1763559331
GameObject:
m_ObjectHideFlags: 0
@@ -303072,7 +303342,6 @@ MonoBehaviour:
virtualCameraManager: {fileID: 0}
test: 0
sceneDataHandler: {fileID: 0}
- multiObjectController: {fileID: 693784968}
--- !u!114 &1942301347
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -350581,7 +350850,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
rotationSpeed: 90
- angleThreshold: 0.5
+ currentState: 0
--- !u!114 &1609040204495296085
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -368632,7 +368901,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 6c58763dd2491d94c882310d382a6dfc, type: 3}
m_Name:
m_EditorClassIdentifier:
- portName: COM4
baudRate: 115200
dataType: 1
sensorView: {fileID: 2871564559804087914}
@@ -418546,7 +418814,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
rotationSpeed: 90
- angleThreshold: 0.5
+ currentState: 0
--- !u!114 &6845830716270844836
MonoBehaviour:
m_ObjectHideFlags: 0
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs
index a9148cd..9068afe 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/FSMManager.cs
@@ -36,6 +36,7 @@ namespace YiLiao.XinFeiTingZhen
GameManager.Instance.uiManager.CloseUI();
GameManager.Instance.uiManager.CloseUI();
GameManager.Instance.uiManager.CloseUI();
+ GameManager.Instance.uiManager.CloseUI();
GameManager.Instance.highLightManager.HideAllHighLight();
GameManager.Instance.sceneDataHandler.SaveSceneDataToJson(main_gameModel.mainData.folder + "/SaveData/" + stateName + ".json");
GameManager.Instance.uiManager.GetUI().AddTip(gameModel.bData.txt);
@@ -197,13 +198,13 @@ namespace YiLiao.XinFeiTingZhen
public void PlayClip(string value, Action callBack = null)
{
float t = GetClipLength(value);
- if (t > 0.1f) GameManager.Instance.uiManager.GetUI().LockAllBtn();
+ if (t > 0.1f) GameManager.Instance.uiManager.CloseUI();
GameManager.Instance.timelineManager.PlayNormalClip(value);
if (Game.Instance)
{
if (coroutine != null) Game.Instance.IEnumeratorManager.Stop(coroutine);
coroutine = Game.Instance.IEnumeratorManager.Run(WaitExecute(t, () => {
- GameManager.Instance.uiManager.GetUI().UnLockAllBtn();
+ GameManager.Instance.uiManager.ShowUI();
callBack?.Invoke();
}));
}
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYinZengQiang.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYinZengQiang.cs
index d02208f..a0b734c 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYinZengQiang.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/DiErXinYinZengQiang.cs
@@ -21,7 +21,7 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
- GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.PlayClip("0-180", () => {
GameManager.Instance.senSor.SendFunction("#ID:8,9;SONG:59,59;%");
fsm.PlayBgm(0);
fsm.ShowTip(0);
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs
index 9619023..083e3a1 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/HouZhengZhongXian.cs
@@ -8,12 +8,10 @@ namespace YiLiao.XinFeiTingZhen
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
-
- GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.PlayClip("0-180", () => {
fsm.ShowArrow("µã»÷¡°×µ¹Ç¼¬Í»¡±", "×µ¹Ç¼¬Í»", 0, 999);
fsm.Light_EnableInteraction("×µ¹Ç¼¬Í»");
});
-
fsm.InteractionDown("×µ¹Ç¼¬Í»", obj => {
fsm.HideArrow();
fsm.InteractionDown("×µ¹Ç¼¬Í»", null);
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs
index 7074395..f91d912 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaGu.cs
@@ -8,13 +8,12 @@ namespace YiLiao.XinFeiTingZhen
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
-
- GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.PlayClip("0-180", () => {
fsm.ShowArrow("µã»÷¡°¼çëιǡ±", "¼çëιÇ×ó", 0, 999);
fsm.Light_EnableInteraction("¼çëιÇ×ó");
fsm.Light_EnableInteraction("¼çëιÇÓÒ");
});
-
+
fsm.InteractionDown("¼çëιÇ×ó", args => {
fsm.AddScore(0, 0.5f);
fsm.Unlight_DisableInteraction("¼çëιÇ×ó");
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs
index 7bc6a91..84799b5 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaQuJian.cs
@@ -16,12 +16,10 @@ namespace YiLiao.XinFeiTingZhen
{
fsm.ShowTip(0);
fsm.PlayBgm(0);
-
- GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.PlayClip("0-180", () => {
fsm.ShowArrow("µã»÷¡°Á½¼çëιÇÄÚÔµÖ®¼äµÄÇøÓò¡±", "Á½¼çëιÇÄÚÔµÖ®¼äµÄÇøÓò", 0, 999);
fsm.Show_Light_EnableInteraction("Á½¼çëιÇÄÚÔµÖ®¼äµÄÇøÓò");
});
-
fsm.InteractionDown("Á½¼çëιÇÄÚÔµÖ®¼äµÄÇøÓò", obj => {
fsm.HideArrow();
fsm.InteractionDown("Á½¼çëιÇÄÚÔµÖ®¼äµÄÇøÓò", null);
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs
index ef339e9..2525560 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaShangQu.cs
@@ -16,10 +16,12 @@ namespace YiLiao.XinFeiTingZhen
{
fsm.ShowTip(0);
fsm.PlayBgm(0);
- GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+
+ fsm.PlayClip("0-180", () => {
fsm.ShowArrow("µã»÷¡°¼çëθÔÒÔÉϵÄÇøÓò¡±", "¼çëθÔÒÔÉϵÄÇøÓò", 0, 999);
fsm.Show_Light_EnableInteraction("¼çëθÔÒÔÉϵÄÇøÓò");
});
+
fsm.InteractionDown("¼çëθÔÒÔÉϵÄÇøÓò", obj => {
fsm.HideArrow();
fsm.InteractionDown("¼çëθÔÒÔÉϵÄÇøÓò", null);
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs
index b7f2b16..ba0c9c2 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaJiao.cs
@@ -8,12 +8,10 @@ namespace YiLiao.XinFeiTingZhen
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
-
- GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.PlayClip("0-180", () => {
fsm.ShowArrow("µã»÷¡°¼çëÎϽǡ±", "¼çëÎϽÇ", 0, 999);
fsm.Light_EnableInteraction("¼çëÎϽÇ");
});
-
fsm.InteractionDown("¼çëÎϽÇ", args => {
fsm.AddScore(0, 0.5f);
fsm.Unlight_DisableInteraction("¼çëÎϽÇ");
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs
index 123202e..abc3ab2 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXiaQu.cs
@@ -16,10 +16,12 @@ namespace YiLiao.XinFeiTingZhen
{
fsm.ShowTip(0);
fsm.PlayBgm(0);
- GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+
+ fsm.PlayClip("0-180", () => {
fsm.ShowArrow("µã»÷¡°Á½¼çëÎϽǵÄÁ¬ÏßÓëµÚ12ÐØ×µË®Æ½ÏßÖ®¼äÇøÓò¡±", "Á½¼çëÎϽǵÄÁ¬ÏßÓëµÚ12ÐØ×µË®Æ½ÏßÖ®¼äÇøÓò", 0, 999);
fsm.Show_Light_EnableInteraction("Á½¼çëÎϽǵÄÁ¬ÏßÓëµÚ12ÐØ×µË®Æ½ÏßÖ®¼äÇøÓò");
});
+
fsm.InteractionDown("Á½¼çëÎϽǵÄÁ¬ÏßÓëµÚ12ÐØ×µË®Æ½ÏßÖ®¼äÇøÓò", obj => {
fsm.HideArrow();
fsm.InteractionDown("Á½¼çëÎϽǵÄÁ¬ÏßÓëµÚ12ÐØ×µË®Æ½ÏßÖ®¼äÇøÓò", null);
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs
index 74c86a3..c1bf444 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/JianJiaXian.cs
@@ -17,7 +17,7 @@ namespace YiLiao.XinFeiTingZhen
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.PlayClip("¼çëÎÏß¶¯»1", () => {
- GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.PlayClip("0-180", () => {
fsm.ShowArrow("µã»÷¡°¼çëÎϽǡ±", "¼çëÎϽÇ", 0, 999);
fsm.Light_EnableInteraction("¼çëÎϽÇ");
});
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs
index f4a8eef..c0f31cd 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiGu11_12.cs
@@ -8,7 +8,7 @@ namespace YiLiao.XinFeiTingZhen
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
- GameManager.Instance.multiObjectController.RotateAllTo180(() => {
+ fsm.PlayClip("0-180", () => {
fsm.ShowArrow("µã»÷¡°11-12À߹ǡ±", "Àß¹Ç11-12×ó", 0, 999);
fsm.Light_EnableInteraction("Àß¹Ç11-12×ó");
fsm.Light_EnableInteraction("Àß¹Ç11-12ÓÒ");
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs
index 3a27b6b..633c01d 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LeiJianXi.cs
@@ -8,7 +8,7 @@ namespace YiLiao.XinFeiTingZhen
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
- GameManager.Instance.multiObjectController.RotateAllTo0(() => {
+ fsm.PlayClip("180-0", () => {
fsm.Show("Àß¼ä϶");
fsm.ShowArrow("µã»÷¡°Àß¼ä϶¡±", "Àß¼ä϶", 0, 999);
});
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LianXuXingZaYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LianXuXingZaYin.cs
index 914be7f..54e4f31 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LianXuXingZaYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/LianXuXingZaYin.cs
@@ -34,7 +34,7 @@ namespace YiLiao.XinFeiTingZhen
}
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
- GameManager.Instance.multiObjectController.RotateAllTo0(() => {
+ fsm.PlayClip("180-0", () => {
fsm.PlayBgm(0);
fsm.ShowTip(0);
fsm.Light("Ö§Æø¹Ü·ÎÅÝÌýÕïÆ÷λÖÃ3");
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QiGuanHuXiYin.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QiGuanHuXiYin.cs
index 64a2bf3..15c85b5 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QiGuanHuXiYin.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QiGuanHuXiYin.cs
@@ -22,7 +22,7 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
- GameManager.Instance.multiObjectController.RotateAllTo0(() => {
+ fsm.PlayClip("180-0", () => {
GameManager.Instance.senSor.SendFunction("#ID:3;SONG:1;%");
fsm.PlayBgm(0);
fsm.ShowTip(0);
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QianZhengZhongXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QianZhengZhongXian.cs
index 6b1151e..6426a82 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QianZhengZhongXian.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/QianZhengZhongXian.cs
@@ -16,7 +16,7 @@ namespace YiLiao.XinFeiTingZhen
{
fsm.ShowTip(0);
fsm.PlayBgm(0);
- GameManager.Instance.multiObjectController.RotateAllTo0(() => {
+ fsm.PlayClip("180-0", () => {
fsm.ShowArrow("µã»÷¡°ÐعDZúÉÏÔµµÄÖе㡱", "ÐØ¹Ç±úÉÏÔµµÄÖеã", 0, 999);
fsm.Show_Light_EnableInteraction("ÐØ¹Ç±úÉÏÔµµÄÖеã");
});
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ShuZhangZaoQiBenMaLv.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ShuZhangZaoQiBenMaLv.cs
index 9368ec3..3652313 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ShuZhangZaoQiBenMaLv.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/ShuZhangZaoQiBenMaLv.cs
@@ -33,7 +33,7 @@ namespace YiLiao.XinFeiTingZhen
}
if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun)
{
- GameManager.Instance.multiObjectController.RotateAllTo0(() => {
+ fsm.PlayClip("180-0", () => {
fsm.PlayBgm(0);
fsm.ShowTip(0);
fsm.Light("×óËø¹ÇÖÐÏßÓëµÚ5À߼佻µãÄÚ0.5cmÌýÕïÆ÷λÖÃ1");
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SuoGuZhongXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SuoGuZhongXian.cs
index 707d8b6..befb035 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SuoGuZhongXian.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/SuoGuZhongXian.cs
@@ -16,7 +16,7 @@ namespace YiLiao.XinFeiTingZhen
{
fsm.ShowTip(0);
fsm.PlayBgm(0);
- GameManager.Instance.multiObjectController.RotateAllTo0(() => {
+ fsm.PlayClip("180-0", () => {
fsm.ShowArrow("µã»÷¡°Ëø¹ÇµÄ¼ç·å¶Ë¡±", "Ëø¹ÇµÄ¼ç·å¶Ë", 0, 999);
fsm.Show_Light_EnableInteraction("Ëø¹ÇµÄ¼ç·å¶Ë");
});
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuXian.cs b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuXian.cs
index 7cfd049..eabf41d 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuXian.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/FSMManager/State/XiongGuXian.cs
@@ -16,11 +16,10 @@ namespace YiLiao.XinFeiTingZhen
{
fsm.ShowTip(0);
fsm.PlayBgm(0);
- GameManager.Instance.multiObjectController.RotateAllTo0(() => {
+ fsm.PlayClip("180-0", () => {
fsm.ShowArrow("µã»÷¡°ÐعDZßÔµ¡±", "ÐØ¹Ç±ßÔµ", 0, 999);
fsm.Show_Light_EnableInteraction("ÐØ¹Ç±ßÔµ");
});
-
fsm.InteractionDown("ÐØ¹Ç±ßÔµ", obj => {
fsm.HideArrow();
fsm.InteractionDown("ÐØ¹Ç±ßÔµ", null);
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/GameManager.cs b/Assets/_Scripts/Application/XinFeiTingZhen/GameManager.cs
index 09295a9..162c0c8 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/GameManager.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/GameManager.cs
@@ -36,8 +36,6 @@ namespace YiLiao.XinFeiTingZhen
public bool test;
[HideInInspector]
public SceneDataHandler sceneDataHandler;
-
- public MultiObjectController multiObjectController;
IEnumerator Start()
{
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs
deleted file mode 100644
index 4959d9c..0000000
--- a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs
+++ /dev/null
@@ -1,88 +0,0 @@
-using UnityEngine;
-using System;
-
-public class MultiObjectController : MonoBehaviour
-{
- [Header("ÐèÒªÐýתµÄÎïÌåÁбí")]
- // ÔÚInspectorÃæ°åÀï°Ñ¶à¸öÎïÌåÍϵ½ÕâÀï
- public YAxisRotator[] rotators;
- ///
- /// ÈÃËùÓÐÎïÌåתµ½180¶È£¬²¢ÔÚÈ«²¿Íê³Éºó´òÓ¡ÈÕÖ¾
- ///
- public void RotateAllTo180(Action callBack = null)
- {
- int completedCount = 0;
- int totalCount = rotators.Length;
-
- foreach (var rotator in rotators)
- {
- if (rotator == null) continue;
-
- // Ϊÿ¸öÎïÌåµ÷ÓÃÐýת
- // ʹÓñհü²¶»ñ completedCount ºÍ totalCount ÓеãÂé·³£¬ÒòΪ±äÁ¿»á±ä
- // ¸üºÃµÄ·½Ê½ÊǶ¨ÒåÒ»¸ö¾Ö²¿º¯Êý»òʹÓüÆÊýÆ÷À࣬ÕâÀïÓüòµ¥µÄ¾Ö²¿º¯Êýд·¨
- if (rotator.isActiveAndEnabled)
- {
- rotator.RotateTo180(() =>
- {
- completedCount++;
- Debug.Log($"{rotator.gameObject.name} Íê³ÉÐýת£¡µ±Ç°Íê³ÉÊý: {completedCount}/{totalCount}");
-
- // Èç¹ûËùÓÐÎïÌå¶¼Íê³ÉÁË£¨°üÀ¨ÄÇЩԱ¾¾Í²»ÐèҪתµÄ£©
- if (completedCount == totalCount)
- {
- Debug.Log("=== ËùÓÐÎïÌåÐýתÈÎÎñÈ«²¿Íê³É£¡ ===");
- callBack?.Invoke();
- }
- });
- }
- else
- {
- completedCount++;
- Debug.Log($"{rotator.gameObject.name} Íê³ÉÐýת£¡µ±Ç°Íê³ÉÊý: {completedCount}/{totalCount}");
-
- // Èç¹ûËùÓÐÎïÌå¶¼Íê³ÉÁË£¨°üÀ¨ÄÇЩԱ¾¾Í²»ÐèҪתµÄ£©
- if (completedCount == totalCount)
- {
- Debug.Log("=== ËùÓÐÎïÌåÐýתÈÎÎñÈ«²¿Íê³É£¡ ===");
- callBack?.Invoke();
- }
- }
- }
- }
-
- ///
- /// ÈÃËùÓÐÎïÌåתµ½0¶È
- ///
- public void RotateAllTo0(Action callBack = null)
- {
- int completedCount = 0;
- int totalCount = rotators.Length;
-
- foreach (var rotator in rotators)
- {
- if (rotator == null) continue;
- if (rotator.isActiveAndEnabled)
- {
- rotator.RotateTo0(() =>
- {
- completedCount++;
- if (completedCount == totalCount)
- {
- Debug.Log("=== ËùÓÐÎïÌåÒѹéÁ㣡 ===");
- callBack?.Invoke();
- }
- });
- }
- else
- {
- completedCount++;
- if (completedCount == totalCount)
- {
- Debug.Log("=== ËùÓÐÎïÌåÒѹéÁ㣡 ===");
- callBack?.Invoke();
- }
- }
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs.meta
deleted file mode 100644
index 5e63c67..0000000
--- a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/MultiObjectController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 6764884e271942546ad1811ae5feb2d0
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs
deleted file mode 100644
index 0020d8a..0000000
--- a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs
+++ /dev/null
@@ -1,133 +0,0 @@
-using UnityEngine;
-using System; // ±ØÐëÒýÈë System ÃüÃû¿Õ¼äÒÔʹÓà Action
-using System.Collections;
-
-public class YAxisRotator : MonoBehaviour
-{
- [Header("ÐýתÉèÖÃ")]
- [Tooltip("ÐýתËÙ¶È£¬¶ÈÊý/Ãë")]
- public float rotationSpeed = 90f;
-
- [Tooltip("ÅжÏÊÇ·ñµ½´ïÄ¿±ê½Ç¶ÈµÄÎó²î·¶Î§ (¶È)")]
- public float angleThreshold = 0.5f;
-
- private Coroutine _currentRotationCoroutine = null;
- private float _targetAngle = 0f;
-
- void Start()
- {
- _targetAngle = transform.localEulerAngles.y;
- }
-
- ///
- /// ·½·¨1£ºÐýתµ½180¶È
- ///
- /// ÐýתÍê³Éºó£¨»òÎÞÐèÐýתʱ£©Ö´ÐеĻص÷º¯Êý
- public void RotateTo180(Action onComplete = null)
- {
- // ¼ì²éÊÇ·ñÒѾ½Ó½ü180¶È
- if (IsAngleClose(180f))
- {
- Debug.Log($"[{gameObject.name}] ÒѾÔÚ180¶È¸½½ü£¬Ìø¹ýÐýת£¬Ö±½Ó´¥·¢»Øµ÷¡£");
- _targetAngle = 180f;
-
- // ¡¾Ð޸ĵ㡿¼´Ê¹ÎÞÐèÐýת£¬Ò²Á¢¼´´¥·¢»Øµ÷
- onComplete?.Invoke();
- return;
- }
-
- // Èç¹ûÕýÔÚÐýת£¬ÏÈ´ò¶Ï֮ǰµÄÐýת
- if (_currentRotationCoroutine != null)
- {
- StopCoroutine(_currentRotationCoroutine);
- // ×¢Ò⣺±»´ò¶ÏµÄ¾ÉÐýת²»»á´¥·¢»Øµ÷£¬Ö»ÓÐ×îÖÕÍê³ÉµÄÄǸö»á´¥·¢
- }
-
- _targetAngle = 180f;
- _currentRotationCoroutine = StartCoroutine(RotateRoutine(180f, onComplete));
- }
-
- ///
- /// ·½·¨2£ºÐýתµ½0¶È
- ///
- /// ÐýתÍê³Éºó£¨»òÎÞÐèÐýתʱ£©Ö´ÐеĻص÷º¯Êý
- public void RotateTo0(Action onComplete = null)
- {
- // ¼ì²éÊÇ·ñÒѾ½Ó½ü0¶È
- if (IsAngleClose(0f))
- {
- Debug.Log($"[{gameObject.name}] ÒѾÔÚ0¶È¸½½ü£¬Ìø¹ýÐýת£¬Ö±½Ó´¥·¢»Øµ÷¡£");
- _targetAngle = 0f;
-
- // ¡¾Ð޸ĵ㡿¼´Ê¹ÎÞÐèÐýת£¬Ò²Á¢¼´´¥·¢»Øµ÷
- onComplete?.Invoke();
- return;
- }
-
- if (_currentRotationCoroutine != null)
- {
- StopCoroutine(_currentRotationCoroutine);
- }
-
- _targetAngle = 0f;
- _currentRotationCoroutine = StartCoroutine(RotateRoutine(0f, onComplete));
- }
-
- ///
- /// ºËÐÄг̣ºÖ´ÐÐÆ½»¬Ðýת
- ///
- private IEnumerator RotateRoutine(float targetY, Action onComplete)
- {
- while (true)
- {
- Vector3 currentEuler = transform.localEulerAngles;
- float currentY = currentEuler.y;
-
- // ¼ÆËã×î¶Ì·¾¶½Ç¶È²î
- float delta = Mathf.DeltaAngle(currentY, targetY);
-
- // µ½´ïÄ¿±êÅжÏ
- if (Mathf.Abs(delta) <= angleThreshold)
- {
- transform.localRotation = Quaternion.Euler(0, targetY, 0);
-
- // Ðýת½áÊø£¬´¥·¢»Øµ÷
- onComplete?.Invoke();
-
- _currentRotationCoroutine = null;
- yield break;
- }
-
- float step = rotationSpeed * Time.deltaTime;
-
- // ×îºóÒ»²½ÐÞÕý
- if (Mathf.Abs(delta) < step)
- {
- transform.localRotation = Quaternion.Euler(0, targetY, 0);
-
- // Ðýת½áÊø£¬´¥·¢»Øµ÷
- onComplete?.Invoke();
-
- _currentRotationCoroutine = null;
- yield break;
- }
-
- // Ö´ÐÐÐýת
- float newY = currentY + Mathf.Sign(delta) * step;
- transform.localRotation = Quaternion.Euler(0, newY, 0);
-
- yield return null;
- }
- }
-
- ///
- /// ¸¨ÖúÅжϽǶÈÊÇ·ñ½Ó½ü
- ///
- private bool IsAngleClose(float target)
- {
- float currentY = transform.localEulerAngles.y;
- float delta = Mathf.DeltaAngle(currentY, target);
- Debug.Log(delta);
- return Mathf.Abs(delta) <= angleThreshold;
- }
-}
\ No newline at end of file
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs.meta
deleted file mode 100644
index 28a9d72..0000000
--- a/Assets/_Scripts/Application/XinFeiTingZhen/Other/物体旋转0-180度/YAxisRotator.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 4fd97c47bd999024ea592ad3c434b53e
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/UI/CountdownPanel.cs b/Assets/_Scripts/Application/XinFeiTingZhen/UI/CountdownPanel.cs
index 239fe83..8a0968c 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/UI/CountdownPanel.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/UI/CountdownPanel.cs
@@ -9,7 +9,7 @@ namespace YiLiao.XinFeiTingZhen
public class CountdownPanel : UIBase
{
[Tooltip("µ¹¼ÆÊ±×Üʱ³¤£¨Ã룩")]
- public float duration = 20f;
+ public float duration = 90f;
[Tooltip("°ó¶¨´øÓÐFilledÊôÐÔµÄImage×é¼þ")]
public Image countdownImage;
diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/UI/TreeViewPanel.cs b/Assets/_Scripts/Application/XinFeiTingZhen/UI/TreeViewPanel.cs
index ea93caf..358531f 100644
--- a/Assets/_Scripts/Application/XinFeiTingZhen/UI/TreeViewPanel.cs
+++ b/Assets/_Scripts/Application/XinFeiTingZhen/UI/TreeViewPanel.cs
@@ -80,14 +80,14 @@ namespace YiLiao.XinFeiTingZhen
new[] { "ÐŦÄܶ¯»", "XinGongNengDongHua" },
// --- ·Î²¿ÌýÕï ---
- new[] { "·Î²¿ÌýÕï", "Õý³£ºôÎüÒô", "Æø¹ÜºôÎüÒô", "QiGuanHuXiYin" },
+ //new[] { "·Î²¿ÌýÕï", "Õý³£ºôÎüÒô", "Æø¹ÜºôÎüÒô", "QiGuanHuXiYin" },
new[] { "·Î²¿ÌýÕï", "Õý³£ºôÎüÒô", "Ö§Æø¹ÜºôÎüÒô", "ZhiQiGuanHuXiYin" },
new[] { "·Î²¿ÌýÕï", "Õý³£ºôÎüÒô", "Ö§Æø¹Ü·ÎÅݺôÎüÒô", "ZhiQiGuanFeiPaoHuXiYin" },
new[] { "·Î²¿ÌýÕï", "Õý³£ºôÎüÒô", "·ÎÅݺôÎüÒô", "FeiPaoHuXiYin" },
new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "Òì³£·ÎÅݺôÎüÒô", "·ÎÅݺôÎüÒô¼õÈõ»òÏûʧ", "FeiPaoHuXiYinJianRuoHuoXiaoShi" },
new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "Òì³£·ÎÅݺôÎüÒô", "·ÎÅݺôÎüÒôÔöÇ¿", "FeiPaoHuXiYinZengQiang" },
- new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "Òì³£·ÎÅݺôÎüÒô", "ºôÎüÒôÑÓ³¤", "HuXiYinYanChang" },
+ //new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "Òì³£·ÎÅݺôÎüÒô", "ºôÎüÒôÑÓ³¤", "HuXiYinYanChang" },
new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "Òì³£·ÎÅݺôÎüÒô", "¶ÏÐøÐÔºôÎüÒô", "DuanXuXingHuXiYin" },
new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "Òì³£·ÎÅݺôÎüÒô", "´Ö²ÚÐÔºôÎüÒô", "CuCaoXingHuXiYin" },
@@ -97,7 +97,7 @@ namespace YiLiao.XinFeiTingZhen
new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "†ªÒô", "´Öʪ†ªÒô£¨´óË®ÅÝÒô£©", "CuShiLuoYin" },
new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "†ªÒô", "ÖÐʪ†ªÒô£¨ÖÐË®ÅÝÒô£©", "ZhongShiLuoYin" },
new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "†ªÒô", "ϸʪ†ªÒô£¨Ð¡Ë®ÅÝÒô£©", "XiShiLuoYin" },
- new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "†ªÒô", "Velcro†ªÒô", "VelcroLuoYin" },
+ //new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "†ªÒô", "Velcro†ªÒô", "VelcroLuoYin" },
new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "†ªÒô", "Äí·¢Òô", "NianFaYin" },
new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "†ªÒô", "¸ßµ÷¸É†ªÒô£¨ÉÚµÑÒô£©", "GaoDiaoGanLuoYin" },
new[] { "·Î²¿ÌýÕï", "Òì³£ºôÎüÒô", "†ªÒô", "µÍµ÷¸É†ªÒô£¨÷ýÒô£©", "DiDiaoGanLuoYin" },
@@ -111,21 +111,21 @@ namespace YiLiao.XinFeiTingZhen
new[] { "ÐÄÔàÌýÕï", "ÐÄÔà°êĤÌýÕïÇø", "Ö÷¶¯Âö°êµÚ¶þÌýÕïÇø", "ZhuDongMaiBanDiErTingZhenQu" },
new[] { "ÐÄÔàÌýÕï", "ÐÄÔà°êĤÌýÕïÇø", "Èý¼â°êÇø", "SanJianBanQu" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÂÊ", "XinLv" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÂÊ", "XinLv" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚÒ»ÐÄÒô", "DiYiXinYin" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒô", "DiErXinYin" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚÒ»ÐÄÒô", "DiYiXinYin" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒô", "DiErXinYin" },
new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚÈýÐÄÒô", "DiSanXinYin" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚËÄÐÄÒô", "DiSiXinYin" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚËÄÐÄÒô", "DiSiXinYin" },
new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚÒ»ÐÄÒôÔöÇ¿", "DiYiXinYinZengQiang" },
new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚÒ»ÐÄÒô¼õÈõ", "DiYiXinYinJianRuo" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚÒ»ÐÄÒôÇ¿Èõ²»µÈ", "DiYiXinYinQiangRuoBuDeng" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚÒ»ÐÄÒôÇ¿Èõ²»µÈ", "DiYiXinYinQiangRuoBuDeng" },
//new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒôÔöÇ¿", "DiErXinYinZengQiang" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒô¼õÈõ", "DiErXinYinJianRuo" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚÒ»ÐÄÒô·ÖÁÑ", "DiYiXinYinFenLie" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒôͨ³£·ÖÁÑ", "DiErXinYinTongChangFenLie" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒô¹Ì¶¨·ÖÁÑ", "DiErXinYinGuDingFenLie" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒô·´³£·ÖÁÑ", "DiErXinYinFanChangFenLie" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒô¼õÈõ", "DiErXinYinJianRuo" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚÒ»ÐÄÒô·ÖÁÑ", "DiYiXinYinFenLie" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒôͨ³£·ÖÁÑ", "DiErXinYinTongChangFenLie" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒô¹Ì¶¨·ÖÁÑ", "DiErXinYinGuDingFenLie" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÒô", "µÚ¶þÐÄÒô·´³£·ÖÁÑ", "DiErXinYinFanChangFenLie" },
new[] { "ÐÄÔàÌýÕï", "¶îÍâÐÄÒô", "ÊæÕÅÆÚ¶îÍâÐÄÒô", "ÊæÕÅÔçÆÚ±¼ÂíÂÉ", "ShuZhangZaoQiBenMaLv" },
new[] { "ÐÄÔàÌýÕï", "¶îÍâÐÄÒô", "ÊæÕÅÆÚ¶îÍâÐÄÒô", "ÊæÕÅÍíÆÚ±¼ÂíÂÉ", "ShuZhangWanQiBenMaLv" },
@@ -138,7 +138,7 @@ namespace YiLiao.XinFeiTingZhen
new[] { "ÐÄÔàÌýÕï", "ÐÄÔàÔÓÒô", "ÊÕËõÆÚÔÓÒô", "Èý¼â°êÇø", "SanJianBanQu2" },
new[] { "ÐÄÔàÌýÕï", "ÐÄÔàÔÓÒô", "ÊæÕÅÆÚÔÓÒô", "¶þ¼â°êÇø", "ErJianBanQu3" },
new[] { "ÐÄÔàÌýÕï", "ÐÄÔàÔÓÒô", "ÊæÕÅÆÚÔÓÒô", "Ö÷¶¯Âö°êÇø", "ZhuDongMaiBanQu3" },
- new[] { "ÐÄÔàÌýÕï", "ÐÄÔàÔÓÒô", "ÊæÕÅÆÚÔÓÒô", "·Î¶¯Âö°êÇø", "FeiDongMaiBanQu3" },
+ //new[] { "ÐÄÔàÌýÕï", "ÐÄÔàÔÓÒô", "ÊæÕÅÆÚÔÓÒô", "·Î¶¯Âö°êÇø", "FeiDongMaiBanQu3" },
new[] { "ÐÄÔàÌýÕï", "ÐÄÔàÔÓÒô", "ÊæÕÅÆÚÔÓÒô", "Èý¼â°êÇø", "SanJianBanQu3" },
new[] { "ÐÄÔàÌýÕï", "ÐÄÔàÔÓÒô", "Á¬ÐøÐÔÔÓÒô", "LianXuXingZaYin" },
new[] { "ÐÄÔàÌýÕï", "ÐÄÔàÔÓÒô", "ÐİüĦ²ÁÒô", "XinBaoMoCaYin" }