#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
using PackageInfo = UnityEditor.PackageManager.PackageInfo;
namespace DTT.Utils.EditorUtilities
{
///
/// Provides utility methods for interacting with packages in Unity's 'Packages' folder.
///
public static class PackageUtility
{
///
/// Returns the package info of an asset.
///
/// The asset to get the package info for.
/// The package info.
public static PackageInfo GetPackageInfo(this Object asset)
{
if (asset == null)
throw new ArgumentNullException(nameof(asset));
string assetPath = AssetDatabase.GetAssetPath(asset);
if (string.IsNullOrEmpty(assetPath))
{
Debug.LogWarning($"Asset {asset.name} was not found in the asset database. Make sure it references an actual asset.");
return null;
}
PackageInfo info = PackageInfo.FindForAssetPath(assetPath);
if (info == null)
Debug.LogWarning($"No package info was found for asset {asset.name}. Make sure it is inside a package folder.");
return info;
}
}
}
#endif