using FSM; using System.Collections.Generic; using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class JiLuState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); GameManager.Instance.timeCounterManager.StopTimeCounter(); GameManager.Instance.uiManager.ShowUI(); //ChatAI.Instance.transform.FindFirst("AICanvas").SetActive(true); //string temp = ""; //List steps = GameManager.Instance.kaoheManager.results; //for (int i = 0; i < steps.Count; i++) //{ // Step step = steps[i]; // temp += step.name1 + "-" + step.name2 + "-" + step.name3 + "-" + step.name4 + ":步骤满分=" + step.maxScore + ",步骤得分=" + step.score + ",步骤类型=" + step.stepType + "|\n"; //} //string result = "系统消息:请你结合知识库,对用户的成绩做出分析,并给出指导意见,回答字数控制在120字之内。用户的总成绩为" + GameManager.Instance.kaoheManager.totalScore + ",详细数据:" + temp; //ChatUI.Instance.SendAI(result, null); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); } } }