using FSM; namespace YiLiao.XinFeiTingZhen { public class JianTu : FsmState { public override void OnStateEnter() { base.OnStateEnter(); if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe) { fsm.ShowTxtImgQuestion("ÐØ²¿Ìå±í±êÖ¾¡ª¡ª½£Í»", 3, 0, 2, () => { fsm.ChangeState("FuLei"); }); } if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun) { fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowArrow("µã»÷¡°½£Í»¡±", "½£Í»", 0, 999); fsm.Light_EnableInteraction("½£Í»"); fsm.InteractionDown("½£Í»", args => { fsm.Unlight_DisableInteraction("½£Í»"); fsm.InteractionDown("½£Í»", null); fsm.AddScore(0, 0.5f); fsm.HideArrow(); fsm.PlayClip("½£Í»¶¯»­", () => { fsm.nextState = true; }); }); } } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }