using FSM; namespace YiLiao.XinFeiTingZhen { public class XiongGuBing : FsmState { public override void OnStateEnter() { base.OnStateEnter(); LLM llm = ChatAI.Instance.m_ChatSettings.m_ChatModel; ChatZxkAI chatZxkAI = llm as ChatZxkAI; if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe) { chatZxkAI.mode = "¿¼ºËģʽ"; fsm.ShowTxtImgQuestion("ÐØ²¿Ìå±í±êÖ¾¡ª¡ªÐعDZú", 0, 0, 2, () => { fsm.nextState = true; }); } if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun) { chatZxkAI.mode = "ʵѵģʽ"; fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowArrow("µã»÷¡°ÐعDZú¡±", "ÐØ¹Ç±ú", 0, 999); fsm.Light_EnableInteraction("ÐØ¹Ç±ú"); fsm.InteractionDown("ÐØ¹Ç±ú", args => { fsm.AddScore(0, 0.5f); fsm.Unlight_DisableInteraction("ÐØ¹Ç±ú"); fsm.InteractionDown("ÐØ¹Ç±ú", null); fsm.HideArrow(); fsm.PlayClip("ÐØ¹Ç±ú¶¯»­", () => { fsm.nextState = true; }); }); } } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }