using FSM; using Unity.VisualScripting.FullSerializer; namespace YiLiao.XinFeiTingZhen { public class XiongGuJiao : FsmState { public override void OnStateEnter() { base.OnStateEnter(); if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe) { fsm.ShowTxtImgQuestion("胸部体表标志——胸骨角", 2, 0, 2, () => { fsm.ShowTxtQuestion("胸部体表标志——胸骨角——文字选择题", 0, 1, 2, () => { fsm.nextState = true; }); }); } if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun) { fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowArrow("点击“胸骨角”", "胸骨角", 0, 999); fsm.Light_EnableInteraction("胸骨角"); fsm.InteractionDown("胸骨角", args => { fsm.InteractionDown("胸骨角", null); fsm.Unlight_DisableInteraction("胸骨角"); fsm.AddScore(0, 0.5f); fsm.HideArrow(); fsm.PlayClip("胸骨角动画", () => { fsm.nextState = true; }); }); } } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }