using FSM; namespace YiLiao.XinFeiTingZhen { public class XiongGuXian : FsmState { public override void OnStateEnter() { base.OnStateEnter(); if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe) { fsm.ShowTxtImgQuestion("´¹Ö±Ïß±êÖ¾¡ª¡ªÐعÇÏß", 7, 0, 2, () => { fsm.nextState = true; }); } if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun) { fsm.ShowTip(0); fsm.PlayBgm(0); GameManager.Instance.multiObjectController.RotateAllTo0(() => { fsm.ShowArrow("µã»÷¡°ÐعDZßÔµ¡±", "ÐØ¹Ç±ßÔµ", 0, 999); fsm.Show_Light_EnableInteraction("ÐØ¹Ç±ßÔµ"); }); fsm.InteractionDown("ÐØ¹Ç±ßÔµ", obj => { fsm.HideArrow(); fsm.InteractionDown("ÐØ¹Ç±ßÔµ", null); fsm.Hide_Unlight_DisableInteraction("ÐØ¹Ç±ßÔµ"); fsm.AddScore(0, 1f); fsm.PlayClip("ÐØ¹Ç±ßÔµ¶¯»­", () => { fsm.nextState = true; }); }); } } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }