#if UNITY_EDITOR namespace DTT.Utils.EditorUtilities { /// /// Provides constants for unity build in names. /// public class PathNames { /// /// The name of the editor folder used to put editor scripts in. /// public const string EDITOR_FOLDER = "Editor"; /// /// The name of the project folder. /// public const string PROJECT_FOLDER = "Assets"; /// /// The name of the resources folder. /// public const string RESOURCES_FOLDER = "Resources"; /// /// The name of the packages folder. /// public const string PACKAGES_FOLDER = "Packages"; /// /// The extension for an asset file. /// public const string ASSET_EXTENSIONS = ".asset"; /// /// The extensions for a scene file. /// public const string SCENE_EXTENSION = ".unity"; /// /// The path for unity build in resources. /// public const string BUILDIN_RESOURCES = "Resources/unity_builtin_extra"; } } #endif