using UnityEngine; using UnityEngine.EventSystems; /* Adjust automatically the drag sensitivity depending on the screen size. * This prevents the drag event from firing while pressing a "movable" button. */ namespace eToile_example { public class DragSensitivity : MonoBehaviour { public float screenPercent = 1.5f; void Start() { EventSystem es = GameObject.Find("EventSystem").GetComponent(); es.pixelDragThreshold = Mathf.CeilToInt((float)Screen.width * (screenPercent / 100f)); } } }