using FSM; namespace YiLiao.XinFeiTingZhen { public class JianTu : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowArrow("点击“剑突”", "剑突点击位置", 0, 999); fsm.InteractionDown("剑突点击位置", args => { fsm.AddScore(0, 0.5f); fsm.HideArrow(); fsm.PlayClip("剑突动画", () => { fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }