using DG.Tweening; using System; using System.Collections; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UI; using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class AIPanel : UIBase { public override string GroupName => "AIPanel"; public override string Name => "AIPanel"; public Action CloseAction; public Action AIFinishAction; Text showText; public Transform p1; // 起始点Transform public Transform p2; // 结束点Transform public RectTransform container; public AudioSource audioSource; bool playSound; public GameObject objText; public override void Init(IUIManager uictrl) { base.Init(uictrl); transform.FindFirst