using UnityEngine; public class PC_HandModel : MonoBehaviour { public GameObject HandModel; [HideInInspector] public GameObject leftHandModel; private void OnMouseDown() { SetRightHandModel(true); SetLeftHandModel(true); } private void OnMouseUp() { SetRightHandModel(false); SetLeftHandModel(false); } public void SetLeftHandModel(bool index) { if (leftHandModel) { leftHandModel.SetActive(index); } } public void SetRightHandModel(bool index) { if (HandModel) { HandModel.SetActive(index); } } private void OnDisable() { SetRightHandModel(false); SetLeftHandModel(false); } }