/// ///******************************************************** /// 脚本功能:开始状态 /// 创建人: GD /// 创建时间: 2023/09/20 11:42 ///******************************************************** /// using System.IO; using UnityEngine; using ZXKFramework; namespace YiLiao.Main { public class GamePatternState : StateBase { GameModel gameModel; public override void Init(IFSM stateMachine) { base.Init(stateMachine); gameModel = MVC.GetModel(); } public override void OnEnter(params object[] obj) { base.OnEnter(obj); Game.Instance.uiManager.ShowUI(); Game.Instance.uiManager.ShowUI(); Game.Instance.uiManager.GetUI().backBtn.interactable = true; } public override void OnExit() { base.OnExit(); Game.Instance.uiManager.CloseUI(); Game.Instance.uiManager.CloseUI(); Game.Instance.uiManager.CloseUI(); } } }