///
///********************************************************
/// 脚本功能:开始状态
/// 创建人: GD
/// 创建时间: 2023/09/20 11:42
///********************************************************
///
using UnityEngine;
using ZXKFramework;
namespace YiLiao.Main
{
public class GameProjectState : StateBase
{
public override void Init(IFSM stateMachine)
{
base.Init(stateMachine);
Game.Instance.uiManager.ShowUI();
}
public override void OnEnter(params object[] obj)
{
base.OnEnter(obj);
Game.Instance.uiManager.ShowUI();
Game.Instance.uiManager.ShowUI();
}
public override void OnExit()
{
base.OnExit();
}
}
}