using FSM; namespace YiLiao.XinFeiTingZhen { public class XiongGuJiao : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowArrow("µã»÷¡°Ðعǽǡ±", "ÐØ¹Ç½Çµã»÷λÖÃ", 0, 999); fsm.InteractionDown("ÐØ¹Ç½Çµã»÷λÖÃ", args => { fsm.AddScore(0, 0.5f); fsm.HideArrow(); fsm.PlayClip("ÐØ¹Ç½Ç¶¯»­", () => { fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }